mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Fix modstore/favourites hang by adding asynchronous lua job support
This commit is contained in:
parent
b08d7558de
commit
2e66aca357
19
builtin/async_env.lua
Normal file
19
builtin/async_env.lua
Normal file
@ -0,0 +1,19 @@
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engine.log("info","Initializing Asynchronous environment")
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dofile(SCRIPTDIR .. DIR_DELIM .. "misc_helpers.lua")
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function engine.job_processor(serialized_function, serialized_data)
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local fct = marshal.decode(serialized_function)
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local params = marshal.decode(serialized_data)
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local retval = marshal.encode(nil)
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if fct ~= nil and type(fct) == "function" then
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local result = fct(params)
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retval = marshal.encode(result)
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else
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engine.log("error","ASYNC WORKER: unable to deserialize function")
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end
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return retval,retval:len()
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end
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59
builtin/async_event.lua
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59
builtin/async_event.lua
Normal file
@ -0,0 +1,59 @@
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local tbl = engine or minetest
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tbl.async_jobs = {}
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if engine ~= nil then
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function tbl.async_event_handler(jobid, serialized_retval)
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local retval = nil
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if serialized_retval ~= "ERROR" then
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retval= marshal.decode(serialized_retval)
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else
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tbl.log("error","Error fetching async result")
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end
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assert(type(tbl.async_jobs[jobid]) == "function")
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tbl.async_jobs[jobid](retval)
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tbl.async_jobs[jobid] = nil
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end
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else
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minetest.register_globalstep(
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function(dtime)
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local list = tbl.get_finished_jobs()
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for i=1,#list,1 do
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local retval = marshal.decode(list[i].retval)
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assert(type(tbl.async_jobs[jobid]) == "function")
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tbl.async_jobs[list[i].jobid](retval)
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tbl.async_jobs[list[i].jobid] = nil
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end
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end)
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end
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function tbl.handle_async(fct, parameters, callback)
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--serialize fct
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local serialized_fct = marshal.encode(fct)
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assert(marshal.decode(serialized_fct) ~= nil)
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--serialize parameters
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local serialized_params = marshal.encode(parameters)
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if serialized_fct == nil or
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serialized_params == nil or
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serialized_fct:len() == 0 or
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serialized_params:len() == 0 then
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return false
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end
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local jobid = tbl.do_async_callback( serialized_fct,
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serialized_fct:len(),
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serialized_params,
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serialized_params:len())
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tbl.async_jobs[jobid] = callback
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return true
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end
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@ -24,6 +24,7 @@ dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
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dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
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dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
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dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
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dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
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menu = {}
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local tabbuilder = {}
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@ -196,6 +197,21 @@ function menu.render_texture_pack_list(list)
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return retval
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end
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--------------------------------------------------------------------------------
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function menu.asyncOnlineFavourites()
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menu.favorites = {}
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engine.handle_async(
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function(param)
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return engine.get_favorites("online")
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end,
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nil,
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function(result)
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menu.favorites = result
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engine.event_handler("Refresh")
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end
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)
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end
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--------------------------------------------------------------------------------
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function menu.init()
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--init menu data
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@ -208,7 +224,7 @@ function menu.init()
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end
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if engine.setting_getbool("public_serverlist") then
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menu.favorites = engine.get_favorites("online")
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menu.asyncOnlineFavourites()
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else
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menu.favorites = engine.get_favorites("local")
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end
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@ -489,7 +505,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
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engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
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if engine.setting_getbool("public_serverlist") then
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menu.favorites = engine.get_favorites("online")
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menu.asyncOnlineFavourites()
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else
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menu.favorites = engine.get_favorites("local")
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end
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@ -583,6 +599,7 @@ function tabbuilder.handle_server_buttons(fields)
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gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
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engine.setting_set("port",gamedata.port)
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menu.update_last_game(gamedata.selected_world)
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engine.start()
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end
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@ -1124,6 +1141,12 @@ function tabbuilder.checkretval(retval)
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if retval.skipformupdate ~= nil then
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tabbuilder.skipformupdate = retval.skipformupdate
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end
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if retval.ignore_menu_quit == true then
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tabbuilder.ignore_menu_quit = true
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else
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tabbuilder.ignore_menu_quit = false
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end
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end
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end
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@ -1194,6 +1217,10 @@ end
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engine.event_handler = function(event)
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if event == "MenuQuit" then
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if tabbuilder.is_dialog then
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if tabbuilder.ignore_menu_quit then
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return
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end
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tabbuilder.is_dialog = false
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tabbuilder.show_buttons = true
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tabbuilder.current_tab = engine.setting_get("main_menu_tab")
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@ -1203,6 +1230,10 @@ engine.event_handler = function(event)
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engine.close()
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end
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end
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if event == "Refresh" then
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update_menu()
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end
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end
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--------------------------------------------------------------------------------
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@ -54,7 +54,7 @@ function modmgr.extract(modfile)
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local tempfolder = os.tempfolder()
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if tempfolder ~= nil and
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tempfodler ~= "" then
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tempfolder ~= "" then
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engine.create_dir(tempfolder)
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engine.extract_zip(modfile.name,tempfolder)
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return tempfolder
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@ -32,10 +32,11 @@ function modstore.init()
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modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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modstore.current_list = nil
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modstore.lastmodtitle = ""
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modstore.details_cache = {}
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modstore.current_list = nil
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end
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--------------------------------------------------------------------------------
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function modstore.nametoindex(name)
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@ -60,8 +61,7 @@ function modstore.gettab(tabname)
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end
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if tabname == "dialog_modstore_search" then
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retval = modstore.getsearchpage()
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is_modstore_tab = true
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end
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@ -70,11 +70,16 @@ function modstore.gettab(tabname)
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end
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if tabname == "modstore_mod_installed" then
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return "size[6,2]label[0.25,0.25;Mod: " .. modstore.lastmodtitle ..
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return "size[6,2]label[0.25,0.25;Mod(s): " .. modstore.lastmodtitle ..
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" installed successfully]" ..
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"button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;ok]"
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end
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if tabname == "modstore_downloading" then
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return "size[6,2]label[0.25,0.25;Dowloading " .. modstore.lastmodtitle ..
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" please wait]"
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end
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return ""
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end
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@ -91,8 +96,6 @@ end
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--------------------------------------------------------------------------------
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function modstore.handle_buttons(current_tab,fields)
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modstore.lastmodtitle = ""
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if fields["modstore_tab"] then
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local index = tonumber(fields["modstore_tab"])
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@ -121,7 +124,16 @@ function modstore.handle_buttons(current_tab,fields)
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end
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end
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if fields["btn_hidden_close_download"] then
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return {
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current_tab = "modstore_mod_installed",
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is_dialog = true,
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show_buttons = false
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}
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end
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if fields["btn_confirm_mod_successfull"] then
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modstore.lastmodtitle = ""
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return {
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current_tab = modstore.tabnames[1],
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is_dialog = true,
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@ -136,27 +148,61 @@ function modstore.handle_buttons(current_tab,fields)
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local modlistentry =
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modstore.current_list.page * modstore.modsperpage + i
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local moddetails = modstore.get_details(modstore.current_list.data[modlistentry].id)
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if modstore.modlist_unsorted.data[modlistentry] ~= nil and
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modstore.modlist_unsorted.data[modlistentry].details ~= nil then
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local moddetails = modstore.modlist_unsorted.data[modlistentry].details
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if modstore.lastmodtitle ~= "" then
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modstore.lastmodtitle = modstore.lastmodtitle .. ", "
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end
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modstore.lastmodtitle = modstore.lastmodtitle .. moddetails.title
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engine.handle_async(
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function(param)
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local fullurl = engine.setting_get("modstore_download_url") ..
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moddetails.download_url
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local modfilename = os.tempfolder() .. ".zip"
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if engine.download_file(fullurl,modfilename) then
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modmgr.installmod(modfilename,moddetails.basename)
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os.remove(modfilename)
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modstore.lastmodtitle = modstore.current_list.data[modlistentry].title
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param.moddetails.download_url
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if engine.download_file(fullurl,param.filename) then
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return {
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current_tab = "modstore_mod_installed",
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is_dialog = true,
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show_buttons = false
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moddetails = param.moddetails,
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filename = param.filename,
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successfull = true
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}
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else
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gamedata.errormessage = "Unable to download " ..
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moddetails.download_url .. " (internet connection?)"
