Pre-select current game in world creation dialog

This commit is contained in:
Perttu Ahola 2013-05-02 19:07:44 +03:00
parent 80874391b8
commit 2cf76f6f1b
3 changed files with 16 additions and 5 deletions

@ -42,13 +42,22 @@ GUICreateWorld::GUICreateWorld(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
CreateWorldDest *dest,
const std::vector<SubgameSpec> &games
const std::vector<SubgameSpec> &games,
const std::string &initial_game
):
GUIModalMenu(env, parent, id, menumgr),
m_dest(dest),
m_games(games)
m_games(games),
m_initial_game_i(0)
{
assert(games.size() > 0);
for(size_t i=0; i<games.size(); i++){
if(games[i].id == initial_game){
m_initial_game_i = i;
break;
}
}
}
GUICreateWorld::~GUICreateWorld()
@ -151,7 +160,7 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
os<<L"]";
e->addItem(os.str().c_str());
}
e->setSelected(0);
e->setSelected(m_initial_game_i);
}
changeCtype("");
{

@ -38,7 +38,8 @@ public:
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
CreateWorldDest *dest,
const std::vector<SubgameSpec> &games);
const std::vector<SubgameSpec> &games,
const std::string &initial_game);
~GUICreateWorld();
void removeChildren();
@ -56,6 +57,7 @@ public:
private:
CreateWorldDest *m_dest;
std::vector<SubgameSpec> m_games;
int m_initial_game_i;
};
#endif

@ -1274,7 +1274,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
} else {
CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
menumgr, dest, games);
menumgr, dest, games, m_data->selected_game);
menu->drop();
}
return true;