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Inventory: show error on invalid list names (#11368)
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@ -298,6 +298,7 @@ public:
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void serialize(std::ostream &os, bool incremental = false) const;
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void deSerialize(std::istream &is);
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// Adds a new list or clears and resizes an existing one
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InventoryList * addList(const std::string &name, u32 size);
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InventoryList * getList(const std::string &name);
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const InventoryList * getList(const std::string &name) const;
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@ -1350,26 +1350,28 @@ void read_inventory_list(lua_State *L, int tableindex,
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{
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if(tableindex < 0)
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tableindex = lua_gettop(L) + 1 + tableindex;
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// If nil, delete list
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if(lua_isnil(L, tableindex)){
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inv->deleteList(name);
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return;
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}
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// Otherwise set list
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// Get Lua-specified items to insert into the list
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std::vector<ItemStack> items = read_items(L, tableindex,srv);
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int listsize = (forcesize != -1) ? forcesize : items.size();
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size_t listsize = (forcesize > 0) ? forcesize : items.size();
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// Create or clear list
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InventoryList *invlist = inv->addList(name, listsize);
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int index = 0;
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for(std::vector<ItemStack>::const_iterator
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i = items.begin(); i != items.end(); ++i){
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if(forcesize != -1 && index == forcesize)
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break;
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invlist->changeItem(index, *i);
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index++;
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if (!invlist) {
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luaL_error(L, "inventory list: cannot create list named '%s'", name);
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return;
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}
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while(forcesize != -1 && index < forcesize){
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invlist->deleteItem(index);
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index++;
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for (size_t i = 0; i < items.size(); ++i) {
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if (i == listsize)
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break; // Truncate provided list of items
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invlist->changeItem(i, items[i]);
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}
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}
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