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return {
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modtitle = param.title,
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successfull = false
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}
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end
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end,
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{
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moddetails = moddetails,
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filename = os.tempfolder() .. ".zip"
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},
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function(result)
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if result.successfull then
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modmgr.installmod(result.filename,result.moddetails.basename)
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os.remove(result.filename)
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else
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gamedata.errormessage = "Failed to download " .. result.moddetails.title
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end
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engine.button_handler({btn_hidden_close_download=true})
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end
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)
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return {
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current_tab = "modstore_downloading",
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is_dialog = true,
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show_buttons = false,
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ignore_menu_quit = true
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}
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else
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gamedata.errormessage =
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"Internal modstore error please leave modstore and reopen! (Sorry)"
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end
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end
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end
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@ -165,7 +211,19 @@ end
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--------------------------------------------------------------------------------
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function modstore.update_modlist()
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modstore.modlist_unsorted = {}
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modstore.modlist_unsorted.data = engine.get_modstore_list()
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modstore.modlist_unsorted.data = {}
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modstore.modlist_unsorted.pagecount = 1
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modstore.modlist_unsorted.page = 0
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engine.handle_async(
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function(param)
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return engine.get_modstore_list()
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end,
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nil,
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function(result)
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if result ~= nil then
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modstore.modlist_unsorted = {}
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modstore.modlist_unsorted.data = result
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if modstore.modlist_unsorted.data ~= nil then
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modstore.modlist_unsorted.pagecount =
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@ -175,8 +233,42 @@ function modstore.update_modlist()
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modstore.modlist_unsorted.pagecount = 1
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end
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modstore.modlist_unsorted.page = 0
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modstore.fetchdetails()
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engine.event_handler("Refresh")
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end
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end
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)
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end
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--------------------------------------------------------------------------------
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function modstore.fetchdetails()
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for i=1,#modstore.modlist_unsorted.data,1 do
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engine.handle_async(
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function(param)
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param.details = engine.get_modstore_details(tostring(param.modid))
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return param
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end,
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{
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modid=modstore.modlist_unsorted.data[i].id,
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listindex=i
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},
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function(result)
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if result ~= nil and
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modstore.modlist_unsorted ~= nil
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and modstore.modlist_unsorted.data ~= nil and
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modstore.modlist_unsorted.data[result.listindex] ~= nil and
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modstore.modlist_unsorted.data[result.listindex].id ~= nil then
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modstore.modlist_unsorted.data[result.listindex].details = result.details
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engine.event_handler("Refresh")
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end
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end
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)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function modstore.getmodlist(list)
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local retval = ""
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@ -201,33 +293,72 @@ function modstore.getmodlist(list)
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for i=(list.page * modstore.modsperpage) +1, endmod, 1 do
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--getmoddetails
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local details = modstore.get_details(list.data[i].id)
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local details = list.data[i].details
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-- if details == nil then
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-- details = modstore.get_details(list.data[i].id)
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-- end
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if details == nil then
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details = {}
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details.title = list.data[i].title
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details.author = ""
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details.rating = -1
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details.description = ""
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end
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if details ~= nil then
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local screenshot_ypos = (i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
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retval = retval .. "box[0," .. screenshot_ypos .. ";11.4,1.75;#FFFFFF]"
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if details.basename then
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--screenshot
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if details.screenshot_url ~= nil and
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details.screenshot_url ~= "" then
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if list.data[i].texturename == nil then
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local fullurl = engine.setting_get("modstore_download_url") ..
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details.screenshot_url
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local filename = os.tempfolder()
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if engine.download_file(fullurl,filename) then
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list.data[i].texturename = filename
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local filename = os.tempfolder() .. "_MID_" .. list.data[i].id
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list.data[i].texturename = "in progress"
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engine.handle_async(
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function(param)
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param.successfull = engine.download_file(param.fullurl,param.filename)
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return param
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end,
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{
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fullurl = fullurl,
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filename = filename,
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listindex = i,
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modid = list.data[i].id
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},
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function(result)
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if modstore.modlist_unsorted and
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modstore.modlist_unsorted.data and
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#modstore.modlist_unsorted.data >= result.listindex and
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modstore.modlist_unsorted.data[result.listindex].id == result.modid then
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if result.successfull then
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modstore.modlist_unsorted.data[result.listindex].texturename = result.filename
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else
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modstore.modlist_unsorted.data[result.listindex].texturename = modstore.basetexturedir .. "no_screenshot.png"
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end
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engine.event_handler("Refresh")
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end
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end
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)
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end
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else
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if list.data[i].texturename == nil then
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list.data[i].texturename = modstore.basetexturedir .. "no_screenshot.png"
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end
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end
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if list.data[i].texturename ~= nil and
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list.data[i].texturename ~= "in progress" then
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retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
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engine.formspec_escape(list.data[i].texturename) .. "]"
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end
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end
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--title + author
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retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
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@ -239,13 +370,15 @@ function modstore.getmodlist(list)
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engine.formspec_escape(details.description) .. ";]"
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--rating
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local ratingy = screenshot_ypos + 0.6
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retval = retval .."label[10.1," .. ratingy .. ";" ..
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fgettext("Rating") .. ": " .. details.rating .."]"
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retval = retval .."label[9.1," .. ratingy .. ";" ..
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fgettext("Rating") .. ":]"
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retval = retval .. "label[11.1," .. ratingy .. ";" .. details.rating .."]"
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if details.basename then
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--install button
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local buttony = screenshot_ypos + 1.2
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local buttonnumber = (i - (list.page * modstore.modsperpage))
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retval = retval .."button[9.6," .. buttony .. ";2,0.5;btn_install_mod_" .. buttonnumber .. ";"
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retval = retval .."button[9.1," .. buttony .. ";2.5,0.5;btn_install_mod_" .. buttonnumber .. ";"
