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Inventory manager style cleanup and further checks
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@ -246,6 +246,13 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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move_somewhere = true;
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return;
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}
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if ((u16)to_i > list_to->getSize()) {
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infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: "
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<< "to_i=" << to_i
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<< ", size=" << list_to->getSize() << std::endl;
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return;
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}
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/*
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Do not handle rollback if both inventories are that of the same player
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*/
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