mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
This commit is contained in:
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22
builtin/client/init.lua
Normal file
22
builtin/client/init.lua
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@ -0,0 +1,22 @@
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-- Minetest: builtin/client/init.lua
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local scriptpath = core.get_builtin_path()..DIR_DELIM
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local clientpath = scriptpath.."client"..DIR_DELIM
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dofile(clientpath .. "register.lua")
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_shutdown(function()
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print("shutdown client")
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_receiving_chat_messages(function(message)
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print("Received message " .. message)
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_sending_chat_messages(function(message)
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print("Sending message " .. message)
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return false
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end)
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62
builtin/client/register.lua
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62
builtin/client/register.lua
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@ -0,0 +1,62 @@
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core.callback_origins = {}
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function core.run_callbacks(callbacks, mode, ...)
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assert(type(callbacks) == "table")
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local cb_len = #callbacks
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if cb_len == 0 then
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if mode == 2 or mode == 3 then
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return true
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elseif mode == 4 or mode == 5 then
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return false
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end
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end
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local ret
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for i = 1, cb_len do
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local cb_ret = callbacks[i](...)
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if mode == 0 and i == 1 or mode == 1 and i == cb_len then
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ret = cb_ret
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elseif mode == 2 then
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if not cb_ret or i == 1 then
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ret = cb_ret
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end
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elseif mode == 3 then
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if cb_ret then
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return cb_ret
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end
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ret = cb_ret
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elseif mode == 4 then
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if (cb_ret and not ret) or i == 1 then
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ret = cb_ret
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end
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elseif mode == 5 and cb_ret then
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return cb_ret
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end
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end
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return ret
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end
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--
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-- Callback registration
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--
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local function make_registration()
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local t = {}
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local registerfunc = function(func)
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t[#t + 1] = func
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core.callback_origins[func] = {
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mod = core.get_current_modname() or "??",
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name = debug.getinfo(1, "n").name or "??"
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}
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--local origin = core.callback_origins[func]
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--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
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end
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return t, registerfunc
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end
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core.registered_on_shutdown, core.register_on_shutdown = make_registration()
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core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration()
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core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration()
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@ -27,6 +27,7 @@ minetest = core
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-- Load other files
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local scriptdir = core.get_builtin_path() .. DIR_DELIM
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local gamepath = scriptdir .. "game" .. DIR_DELIM
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local clientpath = scriptdir .. "client" .. DIR_DELIM
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local commonpath = scriptdir .. "common" .. DIR_DELIM
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local asyncpath = scriptdir .. "async" .. DIR_DELIM
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@ -45,6 +46,8 @@ elseif INIT == "mainmenu" then
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end
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elseif INIT == "async" then
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dofile(asyncpath .. "init.lua")
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elseif INIT == "client" then
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dofile(clientpath .. "init.lua")
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else
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error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
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end
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@ -32,28 +32,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "network/clientopcodes.h"
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#include "filesys.h"
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#include "porting.h"
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#include "mapblock_mesh.h"
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#include "mapblock.h"
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#include "minimap.h"
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#include "settings.h"
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#include "mods.h"
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#include "profiler.h"
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#include "gettext.h"
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#include "log.h"
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#include "nodemetadata.h"
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#include "itemdef.h"
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#include "shader.h"
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#include "clientmap.h"
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#include "clientmedia.h"
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#include "sound.h"
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#include "IMeshCache.h"
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#include "config.h"
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#include "version.h"
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#include "drawscene.h"
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#include "database-sqlite3.h"
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#include "serialization.h"
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#include "guiscalingfilter.h"
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#include "raycast.h"
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#include "script/clientscripting.h"
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extern gui::IGUIEnvironment* guienv;
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@ -269,10 +261,36 @@ Client::Client(
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m_cache_use_tangent_vertices = m_cache_enable_shaders && (
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g_settings->getBool("enable_bumpmapping") ||
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g_settings->getBool("enable_parallax_occlusion"));
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m_script = new ClientScripting(this);
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}
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void Client::initMods()
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{
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std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
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m_script->loadMod(script_path, BUILTIN_MOD_NAME);
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}