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if modmgr.mod_exists(details.basename) then
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retval = retval .. fgettext("re-Install") .."]"
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@ -254,6 +387,7 @@ function modstore.getmodlist(list)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
modstore.current_list = list
|
||||
|
||||
@ -261,14 +395,11 @@ function modstore.getmodlist(list)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modstore.get_details(modid)
|
||||
function modstore.getsearchpage()
|
||||
local retval = ""
|
||||
|
||||
if modstore.details_cache[modid] ~= nil then
|
||||
return modstore.details_cache[modid]
|
||||
end
|
||||
--TODO implement search!
|
||||
|
||||
local retval = engine.get_modstore_details(tostring(modid))
|
||||
modstore.details_cache[modid] = retval
|
||||
return retval
|
||||
return retval;
|
||||
end
|
||||
|
||||
|
@ -33,9 +33,9 @@ engine.close()
|
||||
Filesystem:
|
||||
engine.get_scriptdir()
|
||||
^ returns directory of script
|
||||
engine.get_modpath()
|
||||
engine.get_modpath() (possible in async calls)
|
||||
^ returns path to global modpath
|
||||
engine.get_modstore_details(modid)
|
||||
engine.get_modstore_details(modid) (possible in async calls)
|
||||
^ modid numeric id of mod in modstore
|
||||
^ returns {
|
||||
id = <numeric id of mod in modstore>,
|
||||
@ -47,7 +47,7 @@ engine.get_modstore_details(modid)
|
||||
license = <short description of license>,
|
||||
rating = <float value of current rating>
|
||||
}
|
||||
engine.get_modstore_list()
|
||||
engine.get_modstore_list() (possible in async calls)
|
||||
^ returns {
|
||||
[1] = {
|
||||
id = <numeric id of mod in modstore>,
|
||||
@ -55,19 +55,21 @@ engine.get_modstore_list()
|
||||
basename = <basename for mod>
|
||||
}
|
||||
}
|
||||
engine.get_gamepath()
|
||||
engine.get_gamepath() (possible in async calls)
|
||||
^ returns path to global gamepath
|
||||
engine.get_dirlist(path,onlydirs)
|
||||
engine.get_texturepath() (possible in async calls)
|
||||
^ returns path to default textures
|
||||
engine.get_dirlist(path,onlydirs) (possible in async calls)
|
||||
^ path to get subdirs from
|
||||
^ onlydirs should result contain only dirs?
|
||||
^ returns list of folders within path
|
||||
engine.create_dir(absolute_path)
|
||||
engine.create_dir(absolute_path) (possible in async calls)
|
||||
^ absolute_path to directory to create (needs to be absolute)
|
||||
^ returns true/false
|
||||
engine.delete_dir(absolute_path)
|
||||
engine.delete_dir(absolute_path) (possible in async calls)
|
||||
^ absolute_path to directory to delete (needs to be absolute)
|
||||
^ returns true/false
|
||||
engine.copy_dir(source,destination,keep_soure)
|
||||
engine.copy_dir(source,destination,keep_soure) (possible in async calls)
|
||||
^ source folder
|
||||
^ destination folder
|
||||
^ keep_source DEFAULT true --> if set to false source is deleted after copying
|
||||
@ -76,11 +78,11 @@ engine.extract_zip(zipfile,destination) [unzip within path required]
|
||||
^ zipfile to extract
|
||||
^ destination folder to extract to
|
||||
^ returns true/false
|
||||
engine.download_file(url,target)
|
||||
engine.download_file(url,target) (possible in async calls)
|
||||
^ url to download
|
||||
^ target to store to
|
||||
^ returns true/false
|
||||
engine.get_version()
|
||||
engine.get_version() (possible in async calls)
|
||||
^ returns current minetest version
|
||||
engine.sound_play(spec, looped) -> handle
|
||||
^ spec = SimpleSoundSpec (see lua-api.txt)
|
||||
@ -105,10 +107,10 @@ engine.get_game(index)
|
||||
DEPRECATED:
|
||||
addon_mods_paths = {[1] = <path>,},
|
||||
}
|
||||
engine.get_games() -> table of all games in upper format
|
||||
engine.get_games() -> table of all games in upper format (possible in async calls)
|
||||
|
||||
Favorites:
|
||||
engine.get_favorites(location) -> list of favorites
|
||||
engine.get_favorites(location) -> list of favorites (possible in async calls)
|
||||
^ location: "local" or "online"
|
||||
^ returns {
|
||||
[1] = {
|
||||
@ -128,21 +130,21 @@ engine.get_favorites(location) -> list of favorites
|
||||
engine.delete_favorite(id, location) -> success
|
||||
|
||||
Logging:
|
||||
engine.debug(line)
|
||||
engine.debug(line) (possible in async calls)
|
||||
^ Always printed to stderr and logfile (print() is redirected here)
|
||||
engine.log(line)
|
||||
engine.log(loglevel, line)
|
||||
engine.log(line) (possible in async calls)
|
||||
engine.log(loglevel, line) (possible in async calls)
|
||||
^ loglevel one of "error", "action", "info", "verbose"
|
||||
|
||||
Settings:
|
||||
engine.setting_set(name, value)
|
||||
engine.setting_get(name) -> string or nil
|
||||
engine.setting_get(name) -> string or nil (possible in async calls)
|
||||
engine.setting_setbool(name, value)
|
||||
engine.setting_getbool(name) -> bool or nil
|
||||
engine.setting_getbool(name) -> bool or nil (possible in async calls)
|
||||
engine.setting_save() -> nil, save all settings to config file
|
||||
|
||||
Worlds:
|
||||
engine.get_worlds() -> list of worlds
|
||||
engine.get_worlds() -> list of worlds (possible in async calls)
|
||||
^ returns {
|
||||
[1] = {
|
||||
path = <full path to world>,
|
||||
@ -174,7 +176,7 @@ engine.gettext(string) -> string
|
||||
fgettext(string, ...) -> string
|
||||
^ call engine.gettext(string), replace "$1"..."$9" with the given
|
||||
^ extra arguments, call engine.formspec_escape and return the result
|
||||
engine.parse_json(string[, nullvalue]) -> something
|
||||
engine.parse_json(string[, nullvalue]) -> something (possible in async calls)
|
||||
^ see minetest.parse_json (lua_api.txt)
|
||||
dump(obj, dumped={})
|
||||
^ Return object serialized as a string
|
||||
@ -182,9 +184,24 @@ string:split(separator)
|
||||
^ eg. string:split("a,b", ",") == {"a","b"}
|
||||
string:trim()
|
||||
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
|
||||
minetest.is_yes(arg)
|
||||
minetest.is_yes(arg) (possible in async calls)
|
||||
^ returns whether arg can be interpreted as yes
|
||||
|
||||
Async:
|
||||
engine.handle_async(async_job,parameters,finished)
|
||||
^ execute a function asynchronously
|
||||
^ async_job is a function receiving one parameter and returning one parameter
|
||||
^ parameters parameter table passed to async_job
|
||||
^ finished function to be called once async_job has finished
|
||||
^ the result of async_job is passed to this function
|
||||
|
||||
Limitations of Async operations
|
||||
-No access to global lua variables, don't even try
|
||||
-Limited set of available functions
|
||||
e.g. No access to functions modifying menu like engine.start,engine.close,
|
||||
engine.file_open_dialog
|
||||
|
||||
|
||||
Class reference
|
||||
----------------
|
||||
Settings: see lua_api.txt
|
||||
|
@ -286,6 +286,8 @@ void GUIEngine::run()
|
||||
cloudPostProcess();
|
||||
else
|
||||
sleep_ms(25);
|
||||
|
||||
m_script->Step();
|
||||
}
|
||||
}
|
||||
|
||||
@ -576,3 +578,9 @@ void GUIEngine::stopSound(s32 handle)
|
||||
{
|
||||
m_sound_manager->stopSound(handle);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
unsigned int GUIEngine::DoAsync(std::string serialized_fct,
|
||||
std::string serialized_params) {
|
||||
return m_script->DoAsync(serialized_fct,serialized_params);
|
||||
}
|
||||
|
@ -166,6 +166,9 @@ public:
|
||||
return m_scriptdir;
|
||||
}
|
||||
|
||||
/** pass async callback to scriptengine **/
|
||||
unsigned int DoAsync(std::string serialized_fct,std::string serialized_params);
|
||||
|
||||
private:
|
||||
|
||||
/** find and run the main menu script */
|
||||
@ -244,7 +247,7 @@ private:
|
||||
* @param url url to download
|
||||
* @param target file to store to
|
||||
*/
|
||||
bool downloadFile(std::string url,std::string target);
|
||||
static bool downloadFile(std::string url,std::string target);
|
||||
|
||||
/** array containing pointers to current specified texture layers */
|
||||
video::ITexture* m_textures[TEX_LAYER_MAX];
|
||||
|
@ -2,10 +2,12 @@ if( UNIX )
|
||||
set(JTHREAD_SRCS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/pthread/jmutex.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/pthread/jthread.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/pthread/jsemaphore.cpp
|
||||
PARENT_SCOPE)
|
||||
else( UNIX )
|
||||
set(JTHREAD_SRCS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/win32/jmutex.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/win32/jthread.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/win32/jsemaphore.cpp
|
||||
PARENT_SCOPE)
|
||||
endif( UNIX )
|
||||
|
50
src/jthread/jsemaphore.h
Normal file
50
src/jthread/jsemaphore.h
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 sapier, < sapier AT gmx DOT net >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef JSEMAPHORE_H_
|
||||
#define JSEMAPHORE_H_
|
||||
|
||||
#if defined(WIN32)
|
||||
#include <windows.h>
|
||||
#define MAX_SEMAPHORE_COUNT 1024
|
||||
#else
|
||||
#include <pthread.h>
|
||||
#include <semaphore.h>
|
||||
#endif
|
||||
|
||||
class JSemaphore {
|
||||
public:
|
||||
JSemaphore();
|
||||
~JSemaphore();
|
||||
JSemaphore(int initval);
|
||||
|
||||
void Post();
|
||||
void Wait();
|
||||
|
||||
int GetValue();
|
||||
|
||||
private:
|
||||
#if defined(WIN32)
|
||||
HANDLE m_hSemaphore;
|
||||
#else
|
||||
sem_t m_semaphore;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif /* JSEMAPHORE_H_ */
|
@ -43,6 +43,7 @@ public:
|
||||
JThread();
|
||||
virtual ~JThread();
|
||||
int Start();
|
||||
void Stop();
|
||||
int Kill();
|
||||
virtual void *Thread() = 0;
|
||||
bool IsRunning();
|
||||
|
48
src/jthread/pthread/jsemaphore.cpp
Normal file
48
src/jthread/pthread/jsemaphore.cpp
Normal file
@ -0,0 +1,48 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 sapier, < sapier AT gmx DOT net >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
#include "jthread/jsemaphore.h"
|
||||
|
||||
JSemaphore::JSemaphore() {
|
||||
sem_init(&m_semaphore,0,0);
|
||||
}
|
||||
|
||||
JSemaphore::~JSemaphore() {
|
||||
sem_destroy(&m_semaphore);
|
||||
}
|
||||
|
||||
JSemaphore::JSemaphore(int initval) {
|
||||
sem_init(&m_semaphore,0,initval);
|
||||
}
|
||||
|
||||
void JSemaphore::Post() {
|
||||
sem_post(&m_semaphore);
|
||||
}
|
||||
|
||||
void JSemaphore::Wait() {
|
||||
sem_wait(&m_semaphore);
|
||||
}
|
||||
|
||||
int JSemaphore::GetValue() {
|
||||
|
||||
int retval = 0;
|
||||
sem_getvalue(&m_semaphore,&retval);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
@ -42,6 +42,12 @@ JThread::~JThread()
|
||||
Kill();
|
||||
}
|
||||
|
||||
void JThread::Stop() {
|
||||
runningmutex.Lock();
|
||||
running = false;
|
||||
runningmutex.Unlock();
|
||||
}
|
||||
|
||||
int JThread::Start()
|
||||
{
|
||||
int status;
|
||||
|
64
src/jthread/win32/jsemaphore.cpp
Normal file
64
src/jthread/win32/jsemaphore.cpp
Normal file
@ -0,0 +1,64 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 sapier, < sapier AT gmx DOT net >
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
#include "jthread/jsemaphore.h"
|
||||
|
||||
JSemaphore::JSemaphore() {
|
||||
m_hSemaphore = CreateSemaphore(
|
||||
0,
|
||||
0,
|
||||
MAX_SEMAPHORE_COUNT,
|
||||
0);
|
||||
}
|
||||
|
||||
JSemaphore::~JSemaphore() {
|
||||
CloseHandle(&m_hSemaphore);
|
||||
}
|
||||
|
||||
JSemaphore::JSemaphore(int initval) {
|
||||
m_hSemaphore = CreateSemaphore(
|
||||
0,
|
||||
initval,
|
||||
MAX_SEMAPHORE_COUNT,
|
||||
0);
|
||||
}
|
||||
|
||||
void JSemaphore::Post() {
|
||||
ReleaseSemaphore(
|
||||
m_hSemaphore,
|
||||
1,
|
||||
0);
|
||||
}
|
||||
|
||||
void JSemaphore::Wait() {
|
||||
WaitForSingleObject(
|
||||
m_hSemaphore,
|
||||
INFINITE);
|
||||
}
|
||||
|
||||
int JSemaphore::GetValue() {
|
||||
|
||||
long int retval = 0;
|
||||
ReleaseSemaphore(
|
||||
m_hSemaphore,
|
||||
0,
|
||||
&retval);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
@ -43,6 +43,12 @@ JThread::~JThread()
|
||||
Kill();
|
||||
}
|
||||
|
||||
void JThread::Stop() {
|
||||
runningmutex.Lock();
|
||||
running = false;
|
||||
runningmutex.Unlock();
|
||||
}
|
||||
|
||||
int JThread::Start()
|
||||
{
|
||||
if (!mutexinit)
|
||||
|
@ -85,6 +85,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "database-leveldb.h"
|
||||
#endif
|
||||
|
||||
#if USE_CURL
|
||||
#include "curl.h"
|
||||
#endif
|
||||
|
||||
/*
|
||||
Settings.
|
||||
These are loaded from the config file.
|
||||
@ -993,6 +997,11 @@ int main(int argc, char *argv[])
|
||||
srand(time(0));
|
||||
mysrand(time(0));
|
||||
|
||||
#if USE_CURL
|
||||
CURLcode res = curl_global_init(CURL_GLOBAL_DEFAULT);
|
||||
assert(res == CURLE_OK);
|
||||
#endif
|
||||
|
||||
/*
|
||||
Run unit tests
|
||||
*/
|
||||
|
@ -16,6 +16,8 @@ set(common_SCRIPT_LUA_API_SRCS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/l_async_events.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/marshall.c
|
||||
PARENT_SCOPE)
|
||||
|
||||
# Used by client only
|
||||
|
396
src/script/lua_api/l_async_events.cpp
Normal file
396
src/script/lua_api/l_async_events.cpp
Normal file
@ -0,0 +1,396 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
#include "lauxlib.h"
|
||||
#include "lualib.h"
|
||||
int luaopen_marshal(lua_State *L);
|
||||
}
|
||||
#include <stdio.h>
|
||||
|
||||
#include "l_async_events.h"
|
||||
#include "log.h"
|
||||
#include "filesys.h"
|
||||
#include "porting.h"
|
||||
|
||||
//TODO replace by ShadowNinja version not yet merged to master
|
||||
static int script_error_handler(lua_State *L) {
|
||||
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
|
||||
if (!lua_istable(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
return 1;
|
||||
}
|
||||
lua_getfield(L, -1, "traceback");
|
||||
if (!lua_isfunction(L, -1)) {
|
||||
lua_pop(L, 2);
|
||||
return 1;
|
||||
}
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushinteger(L, 2);
|
||||
lua_call(L, 2, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
static void scriptError(const char *fmt, ...)
