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Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
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@ -114,10 +114,10 @@
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-- minetest.chat_send_player(name, text)
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-- minetest.get_player_privs(name) -> set of privs
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-- minetest.get_inventory(location) -> InvRef
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-- minetest.get_current_modname() -> string
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-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
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-- ^ location = eg. {type="player", name="celeron55"}
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-- {type="node", pos={x=, y=, z=}}
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-- minetest.get_current_modname() -> string
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-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
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--
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-- minetest.debug(line)
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-- ^ Goes to dstream
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@ -169,6 +169,8 @@
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-- - get_meta(pos) -- Get a NodeMetaRef at that position
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-- - get_player_by_name(name) -- Get an ObjectRef to a player
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-- - get_objects_inside_radius(pos, radius)
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-- - set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
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-- - get_timeofday()
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--
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-- NodeMetaRef (this stuff is subject to change in a future version)
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-- - get_type()
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@ -4,6 +4,8 @@
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-- For testing random stuff
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experimental = {}
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function on_step(dtime)
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-- print("experimental on_step")
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--[[
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@ -20,6 +22,26 @@ function on_step(dtime)
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end
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end
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--]]
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--[[
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if experimental.t1 == nil then
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experimental.t1 = 0
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end
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experimental.t1 = experimental.t1 + dtime
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if experimental.t1 >= 2 then
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experimental.t1 = experimental.t1 - 2
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minetest.log("time of day is "..minetest.env:get_timeofday())
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if experimental.day then
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minetest.log("forcing day->night")
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experimental.day = false
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minetest.env:set_timeofday(0.0)
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else
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minetest.log("forcing night->day")
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experimental.day = true
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minetest.env:set_timeofday(0.5)
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end
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minetest.log("time of day is "..minetest.env:get_timeofday())
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end
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--]]
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end
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minetest.register_globalstep(on_step)
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@ -2913,6 +2913,38 @@ private:
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return 1;
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}
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// EnvRef:set_timeofday(val)
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// val = 0...1
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static int l_set_timeofday(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// Do it
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float timeofday_f = luaL_checknumber(L, 2);
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assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
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int timeofday_mh = (int)(timeofday_f * 24000.0);
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// This should be set directly in the environment but currently
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// such changes aren't immediately sent to the clients, so call
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// the server instead.
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//env->setTimeOfDay(timeofday_mh);
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get_server(L)->setTimeOfDay(timeofday_mh);
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return 0;
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}
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// EnvRef:get_timeofday() -> 0...1
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static int l_get_timeofday(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// Do it
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int timeofday_mh = env->getTimeOfDay();
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float timeofday_f = (float)timeofday_mh / 24000.0;
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lua_pushnumber(L, timeofday_f);
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return 1;
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}
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static int gc_object(lua_State *L) {
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EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
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delete o;
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@ -2990,6 +3022,8 @@ const luaL_reg EnvRef::methods[] = {
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method(EnvRef, get_meta),
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method(EnvRef, get_player_by_name),
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method(EnvRef, get_objects_inside_radius),
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method(EnvRef, set_timeofday),
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method(EnvRef, get_timeofday),
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{0,0}
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};
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