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const std::string Client::getBuiltinLuaPath()
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{
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return porting::path_share + DIR_DELIM + "builtin";
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}
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const std::vector<ModSpec>& Client::getMods() const
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{
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static std::vector<ModSpec> client_modspec_temp;
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return client_modspec_temp;
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}
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const ModSpec* Client::getModSpec(const std::string &modname) const
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{
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return NULL;
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}
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void Client::Stop()
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{
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m_script->on_shutdown();
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//request all client managed threads to stop
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m_mesh_update_thread.stop();
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// Save local server map
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@ -280,6 +298,8 @@ void Client::Stop()
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infostream << "Local map saving ended." << std::endl;
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m_localdb->endSave();
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}
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delete m_script;
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}
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bool Client::isShutdown()
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@ -1553,6 +1573,11 @@ void Client::typeChatMessage(const std::wstring &message)
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if(message == L"")
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return;
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// If message was ate by script API, don't send it to server
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if (m_script->on_sending_message(wide_to_utf8(message))) {
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return;
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}
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// Send to others
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sendChatMessage(message);
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10
src/client.h
10
src/client.h
@ -305,6 +305,8 @@ private:
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std::map<u16, u16> m_packets;
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};
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class ClientScripting;
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class Client : public con::PeerHandler, public InventoryManager, public IGameDef
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{
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public:
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@ -328,6 +330,8 @@ public:
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~Client();
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void initMods();
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/*
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request all threads managed by client to be stopped
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*/
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@ -428,6 +432,10 @@ public:
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ClientEnvironment& getEnv() { return m_env; }
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ITextureSource *tsrc() { return getTextureSource(); }
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ISoundManager *sound() { return getSoundManager(); }
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static const std::string getBuiltinLuaPath();
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virtual const std::vector<ModSpec> &getMods() const;
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virtual const ModSpec* getModSpec(const std::string &modname) const;
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// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
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void removeNode(v3s16 p);
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@ -692,6 +700,8 @@ private:
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bool m_cache_enable_shaders;
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bool m_cache_use_tangent_vertices;
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ClientScripting *m_script;
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DISABLE_CLASS_COPY(Client);
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};
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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "mapblock.h" // For getNodeBlockPos
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#include "map.h"
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#include "scripting_game.h"
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#include "serverscripting.h"
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#include "log.h"
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void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "remoteplayer.h"
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#include "server.h"
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#include "scripting_game.h"
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#include "serverscripting.h"
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#include "genericobject.h"
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std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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@ -40,7 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mg_schematic.h"
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#include "nodedef.h"
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#include "profiler.h"
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#include "scripting_game.h"
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#include "serverscripting.h"
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#include "server.h"
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#include "serverobject.h"
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#include "settings.h"
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@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "environment.h"
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#include "collision.h"
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#include "serverobject.h"
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#include "scripting_game.h"
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#include "serverscripting.h"
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#include "server.h"
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#include "daynightratio.h"
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#include "emerge.h"
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@ -2222,6 +2222,8 @@ bool Game::connectToServer(const std::string &playername,
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fps_control.last_time = device->getTimer()->getTime();
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client->initMods();
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while (device->run()) {
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limitFps(&fps_control, &dtime);
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@ -39,6 +39,7 @@ namespace irr { namespace scene {
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class ISceneManager;
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}}
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struct ModSpec;
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/*
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An interface for fetching game-global definitions like tool and
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mapnode properties
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@ -68,7 +69,11 @@ public:
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ICraftDefManager *cdef() { return getCraftDefManager(); }
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MtEventManager *event() { return getEventManager(); }
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IRollbackManager *rollback() { return getRollbackManager();}
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IRollbackManager *rollback() { return getRollbackManager(); }
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virtual const std::vector<ModSpec> &getMods() const = 0;
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virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
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virtual std::string getWorldPath() const { return ""; }
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};
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#endif
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@ -42,7 +42,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "gettime.h"
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#include "gettext.h"
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#include "scripting_game.h"
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#include "serverscripting.h"
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#include "porting.h"
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#include "settings.h"
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#include "client.h"
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@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "inventorymanager.h"