|
||||
{
|
||||
va_list argp;
|
||||
va_start(argp, fmt);
|
||||
char buf[10000];
|
||||
vsnprintf(buf, 10000, fmt, argp);
|
||||
va_end(argp);
|
||||
errorstream<<"ERROR: "<<buf;
|
||||
fprintf(stderr,"ERROR: %s\n",buf);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
AsyncEngine::AsyncEngine() :
|
||||
m_initDone(false),
|
||||
m_JobIdCounter(0)
|
||||
{
|
||||
assert(m_JobQueueMutex.Init() == 0);
|
||||
assert(m_ResultQueueMutex.Init() == 0);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
AsyncEngine::~AsyncEngine()
|
||||
{
|
||||
/** request all threads to stop **/
|
||||
for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
|
||||
i != m_WorkerThreads.end();i++) {
|
||||
(*i)->Stop();
|
||||
}
|
||||
|
||||
|
||||
/** wakeup all threads **/
|
||||
for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
|
||||
i != m_WorkerThreads.end();i++) {
|
||||
m_JobQueueCounter.Post();
|
||||
}
|
||||
|
||||
/** wait for threads to finish **/
|
||||
for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
|
||||
i != m_WorkerThreads.end();i++) {
|
||||
(*i)->Wait();
|
||||
}
|
||||
|
||||
/** force kill all threads **/
|
||||
for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
|
||||
i != m_WorkerThreads.end();i++) {
|
||||
(*i)->Kill();
|
||||
delete *i;
|
||||
}
|
||||
|
||||
m_JobQueueMutex.Lock();
|
||||
m_JobQueue.clear();
|
||||
m_JobQueueMutex.Unlock();
|
||||
m_WorkerThreads.clear();
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
bool AsyncEngine::registerFunction(const char* name, lua_CFunction fct) {
|
||||
|
||||
if (m_initDone) return false;
|
||||
m_FunctionList[name] = fct;
|
||||
return true;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void AsyncEngine::Initialize(unsigned int numengines) {
|
||||
m_initDone = true;
|
||||
|
||||
for (unsigned int i=0; i < numengines; i ++) {
|
||||
|
||||
AsyncWorkerThread* toadd = new AsyncWorkerThread(this,i);
|
||||
m_WorkerThreads.push_back(toadd);
|
||||
toadd->Start();
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
unsigned int AsyncEngine::doAsyncJob(std::string fct, std::string params) {
|
||||
|
||||
m_JobQueueMutex.Lock();
|
||||
LuaJobInfo toadd;
|
||||
toadd.JobId = m_JobIdCounter++;
|
||||
toadd.serializedFunction = fct;
|
||||
toadd.serializedParams = params;
|
||||
|
||||
m_JobQueue.push_back(toadd);
|
||||
|
||||
m_JobQueueCounter.Post();
|
||||
|
||||
m_JobQueueMutex.Unlock();
|
||||
|
||||
return toadd.JobId;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
LuaJobInfo AsyncEngine::getJob() {
|
||||
|
||||
m_JobQueueCounter.Wait();
|
||||
m_JobQueueMutex.Lock();
|
||||
|
||||
LuaJobInfo retval;
|
||||
|
||||
if (m_JobQueue.size() != 0) {
|
||||
retval = m_JobQueue.front();
|
||||
m_JobQueue.erase((m_JobQueue.begin()));
|
||||
}
|
||||
m_JobQueueMutex.Unlock();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void AsyncEngine::putJobResult(LuaJobInfo result) {
|
||||
m_ResultQueueMutex.Lock();
|
||||
m_ResultQueue.push_back(result);
|
||||
m_ResultQueueMutex.Unlock();
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void AsyncEngine::Step(lua_State *L) {
|
||||
m_ResultQueueMutex.Lock();
|
||||
while(!m_ResultQueue.empty()) {
|
||||
|
||||
LuaJobInfo jobdone = m_ResultQueue.front();
|
||||
m_ResultQueue.erase(m_ResultQueue.begin());
|
||||
lua_getglobal(L, "engine");
|
||||
|
||||
lua_getfield(L, -1, "async_event_handler");
|
||||
|
||||
if(lua_isnil(L, -1))
|
||||
assert("Someone managed to destroy a async callback in engine!" == 0);
|
||||
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
|
||||
lua_pushinteger(L, jobdone.JobId);
|
||||
lua_pushlstring(L, jobdone.serializedResult.c_str(),
|
||||
jobdone.serializedResult.length());
|
||||
|
||||
if(lua_pcall(L, 2, 0, 0)) {
|
||||
scriptError("Async ENGINE step: %s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
lua_pop(L,1);
|
||||
}
|
||||
m_ResultQueueMutex.Unlock();
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void AsyncEngine::PushFinishedJobs(lua_State* L) {
|
||||
//Result Table
|
||||
m_ResultQueueMutex.Lock();
|
||||
|
||||
unsigned int index=1;
|
||||
lua_newtable(L);
|
||||
int top = lua_gettop(L);
|
||||
|
||||
while(!m_ResultQueue.empty()) {
|
||||
|
||||
LuaJobInfo jobdone = m_ResultQueue.front();
|
||||
m_ResultQueue.erase(m_ResultQueue.begin());
|
||||
|
||||
lua_pushnumber(L,index);
|
||||
|
||||
lua_newtable(L);
|
||||
int top_lvl2 = lua_gettop(L);
|
||||
|
||||
lua_pushstring(L,"jobid");
|
||||
lua_pushnumber(L,jobdone.JobId);
|
||||
lua_settable(L, top_lvl2);
|
||||
|
||||
lua_pushstring(L,"retval");
|
||||
lua_pushstring(L, jobdone.serializedResult.c_str());
|
||||
lua_settable(L, top_lvl2);
|
||||
|
||||
lua_settable(L, top);
|
||||
index++;
|
||||
}
|
||||
|
||||
m_ResultQueueMutex.Unlock();
|
||||
|
||||
}
|
||||
/******************************************************************************/
|
||||
void AsyncEngine::PrepareEnvironment(lua_State* L, int top) {
|
||||
for(std::map<std::string,lua_CFunction>::iterator i = m_FunctionList.begin();
|
||||
i != m_FunctionList.end(); i++) {
|
||||
|
||||
lua_pushstring(L,i->first.c_str());
|
||||
lua_pushcfunction(L,i->second);
|
||||
lua_settable(L, top);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
int async_worker_ErrorHandler(lua_State *L) {
|
||||
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
|
||||
if (!lua_istable(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
return 1;
|
||||
}
|
||||
lua_getfield(L, -1, "traceback");
|
||||
if (!lua_isfunction(L, -1)) {
|
||||
lua_pop(L, 2);
|
||||
return 1;
|
||||
}
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushinteger(L, 2);
|
||||
lua_call(L, 2, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobdispatcher,
|
||||
unsigned int numthreadnumber) :
|
||||
m_JobDispatcher(jobdispatcher),
|
||||
m_luaerrorhandler(-1),
|
||||
m_threadnum(numthreadnumber)
|
||||
{
|
||||
// create luastack
|
||||
m_LuaStack = luaL_newstate();
|
||||
|
||||
// load basic lua modules
|
||||
luaL_openlibs(m_LuaStack);
|
||||
|
||||
// load serialization functions
|
||||
luaopen_marshal(m_LuaStack);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
AsyncWorkerThread::~AsyncWorkerThread() {
|
||||
|
||||
assert(IsRunning() == false);
|
||||
lua_close(m_LuaStack);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void* AsyncWorkerThread::worker_thread_main() {
|
||||
|
||||
//register thread for error logging
|
||||
char number[21];
|
||||
snprintf(number,sizeof(number),"%d",m_threadnum);
|
||||
log_register_thread(std::string("AsyncWorkerThread_") + number);
|
||||
|
||||
/** prepare job lua environment **/
|
||||
lua_newtable(m_LuaStack);
|
||||
lua_setglobal(m_LuaStack, "engine");
|
||||
|
||||
lua_getglobal(m_LuaStack, "engine");
|
||||
int top = lua_gettop(m_LuaStack);
|
||||
|
||||
lua_pushstring(m_LuaStack, DIR_DELIM);
|
||||
lua_setglobal(m_LuaStack, "DIR_DELIM");
|
||||
|
||||
lua_pushstring(m_LuaStack,
|
||||
std::string(porting::path_share + DIR_DELIM + "builtin").c_str());
|
||||
lua_setglobal(m_LuaStack, "SCRIPTDIR");
|
||||
|
||||
|
||||
m_JobDispatcher->PrepareEnvironment(m_LuaStack,top);
|
||||
|
||||
std::string asyncscript =
|
||||
porting::path_share + DIR_DELIM + "builtin"
|
||||
+ DIR_DELIM + "async_env.lua";
|
||||
|
||||
lua_pushcfunction(m_LuaStack, async_worker_ErrorHandler);
|
||||
m_luaerrorhandler = lua_gettop(m_LuaStack);
|
||||
|
||||
if(!runScript(asyncscript)) {
|
||||
infostream
|
||||
<< "AsyncWorkderThread::worker_thread_main execution of async base environment failed!"
