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Make getStackMax return the correct maximal stack size
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@ -80,15 +80,14 @@ struct ItemStack
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// Maximum size of a stack
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u16 getStackMax(IItemDefManager *itemdef) const
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{
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s16 max = itemdef->get(name).stack_max;
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return (max >= 0) ? max : 0;
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return itemdef->get(name).stack_max;
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}
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// Number of items that can be added to this stack
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u16 freeSpace(IItemDefManager *itemdef) const
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{
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u16 max = getStackMax(itemdef);
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if(count > max)
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if (count >= max)
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return 0;
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return max - count;
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}
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@ -61,7 +61,7 @@ struct ItemDefinition
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/*
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Item stack and interaction properties
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*/
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s16 stack_max;
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u16 stack_max;
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bool usable;
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bool liquids_pointable;
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// May be NULL. If non-NULL, deleted by destructor
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@ -65,9 +65,8 @@ ItemDefinition read_item_definition(lua_State* L,int index,
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}
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lua_pop(L, 1);
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def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
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if(def.stack_max == 0)
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def.stack_max = 1;
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int stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
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def.stack_max = rangelim(stack_max, 1, U16_MAX);
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lua_getfield(L, index, "on_use");
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def.usable = lua_isfunction(L, -1);
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