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Fix various memory access problems detected by valgrind
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218f82f798
commit
2ed3067bbe
@ -943,8 +943,11 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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m_properties_sent(true),
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m_privs(privs),
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m_is_singleplayer(is_singleplayer),
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m_animation_speed(0),
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m_animation_blend(0),
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m_animation_sent(false),
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m_bone_position_sent(false),
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m_attachment_parent_id(0),
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m_attachment_sent(false),
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// public
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m_moved(false),
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@ -595,7 +595,7 @@ bool PathStartsWith(std::string path, std::string prefix)
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&& !IsDirDelimiter(path[pathpos+len])
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&& prefixpos+len < prefixsize
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&& !IsDirDelimiter(
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prefix[prefixsize+len]));
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prefix[prefixpos+len]));
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pathpos += len;
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prefixpos += len;
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}
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@ -174,6 +174,7 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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current_keys_pending.key_down = false;
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current_keys_pending.key_up = false;
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current_keys_pending.key_enter = false;
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current_keys_pending.key_escape = false;
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}
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@ -34,9 +34,13 @@ Player::Player(IGameDef *gamedef):
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is_climbing(false),
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swimming_vertical(false),
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camera_barely_in_ceiling(false),
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light(0),
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inventory(gamedef->idef()),
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hp(PLAYER_MAX_HP),
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hurt_tilt_timer(0),
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hurt_tilt_strength(0),
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peer_id(PEER_ID_INEXISTENT),
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keyPressed(0),
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// protected
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m_gamedef(gamedef),
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m_breath(-1),
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