|
||||
<< std::endl;
|
||||
assert("no future with broken builtin async environment scripts" == 0);
|
||||
}
|
||||
/** main loop **/
|
||||
while(IsRunning()) {
|
||||
//wait for job
|
||||
LuaJobInfo toprocess = m_JobDispatcher->getJob();
|
||||
|
||||
if (!IsRunning()) { continue; }
|
||||
|
||||
//first push error handler
|
||||
lua_pushcfunction(m_LuaStack, script_error_handler);
|
||||
int errorhandler = lua_gettop(m_LuaStack);
|
||||
|
||||
lua_getglobal(m_LuaStack, "engine");
|
||||
if(lua_isnil(m_LuaStack, -1))
|
||||
assert("unable to find engine within async environment" == 0);
|
||||
|
||||
lua_getfield(m_LuaStack, -1, "job_processor");
|
||||
if(lua_isnil(m_LuaStack, -1))
|
||||
assert("Someone managed to destroy a async worker engine!" == 0);
|
||||
|
||||
luaL_checktype(m_LuaStack, -1, LUA_TFUNCTION);
|
||||
|
||||
//call it
|
||||
lua_pushlstring(m_LuaStack,
|
||||
toprocess.serializedFunction.c_str(),
|
||||
toprocess.serializedFunction.length());
|
||||
lua_pushlstring(m_LuaStack,
|
||||
toprocess.serializedParams.c_str(),
|
||||
toprocess.serializedParams.length());
|
||||
|
||||
if (!IsRunning()) { continue; }
|
||||
if(lua_pcall(m_LuaStack, 2, 2, errorhandler)) {
|
||||
scriptError("Async WORKER thread: %s\n", lua_tostring(m_LuaStack, -1));
|
||||
toprocess.serializedResult="ERROR";
|
||||
}
|
||||
else {
|
||||
//fetch result
|
||||
const char *retval = lua_tostring(m_LuaStack, -2);
|
||||
unsigned int lenght = lua_tointeger(m_LuaStack,-1);
|
||||
toprocess.serializedResult = std::string(retval,lenght);
|
||||
}
|
||||
|
||||
if (!IsRunning()) { continue; }
|
||||
//put job result
|
||||
m_JobDispatcher->putJobResult(toprocess);
|
||||
}
|
||||
log_deregister_thread();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
bool AsyncWorkerThread::runScript(std::string script) {
|
||||
|
||||
int ret = luaL_loadfile(m_LuaStack, script.c_str()) ||
|
||||
lua_pcall(m_LuaStack, 0, 0, m_luaerrorhandler);
|
||||
if(ret){
|
||||
errorstream<<"==== ERROR FROM LUA WHILE INITIALIZING ASYNC ENVIRONMENT ====="<<std::endl;
|
||||
errorstream<<"Failed to load and run script from "<<std::endl;
|
||||
errorstream<<script<<":"<<std::endl;
|
||||
errorstream<<std::endl;
|
||||
errorstream<<lua_tostring(m_LuaStack, -1)<<std::endl;
|
||||
errorstream<<std::endl;
|
||||
errorstream<<"=================== END OF ERROR FROM LUA ===================="<<std::endl;
|
||||
lua_pop(m_LuaStack, 1); // Pop error message from stack
|
||||
lua_pop(m_LuaStack, 1); // Pop the error handler from stack
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void* AsyncWorkerThread::worker_thread_wrapper(void* thread) {
|
||||
return ((AsyncWorkerThread*) thread)->worker_thread_main();
|
||||
}
|
228
src/script/lua_api/l_async_events.h
Normal file
228
src/script/lua_api/l_async_events.h
Normal file
@ -0,0 +1,228 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef C_ASYNC_EVENTS_H_
|
||||
#define C_ASYNC_EVENTS_H_
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <unistd.h>
|
||||
|
||||
/******************************************************************************/
|
||||
/* Includes */
|
||||
/******************************************************************************/
|
||||
#include "jthread/jthread.h"
|
||||
#include "jthread/jmutex.h"
|
||||
#include "jthread/jsemaphore.h"
|
||||
#include "debug.h"
|
||||
#include "lua.h"
|
||||
|
||||
/******************************************************************************/
|
||||
/* Typedefs and macros */
|
||||
/******************************************************************************/
|
||||
#define MAINMENU_NUMBER_OF_ASYNC_THREADS 4
|
||||
|
||||
/******************************************************************************/
|
||||
/* forward declarations */
|
||||
/******************************************************************************/
|
||||
class AsyncEngine;
|
||||
|
||||
/******************************************************************************/
|
||||
/* declarations */
|
||||
/******************************************************************************/
|
||||
|
||||
/** a struct to encapsulate data required to queue a job **/
|
||||
struct LuaJobInfo {
|
||||
/** function to be called in async environment **/
|
||||
std::string serializedFunction;
|
||||
/** parameter table to be passed to function **/
|
||||
std::string serializedParams;
|
||||
/** result of function call **/
|
||||
std::string serializedResult;
|
||||
/** jobid used to identify a job and match it to callback **/
|
||||
unsigned int JobId;
|
||||
};
|
||||
|
||||
/** class encapsulating a asynchronous working environment **/
|
||||
class AsyncWorkerThread : public JThread {
|
||||
public:
|
||||
/**
|
||||
* default constructor
|
||||
* @param pointer to job dispatcher
|
||||
*/
|
||||
AsyncWorkerThread(AsyncEngine* jobdispatcher, unsigned int threadnumber);
|
||||
|
||||
/**
|
||||
* default destructor
|
||||
*/
|
||||
virtual ~AsyncWorkerThread();
|
||||
|
||||
/**
|
||||
* thread function
|
||||
*/
|
||||
void* Thread() {
|
||||
ThreadStarted();
|
||||
return worker_thread_wrapper(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* wait for thread to stop
|
||||
*/
|
||||
void Wait() {
|
||||
while(IsRunning()) {
|
||||
sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* helper function to run a lua script
|
||||
* @param path of script
|
||||
*/
|
||||
bool runScript(std::string script);
|
||||
|
||||
/**
|
||||
* main function of thread
|
||||
*/
|
||||
void* worker_thread_main();
|
||||
|
||||
/**
|
||||
* static wrapper for thread creation
|
||||
* @param this pointer to the thread to be created
|
||||
*/
|
||||
static void* worker_thread_wrapper(void* thread);
|
||||
|
||||
/**
|
||||
* pointer to job dispatcher
|
||||
*/
|
||||
AsyncEngine* m_JobDispatcher;
|
||||
|
||||
/**
|
||||
* the lua stack to run at
|
||||
*/
|
||||
lua_State* m_LuaStack;
|
||||
|
||||
/**
|
||||
* lua internal stack number of error handler
|
||||
*/
|
||||
int m_luaerrorhandler;
|
||||
|
||||
/**
|
||||
* thread number used for debug output
|
||||
*/
|
||||
unsigned int m_threadnum;
|
||||
|
||||
};
|
||||
|
||||
/** asynchornous thread and job management **/
|
||||
class AsyncEngine {
|
||||
friend AsyncWorkerThread;
|
||||
public:
|
||||
/**
|
||||
* default constructor
|
||||
*/
|
||||
AsyncEngine();
|
||||
/**
|
||||
* default destructor
|
||||
*/
|
||||
~AsyncEngine();
|
||||
|
||||
/**
|
||||
* register function to be used within engines
|
||||
* @param name function name to be used within lua environment
|
||||
* @param fct c-function to be called
|
||||
*/
|
||||
bool registerFunction(const char* name, lua_CFunction fct);
|
||||
|
||||
/**
|
||||
* create async engine tasks and lock function registration
|
||||
* @param numengines number of async threads to be started
|
||||
*/
|
||||
void Initialize(unsigned int numengines);
|
||||
|
||||
/**
|
||||
* queue/run a async job
|
||||
* @param fct serialized lua function
|
||||
* @param params serialized parameters
|
||||
* @return jobid the job is queued
|
||||
*/
|
||||
unsigned int doAsyncJob(std::string fct, std::string params);
|
||||
|
||||
/**
|
||||
* engine step to process finished jobs
|
||||
* the engine step is one way to pass events back, PushFinishedJobs another
|
||||
* @param L the lua environment to do the step in
|
||||
*/
|
||||
void Step(lua_State *L);
|
||||
|
||||
|
||||
void PushFinishedJobs(lua_State* L);
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Get a Job from queue to be processed
|
||||
* this function blocks until a job is ready
|
||||
* @return a job to be processed
|
||||
*/
|
||||
LuaJobInfo getJob();
|
||||
|
||||
/**
|
||||
* put a Job result back to result queue
|
||||
* @param result result of completed job
|
||||
*/
|
||||
void putJobResult(LuaJobInfo result);
|
||||
|
||||
/**
|
||||
* initialize environment with current registred functions
|
||||
* this function adds all functions registred by registerFunction to the
|
||||
* passed lua stack
|
||||
* @param L lua stack to initialize
|
||||
* @param top stack position
|
||||
*/
|
||||
void PrepareEnvironment(lua_State* L, int top);
|
||||
|
||||
private:
|
||||
|
||||
/** variable locking the engine against further modification **/
|
||||
bool m_initDone;
|
||||
|
||||
/** internal store for registred functions **/
