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Fix client crash on deletion of an object the clients localplayer is attached to
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@ -736,7 +736,8 @@ ClientActiveObject* GenericCAO::getParent()
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void GenericCAO::removeFromScene(bool permanent)
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{
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if((m_env != 0) && (permanent)) // Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
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// Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
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if((m_env != NULL) && (permanent))
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{
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for(std::vector<u16>::iterator ci = m_children.begin();
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ci != m_children.end(); ci++)
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@ -747,6 +748,12 @@ void GenericCAO::removeFromScene(bool permanent)
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}
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m_env->m_attachements[getId()] = 0;
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LocalPlayer* player = m_env->getLocalPlayer();
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if (this == player->parent) {
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player->parent = NULL;
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player->isAttached = false;
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}
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}
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if(m_meshnode)
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