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updated main.cpp TODO comments
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src/main.cpp
16
src/main.cpp
@ -113,9 +113,6 @@ TODO: Combine MapBlock's face caches to so big pieces that VBO
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gets used
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- That is >500 vertices
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TODO: Better dungeons
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TODO: Cliffs, arcs
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TODO: Startup and configuration menu
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TODO: There are some lighting-related todos and fixmes in
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@ -141,6 +138,7 @@ TODO: Copy the text of the last picked sign to inventory in creative
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TODO: Get rid of GotSplitPacketException
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TODO: Check what goes wrong with caching map to disk (Kray)
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- Nothing?
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Block object server side:
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- A "near blocks" buffer, in which some nearby blocks are stored.
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@ -165,10 +163,6 @@ TODO: Better handling of objects and mobs
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TODO: Draw big amounts of torches better (that is, throw them in the
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same meshbuffer (can the meshcollector class be used?))
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TODO: Check if the usage of Client::isFetchingBlocks() in
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updateViewingRange() actually does something
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NOTE: It isn't used anymore after the rewrite.
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TODO: Make an option to the server to disable building and digging near
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the starting position
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@ -191,6 +185,14 @@ TODO: Optimize day/night mesh updating somehow
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meshbuffers? It should go quite fast.
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TODO: Map generator version 2
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- Create surface areas based on central points; a given point's
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area type is given by the nearest central point
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- Cliffs, arcs
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TODO: A Constant for the "../data/" path (differs on Mac and on proper
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linux installations)
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TODO: Add defined(__APPLE__) to filesys.cpp
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Doing now:
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======================================================================
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