|
||||
std::map<std::string,lua_CFunction> m_FunctionList;
|
||||
|
||||
/** internal counter to create job id's **/
|
||||
unsigned int m_JobIdCounter;
|
||||
|
||||
/** mutex to protect job queue **/
|
||||
JMutex m_JobQueueMutex;
|
||||
/** job queue **/
|
||||
std::vector<LuaJobInfo> m_JobQueue;
|
||||
|
||||
/** mutext to protect result queue **/
|
||||
JMutex m_ResultQueueMutex;
|
||||
/** result queue **/
|
||||
std::vector<LuaJobInfo> m_ResultQueue;
|
||||
|
||||
/** list of current worker threads **/
|
||||
std::vector<AsyncWorkerThread*> m_WorkerThreads;
|
||||
|
||||
/** counter semaphore for job dispatching **/
|
||||
JSemaphore m_JobQueueCounter;
|
||||
};
|
||||
|
||||
#endif /* C_ASYNC_EVENTS_H_ */
|
@ -30,14 +30,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "common/c_internal.h"
|
||||
|
||||
#define luamethod(class, name) {#name, class::l_##name}
|
||||
#define API_FCT(name) registerFunction(L,#name,l_##name,top)
|
||||
#define API_FCT(name) registerFunction(L, #name, l_##name,top)
|
||||
#define ASYNC_API_FCT(name) engine.registerFunction(#name, l_##name)
|
||||
|
||||
#if (defined(WIN32) || defined(_WIN32_WCE))
|
||||
#define NO_MAP_LOCK_REQUIRED
|
||||
#else
|
||||
#include "main.h"
|
||||
#include "profiler.h"
|
||||
#define NO_MAP_LOCK_REQUIRED ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
|
||||
#define NO_MAP_LOCK_REQUIRED \
|
||||
ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
|
||||
#endif
|
||||
|
||||
#endif /* L_INTERNAL_H_ */
|
||||
|
@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_mainmenu.h"
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "common/c_content.h"
|
||||
#include "lua_api/l_async_events.h"
|
||||
#include "guiEngine.h"
|
||||
#include "guiMainMenu.h"
|
||||
#include "guiKeyChangeMenu.h"
|
||||
@ -200,9 +201,6 @@ int ModApiMainMenu::l_get_textlist_index(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_get_worlds(lua_State *L)
|
||||
{
|
||||
GUIEngine* engine = getGuiEngine(L);
|
||||
assert(engine != 0);
|
||||
|
||||
std::vector<WorldSpec> worlds = getAvailableWorlds();
|
||||
|
||||
lua_newtable(L);
|
||||
@ -237,9 +235,6 @@ int ModApiMainMenu::l_get_worlds(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_get_games(lua_State *L)
|
||||
{
|
||||
GUIEngine* engine = getGuiEngine(L);
|
||||
assert(engine != 0);
|
||||
|
||||
std::vector<SubgameSpec> games = getAvailableGames();
|
||||
|
||||
lua_newtable(L);
|
||||
@ -365,9 +360,6 @@ int ModApiMainMenu::l_get_modstore_details(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_get_modstore_list(lua_State *L)
|
||||
{
|
||||
GUIEngine* engine = getGuiEngine(L);
|
||||
assert(engine != 0);
|
||||
|
||||
std::string listtype = "local";
|
||||
|
||||
if (!lua_isnone(L,1)) {
|
||||
@ -421,9 +413,6 @@ int ModApiMainMenu::l_get_modstore_list(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_get_favorites(lua_State *L)
|
||||
{
|
||||
GUIEngine* engine = getGuiEngine(L);
|
||||
assert(engine != 0);
|
||||
|
||||
std::string listtype = "local";
|
||||
|
||||
if (!lua_isnone(L,1)) {
|
||||
@ -545,9 +534,6 @@ int ModApiMainMenu::l_get_favorites(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_delete_favorite(lua_State *L)
|
||||
{
|
||||
GUIEngine* engine = getGuiEngine(L);
|
||||
assert(engine != 0);
|
||||
|
||||
std::vector<ServerListSpec> servers;
|
||||
|
||||
std::string listtype = "local";
|
||||
@ -599,9 +585,6 @@ int ModApiMainMenu::l_show_keys_menu(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_create_world(lua_State *L)
|
||||
{
|
||||
GUIEngine* engine = getGuiEngine(L);
|
||||
assert(engine != 0);
|
||||
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
int gameidx = luaL_checkinteger(L,2) -1;
|
||||
|
||||
@ -632,9 +615,6 @@ int ModApiMainMenu::l_create_world(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_delete_world(lua_State *L)
|
||||
{
|
||||
GUIEngine* engine = getGuiEngine(L);
|
||||
assert(engine != 0);
|
||||
|
||||
int worldidx = luaL_checkinteger(L,1) -1;
|
||||
|
||||
std::vector<WorldSpec> worlds = getAvailableWorlds();
|
||||
@ -962,9 +942,6 @@ int ModApiMainMenu::l_sound_stop(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_download_file(lua_State *L)
|
||||
{
|
||||
GUIEngine* engine = getGuiEngine(L);
|
||||
assert(engine != 0);
|
||||
|
||||
const char *url = luaL_checkstring(L, 1);
|
||||
const char *target = luaL_checkstring(L, 2);
|
||||
|
||||
@ -972,7 +949,7 @@ int ModApiMainMenu::l_download_file(lua_State *L)
|
||||
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
|
||||
|
||||
if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
|
||||
if (engine->downloadFile(url,absolute_destination)) {
|
||||
if (GUIEngine::downloadFile(url,absolute_destination)) {
|
||||
lua_pushboolean(L,true);
|
||||
return 1;
|
||||
}
|
||||
@ -990,6 +967,28 @@ int ModApiMainMenu::l_gettext(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_do_async_callback(lua_State *L)
|
||||
{
|
||||
GUIEngine* engine = getGuiEngine(L);
|
||||
|
||||
const char* serialized_fct_raw = luaL_checkstring(L, 1);
|
||||
unsigned int lenght_fct = luaL_checkint(L, 2);
|
||||
|
||||
const char* serialized_params_raw = luaL_checkstring(L, 3);
|
||||
unsigned int lenght_params = luaL_checkint(L, 4);
|
||||
|
||||
assert(serialized_fct_raw != 0);
|
||||
assert(serialized_params_raw != 0);
|
||||
|
||||
std::string serialized_fct = std::string(serialized_fct_raw,lenght_fct);
|
||||
std::string serialized_params = std::string(serialized_params_raw,lenght_params);
|
||||
|
||||
lua_pushinteger(L,engine->DoAsync(serialized_fct,serialized_params));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void ModApiMainMenu::Initialize(lua_State *L, int top)
|
||||
{
|
||||
@ -1024,4 +1023,27 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
|
||||
API_FCT(sound_play);
|
||||
API_FCT(sound_stop);
|
||||
API_FCT(gettext);
|
||||
API_FCT(do_async_callback);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
|
||||
{
|
||||
|
||||
ASYNC_API_FCT(get_worlds);
|
||||
ASYNC_API_FCT(get_games);
|
||||
ASYNC_API_FCT(get_favorites);
|
||||
ASYNC_API_FCT(get_modpath);
|
||||
ASYNC_API_FCT(get_gamepath);
|
||||
ASYNC_API_FCT(get_texturepath);
|
||||
ASYNC_API_FCT(get_dirlist);
|
||||
ASYNC_API_FCT(create_dir);
|
||||
ASYNC_API_FCT(delete_dir);
|
||||
ASYNC_API_FCT(copy_dir);
|
||||
//ASYNC_API_FCT(extract_zip); //TODO remove dependency to GuiEngine
|
||||
ASYNC_API_FCT(get_version);
|
||||
ASYNC_API_FCT(download_file);
|
||||
ASYNC_API_FCT(get_modstore_details);
|
||||
ASYNC_API_FCT(get_modstore_list);
|
||||
//ASYNC_API_FCT(gettext); (gettext lib isn't threadsafe)
|
||||
}
|
||||
|
@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "lua_api/l_base.h"
|
||||
|
||||
class AsyncEngine;
|
||||
|
||||
/** Implementation of lua api support for mainmenu */
|
||||
class ModApiMainMenu : public ModApiBase {
|
||||
|
||||
@ -125,6 +127,8 @@ private:
|
||||
|
||||
static int l_download_file(lua_State *L);
|
||||
|
||||
// async
|
||||
static int l_do_async_callback(lua_State *L);
|
||||
|
||||
public:
|
||||
/**
|
||||
@ -134,6 +138,8 @@ public:
|
||||
*/
|
||||
static void Initialize(lua_State *L, int top);
|
||||
|
||||
static void InitializeAsync(AsyncEngine& engine);
|
||||
|
||||
};
|
||||
|
||||
#endif /* L_MAINMENU_H_ */
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "lua_api/l_async_events.h"
|
||||
#include "debug.h"
|
||||
#include "log.h"
|
||||
#include "tool.h"
|
||||
@ -257,3 +258,18 @@ void ModApiUtil::Initialize(lua_State *L, int top)
|
||||
API_FCT(is_yes);
|
||||
}
|
||||
|
||||
void ModApiUtil::InitializeAsync(AsyncEngine& engine)
|
||||
{
|
||||
ASYNC_API_FCT(debug);
|
||||
ASYNC_API_FCT(log);
|
||||
|
||||
//ASYNC_API_FCT(setting_set);
|
||||
ASYNC_API_FCT(setting_get);
|
||||
//ASYNC_API_FCT(setting_setbool);
|
||||
ASYNC_API_FCT(setting_getbool);
|
||||
//ASYNC_API_FCT(setting_save);
|
||||
|
||||
ASYNC_API_FCT(parse_json);
|
||||
|
||||
ASYNC_API_FCT(is_yes);
|
||||
}
|
||||
|
@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "lua_api/l_base.h"
|
||||
|
||||
class AsyncEngine;
|
||||
|
||||
class ModApiUtil : public ModApiBase {
|
||||
private:
|
||||
/*
|
||||
@ -77,6 +79,8 @@ private:
|
||||
public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
|
||||
static void InitializeAsync(AsyncEngine& engine);
|
||||
|
