Add seed entry to world creation dialog

This commit is contained in:
kwolekr 2013-09-17 03:18:50 -04:00
parent e46c527733
commit 2e89209cf1

@ -142,23 +142,22 @@ function init_globals()
filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
filterlist.set_sortmode(worldlist,"alphabetic")
end
--------------------------------------------------------------------------------
function update_menu()
local formspec = "size[12,5.2]"
local formspec
-- handle errors
if gamedata.errormessage ~= nil then
formspec = formspec ..
formspec = "size[12,5.2]" ..
"field[1,2;10,2;;ERROR: " ..
gamedata.errormessage ..
";]"..
"button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
formspec = formspec .. tabbuilder.gettab()
formspec = tabbuilder.gettab()
end
engine.update_formspec(formspec)
@ -279,7 +278,8 @@ end
function tabbuilder.dialog_create_world()
local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
local current_mg = engine.setting_get("mg_name")
local current_seed = engine.setting_get("fixed_map_seed") or ""
local current_mg = engine.setting_get("mg_name")
local mglist = ""
local selindex = 1
@ -295,15 +295,20 @@ function tabbuilder.dialog_create_world()
local retval =
"label[2,0;" .. fgettext("World name") .. "]"..
"label[2,1;" .. fgettext("Mapgen") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
"label[2,2;" .. fgettext("Game") .. "]"..
"button[5,4.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
"button[7.5,4.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" ..
"dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"textlist[4.2,1.9;5.8,2.3;games;" ..
gamemgr.gamelist() ..
";" .. menu.last_game .. ";true]"
"label[2,1;" .. fgettext("Seed") .. "]"..
"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
"label[2,2;" .. fgettext("Mapgen") .. "]"..
"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"label[2,3;" .. fgettext("Game") .. "]"..
"textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
";" .. menu.last_game .. ";true]" ..
"button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
"button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
@ -317,43 +322,18 @@ function tabbuilder.dialog_delete_world()
end
--------------------------------------------------------------------------------
function tabbuilder.gettab()
local retval = ""
local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
local retval = "size[" .. tsize.width .. "," .. tsize.height .. "]"
if tabbuilder.show_buttons then
retval = retval .. tabbuilder.tab_header()
end
if tabbuilder.current_tab == "singleplayer" then
retval = retval .. tabbuilder.tab_singleplayer()
end
if tabbuilder.current_tab == "multiplayer" then
retval = retval .. tabbuilder.tab_multiplayer()
end
if tabbuilder.current_tab == "server" then
retval = retval .. tabbuilder.tab_server()
end
if tabbuilder.current_tab == "settings" then
retval = retval .. tabbuilder.tab_settings()
end
if tabbuilder.current_tab == "texture_packs" then
retval = retval .. tabbuilder.tab_texture_packs()
end
if tabbuilder.current_tab == "credits" then
retval = retval .. tabbuilder.tab_credits()
end
if tabbuilder.current_tab == "dialog_create_world" then
retval = retval .. tabbuilder.dialog_create_world()
end
if tabbuilder.current_tab == "dialog_delete_world" then
retval = retval .. tabbuilder.dialog_delete_world()
local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
if buildfunc ~= nil then
retval = retval .. buildfunc()
end
retval = retval .. modmgr.gettab(tabbuilder.current_tab)
@ -383,6 +363,8 @@ function tabbuilder.handle_create_world_buttons(fields)
else
message = fgettext("A world named \"$1\" already exists", worldname)
end
engine.setting_set("fixed_map_seed", fields["te_seed"])
if message ~= nil then
gamedata.errormessage = message
@ -824,50 +806,6 @@ function tabbuilder.handle_tab_buttons(fields)
tabbuilder.old_tab = tabbuilder.current_tab
end
--------------------------------------------------------------------------------
function tabbuilder.init()
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
if tabbuilder.current_tab == nil or
tabbuilder.current_tab == "" then
tabbuilder.current_tab = "singleplayer"
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
end
--initialize tab buttons
tabbuilder.last_tab = nil
tabbuilder.show_buttons = true
tabbuilder.current_buttons = {}
table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
if engine.setting_getbool("main_menu_game_mgr") then
table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
end
if engine.setting_getbool("main_menu_mod_mgr") then
table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
end
table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
for i=1,#tabbuilder.current_buttons,1 do
if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
tabbuilder.last_tab_index = i
end
end
if tabbuilder.current_tab ~= "singleplayer" then
menu.update_gametype(true)
else
menu.update_gametype()
end
end
--------------------------------------------------------------------------------
function tabbuilder.tab_multiplayer()
@ -1091,6 +1029,66 @@ function tabbuilder.tab_credits()
";0;true]"
end
--------------------------------------------------------------------------------
function tabbuilder.init()
tabbuilder.tabfuncs = {
singleplayer = tabbuilder.tab_singleplayer,
multiplayer = tabbuilder.tab_multiplayer,
server = tabbuilder.tab_server,
settings = tabbuilder.tab_settings,
texture_packs = tabbuilder.tab_texture_packs,
credits = tabbuilder.tab_credits,
dialog_create_world = tabbuilder.dialog_create_world,
dialog_delete_world = tabbuilder.dialog_delete_world
}
tabbuilder.tabsizes = {
dialog_create_world = {width=12, height=7},
dialog_delete_world = {width=12, height=5.2}
}
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
if tabbuilder.current_tab == nil or
tabbuilder.current_tab == "" then
tabbuilder.current_tab = "singleplayer"
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
end
--initialize tab buttons
tabbuilder.last_tab = nil
tabbuilder.show_buttons = true
tabbuilder.current_buttons = {}
table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
if engine.setting_getbool("main_menu_game_mgr") then
table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
end
if engine.setting_getbool("main_menu_mod_mgr") then
table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
end
table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
for i=1,#tabbuilder.current_buttons,1 do
if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
tabbuilder.last_tab_index = i
end
end
if tabbuilder.current_tab ~= "singleplayer" then
menu.update_gametype(true)
else
menu.update_gametype()
end
end
--------------------------------------------------------------------------------
function tabbuilder.checkretval(retval)