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Mapgen: Remove unnecessary 'this->' from constructors (#6069)
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@ -51,15 +51,15 @@ FlagDesc flagdesc_mapgen_flat[] = {
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MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge)
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: MapgenBasic(mapgenid, params, emerge)
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{
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this->spflags = params->spflags;
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this->ground_level = params->ground_level;
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this->large_cave_depth = params->large_cave_depth;
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this->lava_depth = params->lava_depth;
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this->cave_width = params->cave_width;
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this->lake_threshold = params->lake_threshold;
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this->lake_steepness = params->lake_steepness;
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this->hill_threshold = params->hill_threshold;
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this->hill_steepness = params->hill_steepness;
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spflags = params->spflags;
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ground_level = params->ground_level;
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large_cave_depth = params->large_cave_depth;
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lava_depth = params->lava_depth;
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cave_width = params->cave_width;
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lake_threshold = params->lake_threshold;
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lake_steepness = params->lake_steepness;
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hill_threshold = params->hill_threshold;
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hill_steepness = params->hill_steepness;
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// 2D noise
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noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
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@ -49,19 +49,19 @@ FlagDesc flagdesc_mapgen_fractal[] = {
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MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge)
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: MapgenBasic(mapgenid, params, emerge)
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{
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this->spflags = params->spflags;
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this->cave_width = params->cave_width;
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this->large_cave_depth = params->large_cave_depth;
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this->lava_depth = params->lava_depth;
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this->fractal = params->fractal;
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this->iterations = params->iterations;
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this->scale = params->scale;
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this->offset = params->offset;
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this->slice_w = params->slice_w;
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this->julia_x = params->julia_x;
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this->julia_y = params->julia_y;
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this->julia_z = params->julia_z;
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this->julia_w = params->julia_w;
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spflags = params->spflags;
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cave_width = params->cave_width;
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large_cave_depth = params->large_cave_depth;
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lava_depth = params->lava_depth;
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fractal = params->fractal;
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iterations = params->iterations;
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scale = params->scale;
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offset = params->offset;
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slice_w = params->slice_w;
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julia_x = params->julia_x;
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julia_y = params->julia_y;
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julia_z = params->julia_z;
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julia_w = params->julia_w;
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//// 2D terrain noise
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noise_seabed = new Noise(¶ms->np_seabed, seed, csize.X, csize.Z);
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@ -70,8 +70,8 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeMa
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MapgenBasic::np_cave1 = params->np_cave1;
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MapgenBasic::np_cave2 = params->np_cave2;
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this->formula = fractal / 2 + fractal % 2;
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this->julia = fractal % 2 == 0;
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formula = fractal / 2 + fractal % 2;
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julia = fractal % 2 == 0;
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}
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@ -48,13 +48,13 @@ FlagDesc flagdesc_mapgen_v5[] = {
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MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge)
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: MapgenBasic(mapgenid, params, emerge)
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{
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this->spflags = params->spflags;
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this->cave_width = params->cave_width;
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this->large_cave_depth = params->large_cave_depth;
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this->lava_depth = params->lava_depth;
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this->cavern_limit = params->cavern_limit;
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this->cavern_taper = params->cavern_taper;
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this->cavern_threshold = params->cavern_threshold;
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spflags = params->spflags;
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cave_width = params->cave_width;
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large_cave_depth = params->large_cave_depth;
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lava_depth = params->lava_depth;
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cavern_limit = params->cavern_limit;
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cavern_taper = params->cavern_taper;
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cavern_threshold = params->cavern_threshold;
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// Terrain noise
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noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
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@ -58,14 +58,14 @@ FlagDesc flagdesc_mapgen_v6[] = {
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MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
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: Mapgen(mapgenid, params, emerge)
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{
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this->m_emerge = emerge;
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this->ystride = csize.X; //////fix this
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m_emerge = emerge;
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ystride = csize.X; //////fix this
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this->heightmap = new s16[csize.X * csize.Z];
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heightmap = new s16[csize.X * csize.Z];
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this->spflags = params->spflags;
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this->freq_desert = params->freq_desert;
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this->freq_beach = params->freq_beach;
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spflags = params->spflags;
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freq_desert = params->freq_desert;
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freq_beach = params->freq_beach;
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np_cave = ¶ms->np_cave;
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np_humidity = ¶ms->np_humidity;
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@ -54,21 +54,21 @@ FlagDesc flagdesc_mapgen_v7[] = {
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MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
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: MapgenBasic(mapgenid, params, emerge)
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{
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this->spflags = params->spflags;
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this->cave_width = params->cave_width;
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this->large_cave_depth = params->large_cave_depth;
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this->lava_depth = params->lava_depth;
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this->float_mount_density = params->float_mount_density;
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this->floatland_level = params->floatland_level;
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this->shadow_limit = params->shadow_limit;
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this->cavern_limit = params->cavern_limit;
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this->cavern_taper = params->cavern_taper;
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this->cavern_threshold = params->cavern_threshold;
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spflags = params->spflags;
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cave_width = params->cave_width;
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large_cave_depth = params->large_cave_depth;
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lava_depth = params->lava_depth;
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float_mount_density = params->float_mount_density;
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floatland_level = params->floatland_level;
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shadow_limit = params->shadow_limit;
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cavern_limit = params->cavern_limit;
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cavern_taper = params->cavern_taper;
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cavern_threshold = params->cavern_threshold;
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// This is to avoid a divide-by-zero.
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// Parameter will be saved to map_meta.txt in limited form.
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params->float_mount_height = MYMAX(params->float_mount_height, 1.0f);
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this->float_mount_height = params->float_mount_height;
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float_mount_height = params->float_mount_height;
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// 2D noise
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noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z);
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@ -66,19 +66,19 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa
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: MapgenBasic(mapgenid, params, emerge)
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{
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// NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
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this->m_bgen = (BiomeGenOriginal *)biomegen;
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m_bgen = (BiomeGenOriginal *)biomegen;
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BiomeParamsOriginal *bp = (BiomeParamsOriginal *)params->bparams;
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this->spflags = params->spflags;
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this->altitude_chill = params->altitude_chill;
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this->large_cave_depth = params->large_cave_depth;
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this->lava_features_lim = rangelim(params->lava_features, 0, 10);
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this->massive_cave_depth = params->massive_cave_depth;
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this->river_depth_bed = params->river_depth + 1.f;
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this->river_size_factor = params->river_size / 100.f;
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this->water_features_lim = rangelim(params->water_features, 0, 10);
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this->cave_width = params->cave_width;
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spflags = params->spflags;
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altitude_chill = params->altitude_chill;
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large_cave_depth = params->large_cave_depth;
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lava_features_lim = rangelim(params->lava_features, 0, 10);
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massive_cave_depth = params->massive_cave_depth;
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river_depth_bed = params->river_depth + 1.f;
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river_size_factor = params->river_size / 100.f;
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water_features_lim = rangelim(params->water_features, 0, 10);
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cave_width = params->cave_width;
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//// 2D Terrain noise
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noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
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@ -96,13 +96,13 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa
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noise_cave2 = new Noise(¶ms->np_cave2, seed, csize.X, csize.Y + 1, csize.Z);
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noise_massive_caves = new Noise(¶ms->np_massive_caves, seed, csize.X, csize.Y + 1, csize.Z);
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this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
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this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);
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this->humidity_adjust = bp->np_humidity.offset - 50.f;
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humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
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use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);
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humidity_adjust = bp->np_humidity.offset - 50.f;
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// a small chance of overflows if the settings are very high
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this->cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50;
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this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
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cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50;
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lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
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tcave_cache = new float[csize.Y + 2];
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}
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