||||
};
|
||||
|
||||
#endif /* L_UTIL_H_ */
|
||||
|
551
src/script/lua_api/marshall.c
Normal file
551
src/script/lua_api/marshall.c
Normal file
@ -0,0 +1,551 @@
|
||||
/*
|
||||
* lmarshal.c
|
||||
* A Lua library for serializing and deserializing Lua values
|
||||
* Richard Hundt <richardhundt@gmail.com>
|
||||
*
|
||||
* License: MIT
|
||||
*
|
||||
* Copyright (c) 2010 Richard Hundt
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following
|
||||
* conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "lua.h"
|
||||
#include "lualib.h"
|
||||
#include "lauxlib.h"
|
||||
|
||||
|
||||
#define MAR_TREF 1
|
||||
#define MAR_TVAL 2
|
||||
#define MAR_TUSR 3
|
||||
|
||||
#define MAR_CHR 1
|
||||
#define MAR_I32 4
|
||||
#define MAR_I64 8
|
||||
|
||||
#define MAR_MAGIC 0x8e
|
||||
#define SEEN_IDX 3
|
||||
|
||||
typedef struct mar_Buffer {
|
||||
size_t size;
|
||||
size_t seek;
|
||||
size_t head;
|
||||
char* data;
|
||||
} mar_Buffer;
|
||||
|
||||
static int mar_encode_table(lua_State *L, mar_Buffer *buf, size_t *idx);
|
||||
static int mar_decode_table(lua_State *L, const char* buf, size_t len, size_t *idx);
|
||||
|
||||
static void buf_init(lua_State *L, mar_Buffer *buf)
|
||||
{
|
||||
buf->size = 128;
|
||||
buf->seek = 0;
|
||||
buf->head = 0;
|
||||
if (!(buf->data = malloc(buf->size))) luaL_error(L, "Out of memory!");
|
||||
}
|
||||
|
||||
static void buf_done(lua_State* L, mar_Buffer *buf)
|
||||
{
|
||||
free(buf->data);
|
||||
}
|
||||
|
||||
static int buf_write(lua_State* L, const char* str, size_t len, mar_Buffer *buf)
|
||||
{
|
||||
if (len > UINT32_MAX) luaL_error(L, "buffer too long");
|
||||
if (buf->size - buf->head < len) {
|
||||
size_t new_size = buf->size << 1;
|
||||
size_t cur_head = buf->head;
|
||||
while (new_size - cur_head <= len) {
|
||||
new_size = new_size << 1;
|
||||
}
|
||||
if (!(buf->data = realloc(buf->data, new_size))) {
|
||||
luaL_error(L, "Out of memory!");
|
||||
}
|
||||
buf->size = new_size;
|
||||
}
|
||||
memcpy(&buf->data[buf->head], str, len);
|
||||
buf->head += len;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const char* buf_read(lua_State *L, mar_Buffer *buf, size_t *len)
|
||||
{
|
||||
if (buf->seek < buf->head) {
|
||||
buf->seek = buf->head;
|
||||
*len = buf->seek;
|
||||
return buf->data;
|
||||
}
|
||||
*len = 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void mar_encode_value(lua_State *L, mar_Buffer *buf, int val, size_t *idx)
|
||||
{
|
||||
size_t l;
|
||||
int val_type = lua_type(L, val);
|
||||
lua_pushvalue(L, val);
|
||||
|
||||
buf_write(L, (void*)&val_type, MAR_CHR, buf);
|
||||
switch (val_type) {
|
||||
case LUA_TBOOLEAN: {
|
||||
int int_val = lua_toboolean(L, -1);
|
||||
buf_write(L, (void*)&int_val, MAR_CHR, buf);
|
||||
break;
|
||||
}
|
||||
case LUA_TSTRING: {
|
||||
const char *str_val = lua_tolstring(L, -1, &l);
|
||||
buf_write(L, (void*)&l, MAR_I32, buf);
|
||||
buf_write(L, str_val, l, buf);
|
||||
break;
|
||||
}
|
||||
case LUA_TNUMBER: {
|
||||
lua_Number num_val = lua_tonumber(L, -1);
|
||||
buf_write(L, (void*)&num_val, MAR_I64, buf);
|
||||
break;
|
||||
}
|
||||
case LUA_TTABLE: {
|
||||
int tag, ref;
|
||||
lua_pushvalue(L, -1);
|
||||
lua_rawget(L, SEEN_IDX);
|
||||
if (!lua_isnil(L, -1)) {
|
||||
ref = lua_tointeger(L, -1);
|
||||
tag = MAR_TREF;
|
||||
buf_write(L, (void*)&tag, MAR_CHR, buf);
|
||||
buf_write(L, (void*)&ref, MAR_I32, buf);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
else {
|
||||
mar_Buffer rec_buf;
|
||||
lua_pop(L, 1); /* pop nil */
|
||||
if (luaL_getmetafield(L, -1, "__persist")) {
|
||||
tag = MAR_TUSR;
|
||||
|
||||
lua_pushvalue(L, -2); /* self */
|
||||
lua_call(L, 1, 1);
|
||||
if (!lua_isfunction(L, -1)) {
|
||||
luaL_error(L, "__persist must return a function");
|
||||
}
|
||||
|
||||
lua_remove(L, -2); /* __persist */
|
||||
|
||||
lua_newtable(L);
|
||||
lua_pushvalue(L, -2); /* callback */
|
||||
lua_rawseti(L, -2, 1);
|
||||
|
||||
buf_init(L, &rec_buf);
|
||||
mar_encode_table(L, &rec_buf, idx);
|
||||
|
||||
buf_write(L, (void*)&tag, MAR_CHR, buf);
|
||||
buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
|
||||
buf_write(L, rec_buf.data, rec_buf.head, buf);
|
||||
buf_done(L, &rec_buf);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
else {
|
||||
tag = MAR_TVAL;
|
||||
|
||||
lua_pushvalue(L, -1);
|
||||
lua_pushinteger(L, (*idx)++);
|
||||
lua_rawset(L, SEEN_IDX);
|
||||
|
||||
lua_pushvalue(L, -1);
|
||||
buf_init(L, &rec_buf);
|
||||
mar_encode_table(L, &rec_buf, idx);
|
||||
lua_pop(L, 1);
|
||||
|
||||
buf_write(L, (void*)&tag, MAR_CHR, buf);
|
||||
buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
|
||||
buf_write(L, rec_buf.data,rec_buf.head, buf);
|
||||
buf_done(L, &rec_buf);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LUA_TFUNCTION: {
|
||||
int tag, ref;
|
||||
lua_pushvalue(L, -1);
|
||||
lua_rawget(L, SEEN_IDX);
|
||||
if (!lua_isnil(L, -1)) {
|
||||
ref = lua_tointeger(L, -1);
|
||||
tag = MAR_TREF;
|
||||
buf_write(L, (void*)&tag, MAR_CHR, buf);
|
||||
buf_write(L, (void*)&ref, MAR_I32, buf);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
else {
|
||||
mar_Buffer rec_buf;
|
||||
int i;
|
||||
lua_Debug ar;
|
||||
lua_pop(L, 1); /* pop nil */
|
||||
|
||||
lua_pushvalue(L, -1);
|
||||
lua_getinfo(L, ">nuS", &ar);
|
||||
if (ar.what[0] != 'L') {
|
||||
luaL_error(L, "attempt to persist a C function '%s'", ar.name);
|
||||
}
|
||||
tag = MAR_TVAL;
|
||||
lua_pushvalue(L, -1);
|
||||
lua_pushinteger(L, (*idx)++);
|
||||
lua_rawset(L, SEEN_IDX);
|
||||
|
||||
lua_pushvalue(L, -1);
|
||||
buf_init(L, &rec_buf);
|
||||
lua_dump(L, (lua_Writer)buf_write, &rec_buf);
|
||||
|
||||
buf_write(L, (void*)&tag, MAR_CHR, buf);
|
||||
buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
|
||||
buf_write(L, rec_buf.data, rec_buf.head, buf);
|
||||
buf_done(L, &rec_buf);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_newtable(L);
|
||||
for (i=1; i <= ar.nups; i++) {
|
||||
lua_getupvalue(L, -2, i);
|
||||
lua_rawseti(L, -2, i);
|
||||
}
|
||||
|
||||
buf_init(L, &rec_buf);
|
||||
mar_encode_table(L, &rec_buf, idx);
|
||||
|
||||
buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
|
||||
buf_write(L, rec_buf.data, rec_buf.head, buf);
|
||||
buf_done(L, &rec_buf);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case LUA_TUSERDATA: {
|
||||
int tag, ref;
|
||||
lua_pushvalue(L, -1);
|
||||
lua_rawget(L, SEEN_IDX);
|
||||
if (!lua_isnil(L, -1)) {
|
||||
ref = lua_tointeger(L, -1);
|
||||
tag = MAR_TREF;
|
||||
buf_write(L, (void*)&tag, MAR_CHR, buf);
|
||||
buf_write(L, (void*)&ref, MAR_I32, buf);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
else {
|
||||
mar_Buffer rec_buf;
|
||||
lua_pop(L, 1); /* pop nil */
|
||||
if (luaL_getmetafield(L, -1, "__persist")) {
|
||||
tag = MAR_TUSR;
|
||||
|
||||
lua_pushvalue(L, -2);
|
||||
lua_pushinteger(L, (*idx)++);
|
||||
lua_rawset(L, SEEN_IDX);
|
||||
|
||||
lua_pushvalue(L, -2);
|
||||
lua_call(L, 1, 1);
|
||||
if (!lua_isfunction(L, -1)) {
|
||||
luaL_error(L, "__persist must return a function");
|
||||
}
|
||||
lua_newtable(L);
|
||||
lua_pushvalue(L, -2);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_remove(L, -2);
|
||||
|
||||
buf_init(L, &rec_buf);
|
||||
mar_encode_table(L, &rec_buf, idx);
|
||||
|
||||
buf_write(L, (void*)&tag, MAR_CHR, buf);
|
||||
buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
|
||||
buf_write(L, rec_buf.data, rec_buf.head, buf);
|
||||
buf_done(L, &rec_buf);
|
||||
}
|
||||
else {
|
||||
luaL_error(L, "attempt to encode userdata (no __persist hook)");
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LUA_TNIL: break;
|
||||
default:
|
||||
luaL_error(L, "invalid value type (%s)", lua_typename(L, val_type));
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
static int mar_encode_table(lua_State *L, mar_Buffer *buf, size_t *idx)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, -2) != 0) {
|
||||
mar_encode_value(L, buf, -2, idx);
|
||||
mar_encode_value(L, buf, -1, idx);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
#define mar_incr_ptr(l) \
|
||||
if (((*p)-buf)+(l) > len) luaL_error(L, "bad code"); (*p) += (l);
|
||||
|
||||
#define mar_next_len(l,T) \
|
||||
if (((*p)-buf)+sizeof(T) > len) luaL_error(L, "bad code"); \
|
||||
l = *(T*)*p; (*p) += sizeof(T);
|
||||
|
||||
static void mar_decode_value
|
||||
(lua_State *L, const char *buf, size_t len, const char **p, size_t *idx)
|
||||
{
|
||||
size_t l;
|
||||
char val_type = **p;
|
||||
mar_incr_ptr(MAR_CHR);
|
||||
switch (val_type) {
|
||||
case LUA_TBOOLEAN:
|
||||
lua_pushboolean(L, *(char*)*p);
|
||||
mar_incr_ptr(MAR_CHR);
|
||||
break;
|
||||
case LUA_TNUMBER:
|
||||
lua_pushnumber(L, *(lua_Number*)*p);
|
||||
mar_incr_ptr(MAR_I64);
|
||||
break;
|
||||
case LUA_TSTRING:
|
||||
mar_next_len(l, uint32_t);
|
||||
lua_pushlstring(L, *p, l);
|
||||
mar_incr_ptr(l);
|
||||
break;
|
||||
case LUA_TTABLE: {
|
||||
char tag = *(char*)*p;
|
||||
mar_incr_ptr(MAR_CHR);
|
||||
if (tag == MAR_TREF) {
|
||||
int ref;
|
||||
mar_next_len(ref, int);
|
||||
lua_rawgeti(L, SEEN_IDX, ref);
|
||||
}
|
||||
else if (tag == MAR_TVAL) {
|
||||
mar_next_len(l, uint32_t);
|
||||
lua_newtable(L);
|
||||
lua_pushvalue(L, -1);
|
||||
lua_rawseti(L, SEEN_IDX, (*idx)++);
|
||||
mar_decode_table(L, *p, l, idx);
|
||||
mar_incr_ptr(l);
|
||||
}
|
||||
else if (tag == MAR_TUSR) {
|
||||
mar_next_len(l, uint32_t);
|
||||
lua_newtable(L);
|
||||
mar_decode_table(L, *p, l, idx);
|
||||
lua_rawgeti(L, -1, 1);
|
||||
lua_call(L, 0, 1);
|
||||
lua_remove(L, -2);
|
||||
lua_pushvalue(L, -1);
|
||||
lua_rawseti(L, SEEN_IDX, (*idx)++);
|
||||
mar_incr_ptr(l);
|
||||
}
|
||||
else {
|
||||
luaL_error(L, "bad encoded data");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LUA_TFUNCTION: {
|
||||
size_t nups;
|
||||
int i;
|
||||
mar_Buffer dec_buf;
|
||||
char tag = *(char*)*p;
|
||||
mar_incr_ptr(1);
|
||||
if (tag == MAR_TREF) {
|
||||
int ref;
|
||||
mar_next_len(ref, int);
|
||||
lua_rawgeti(L, SEEN_IDX, ref);
|
||||
}
|
||||
else {
|
||||
mar_next_len(l, uint32_t);
|
||||
dec_buf.data = (char*)*p;
|
||||
dec_buf.size = l;
|
||||
dec_buf.head = l;
|
||||
dec_buf.seek = 0;
|
||||
lua_load(L, (lua_Reader)buf_read, &dec_buf, "=marshal");
|
||||
mar_incr_ptr(l);
|
||||
|
||||
lua_pushvalue(L, -1);
|
||||
lua_rawseti(L, SEEN_IDX, (*idx)++);
|
||||
|
||||
mar_next_len(l, uint32_t);
|
||||
lua_newtable(L);
|
||||
mar_decode_table(L, *p, l, idx);
|
||||
nups = lua_objlen(L, -1);
|
||||
for (i=1; i <= nups; i++) {
|
||||
lua_rawgeti(L, -1, i);
|
||||
lua_setupvalue(L, -3, i);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
mar_incr_ptr(l);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LUA_TUSERDATA: {
|
||||
char tag = *(char*)*p;
|
||||
mar_incr_ptr(MAR_CHR);
|
||||
if (tag == MAR_TREF) {
|
||||
int ref;
|
||||
mar_next_len(ref, int);
|
||||
lua_rawgeti(L, SEEN_IDX, ref);
|
||||
}
|
||||
else if (tag == MAR_TUSR) {
|
||||
mar_next_len(l, uint32_t);
|
||||
lua_newtable(L);
|
||||
mar_decode_table(L, *p, l, idx);
|
||||
lua_rawgeti(L, -1, 1);
|
||||
lua_call(L, 0, 1);
|
||||
lua_remove(L, -2);
|
||||
lua_pushvalue(L, -1);
|
||||
lua_rawseti(L, SEEN_IDX, (*idx)++);
|
||||
mar_incr_ptr(l);
|
||||
}
|
||||
else { /* tag == MAR_TVAL */
|
||||
lua_pushnil(L);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LUA_TNIL:
|
||||
case LUA_TTHREAD:
|
||||
lua_pushnil(L);
|
||||
break;
|
||||
default:
|
||||
luaL_error(L, "bad code");
|
||||
}
|
||||
}
|
||||
|
||||
static int mar_decode_table(lua_State *L, const char* buf, size_t len, size_t *idx)
|
||||
{
|
||||
const char* p;
|
||||
p = buf;
|
||||
while (p - buf < len) {
|
||||
mar_decode_value(L, buf, len, &p, idx);
|
||||
mar_decode_value(L, buf, len, &p, idx);
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int mar_encode(lua_State* L)
|
||||
{
|
||||
const unsigned char m = MAR_MAGIC;
|
||||
size_t idx, len;
|
||||
mar_Buffer buf;
|
||||
|
||||
if (lua_isnone(L, 1)) {
|
||||
lua_pushnil(L);
|
||||
}
|
||||
if (lua_isnoneornil(L, 2)) {
|
||||
lua_newtable(L);
|
||||
}
|
||||
else if (!lua_istable(L, 2)) {
|
||||
luaL_error(L, "bad argument #2 to encode (expected table)");
|
||||
}
|
||||
lua_settop(L, 2);
|
||||
|
||||
len = lua_objlen(L, 2);
|
||||
lua_newtable(L);
|
||||
for (idx = 1; idx <= len; idx++) {
|
||||
lua_rawgeti(L, 2, idx);
|
||||
if (lua_isnil(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
continue;
|
||||
}
|
||||
lua_pushinteger(L, idx);
|
||||
lua_rawset(L, SEEN_IDX);
|
||||
}
|
||||
lua_pushvalue(L, 1);
|
||||
|
||||
buf_init(L, &buf);
|
||||
buf_write(L, (void*)&m, 1, &buf);
|
||||
|
||||
mar_encode_value(L, &buf, -1, &idx);
|
||||
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_pushlstring(L, buf.data, buf.head);
|
||||
|
||||
buf_done(L, &buf);
|
||||
|
||||
lua_remove(L, SEEN_IDX);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int mar_decode(lua_State* L)
|
||||
{
|
||||
size_t l, idx, len;
|
||||
const char *p;
|
||||
const char *s = luaL_checklstring(L, 1, &l);
|
||||
|
||||
if (l < 1) luaL_error(L, "bad header");
|
||||
if (*(unsigned char *)s++ != MAR_MAGIC) luaL_error(L, "bad magic");
|
||||
l -= 1;
|
||||
|
||||
if (lua_isnoneornil(L, 2)) {
|
||||
lua_newtable(L);
|
||||
}
|
||||
else if (!lua_istable(L, 2)) {
|
||||
luaL_error(L, "bad argument #2 to decode (expected table)");
|
||||
}
|
||||
lua_settop(L, 2);
|
||||
|
||||
len = lua_objlen(L, 2);
|
||||
lua_newtable(L);
|
||||
for (idx = 1; idx <= len; idx++) {
|
||||
lua_rawgeti(L, 2, idx);
|
||||
lua_rawseti(L, SEEN_IDX, idx);
|
||||
}
|
||||
|
||||
p = s;
|
||||
mar_decode_value(L, s, l, &p, &idx);
|
||||
|
||||
lua_remove(L, SEEN_IDX);
|
||||
lua_remove(L, 2);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int mar_clone(lua_State* L)
|
||||
{
|
||||
mar_encode(L);
|
||||
lua_replace(L, 1);
|
||||
mar_decode(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_reg R[] =
|
||||
{
|
||||
{"encode", mar_encode},
|
||||
{"decode", mar_decode},
|
||||
{"clone", mar_clone},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
int luaopen_marshal(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
luaL_register(L, "marshal", R);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -28,8 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
extern "C" {
|
||||
#include "lualib.h"
|
||||
int luaopen_marshal(lua_State *L);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
|
||||
{
|
||||
setGuiEngine(guiengine);
|
||||
@ -37,6 +38,7 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
|
||||
//TODO add security
|
||||
|
||||
luaL_openlibs(getStack());
|
||||
luaopen_marshal(getStack());
|
||||
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
@ -58,6 +60,7 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
|
||||
infostream << "SCRIPTAPI: initialized mainmenu modules" << std::endl;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void MainMenuScripting::InitializeModApi(lua_State *L, int top)
|
||||
{
|
||||
// Initialize mod api modules
|
||||
@ -66,4 +69,23 @@ void MainMenuScripting::InitializeModApi(lua_State *L, int top)
|
||||
|
||||
// Register reference classes (userdata)
|
||||
LuaSettings::Register(L);
|
||||
|
||||
// Register functions to async environment
|
||||
ModApiMainMenu::InitializeAsync(m_AsyncEngine);
|
||||
ModApiUtil::InitializeAsync(m_AsyncEngine);
|
||||
|
||||
// Initialize async environment
|
||||
//TODO possibly make number of async threads configurable
|
||||
m_AsyncEngine.Initialize(MAINMENU_NUMBER_OF_ASYNC_THREADS);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void MainMenuScripting::Step() {
|
||||
m_AsyncEngine.Step(getStack());
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
unsigned int MainMenuScripting::DoAsync(std::string serialized_fct,
|
||||
std::string serialized_params) {
|
||||
return m_AsyncEngine.doAsyncJob(serialized_fct,serialized_params);
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "cpp_api/s_base.h"
|
||||
#include "cpp_api/s_mainmenu.h"
|
||||
#include "lua_api/l_async_events.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Scripting <-> Main Menu Interface */
|
||||
@ -37,8 +38,16 @@ public:
|
||||
// use ScriptApiBase::loadMod() or ScriptApiBase::loadScript()
|
||||
// to load scripts
|
||||
|
||||
/* global step handler to pass back async events */
|
||||
void Step();
|
||||
|
||||
/* pass async events from engine to async threads */
|
||||
unsigned int DoAsync(std::string serialized_fct,
|
||||
std::string serialized_params);
|
||||
private:
|
||||
void InitializeModApi(lua_State *L, int top);
|
||||
|
||||
AsyncEngine m_AsyncEngine;
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user