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#include "log.h"
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#include "serverenvironment.h"
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#include "scripting_game.h"
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#include "serverscripting.h"
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#include "serverobject.h"
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#include "settings.h"
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#include "craftdef.h"
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server.h"
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#include "util/strfnd.h"
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#include "network/clientopcodes.h"
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#include "script/clientscripting.h"
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#include "util/serialize.h"
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#include "util/srp.h"
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#include "tileanimation.h"
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@ -411,7 +412,10 @@ void Client::handleCommand_ChatMessage(NetworkPacket* pkt)
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message += (wchar_t)read_wchar;
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}
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m_chat_queue.push(message);
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// If chat message not consummed by client lua API
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if (!m_script->on_receiving_message(wide_to_utf8(message))) {
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m_chat_queue.push(message);
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}
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}
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void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "player.h"
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#include "rollback_interface.h"
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#include "scripting_game.h"
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#include "serverscripting.h"
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#include "settings.h"
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#include "tool.h"
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#include "version.h"
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@ -3,16 +3,17 @@ add_subdirectory(cpp_api)
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add_subdirectory(lua_api)
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# Used by server and client
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set(common_SCRIPT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/scripting_game.cpp
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set(common_SCRIPT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/serverscripting.cpp
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${common_SCRIPT_COMMON_SRCS}
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${common_SCRIPT_CPP_API_SRCS}
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${common_SCRIPT_LUA_API_SRCS}
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PARENT_SCOPE)
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# Used by client only
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set(client_SCRIPT_SRCS
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set(client_SCRIPT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/scripting_mainmenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/clientscripting.cpp
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${client_SCRIPT_COMMON_SRCS}
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${client_SCRIPT_CPP_API_SRCS}
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${client_SCRIPT_LUA_API_SRCS}
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54
src/script/clientscripting.cpp
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54
src/script/clientscripting.cpp
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@ -0,0 +1,54 @@
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "clientscripting.h"
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#include "client.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_client.h"
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#include "lua_api/l_util.h"
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ClientScripting::ClientScripting(Client *client):
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ScriptApiBase()
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{
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setGameDef(client);
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SCRIPTAPI_PRECHECKHEADER
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// Security is mandatory client side
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initializeSecurity();
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lua_getglobal(L, "core");
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int top = lua_gettop(L);
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InitializeModApi(L, top);
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lua_pop(L, 1);
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// Push builtin initialization type
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lua_pushstring(L, "client");
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lua_setglobal(L, "INIT");
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infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
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}
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void ClientScripting::InitializeModApi(lua_State *L, int top)
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{
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ModApiUtil::Initialize(L, top);
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ModApiClient::Initialize(L, top);
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}
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40
src/script/clientscripting.h
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40
src/script/clientscripting.h
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@ -0,0 +1,40 @@
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
|
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it under the terms of the GNU Lesser General Public License as published by
|
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the Free Software Foundation; either version 2.1 of the License, or
|
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CLIENT_SCRIPTING_H_
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#define CLIENT_SCRIPTING_H_
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_client.h"
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#include "cpp_api/s_security.h"
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class Client;
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class ClientScripting:
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virtual public ScriptApiBase,
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public ScriptApiSecurity,
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public ScriptApiClient
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{
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public:
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ClientScripting(Client *client);
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private:
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virtual void InitializeModApi(lua_State *L, int top);
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};
|
||||
#endif
|
@ -13,6 +13,7 @@ set(common_SCRIPT_CPP_API_SRCS
|
||||
PARENT_SCOPE)
|
||||
|
||||
set(client_SCRIPT_CPP_API_SRCS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/s_client.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/s_mainmenu.cpp
|
||||
PARENT_SCOPE)
|
||||
|
||||
|
@ -23,12 +23,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_object.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "serverobject.h"
|
||||
#include "debug.h"
|
||||
#include "filesys.h"
|
||||
#include "log.h"
|
||||
#include "mods.h"
|
||||
#include "porting.h"
|
||||
#include "util/string.h"
|
||||
#include "server.h"
|
||||
#ifndef SERVER
|
||||
#include "client.h"
|
||||
#endif
|
||||
|
||||
|
||||
extern "C" {
|
||||
@ -69,7 +71,8 @@ public:
|
||||
*/
|
||||
|
||||
ScriptApiBase::ScriptApiBase() :
|
||||
m_luastackmutex()
|
||||
m_luastackmutex(),
|
||||
m_gamedef(NULL)
|
||||
{
|
||||
#ifdef SCRIPTAPI_LOCK_DEBUG
|
||||
m_lock_recursion_count = 0;
|
||||
@ -113,7 +116,6 @@ ScriptApiBase::ScriptApiBase() :
|
||||
// Default to false otherwise
|
||||
m_secure = false;
|
||||
|
||||
m_server = NULL;
|
||||
m_environment = NULL;
|
||||
m_guiengine = NULL;
|
||||
}
|
||||
@ -333,3 +335,14 @@ void ScriptApiBase::objectrefGet(lua_State *L, u16 id)
|
||||
lua_remove(L, -2); // object_refs
|
||||
lua_remove(L, -2); // core
|
||||
}
|
||||
|
||||
Server* ScriptApiBase::getServer()
|
||||
{
|
||||
return dynamic_cast<Server *>(m_gamedef);
|
||||
}
|
||||
#ifndef SERVER
|
||||
Client* ScriptApiBase::getClient()
|
||||
{
|
||||
return dynamic_cast<Client *>(m_gamedef);
|
||||
}
|
||||
#endif
|
||||
|
@ -55,6 +55,10 @@ extern "C" {
|
||||
setOriginFromTableRaw(index, __FUNCTION__)
|
||||
|
||||
class Server;
|
||||
#ifndef SERVER
|
||||
class Client;
|
||||
#endif
|
||||
class IGameDef;
|
||||
class Environment;
|
||||
class GUIEngine;
|
||||
class ServerActiveObject;
|
||||
@ -75,7 +79,11 @@ public:
|
||||
void addObjectReference(ServerActiveObject *cobj);
|
||||
void removeObjectReference(ServerActiveObject *cobj);
|
||||
|
||||
Server* getServer() { return m_server; }
|
||||
IGameDef *getGameDef() { return m_gamedef; }
|
||||
Server* getServer();
|
||||
#ifndef SERVER
|
||||
Client* getClient();
|
||||
#endif
|
||||
|
||||
std::string getOrigin() { return m_last_run_mod; }
|
||||
void setOriginDirect(const char *origin);
|
||||
@ -98,7 +106,7 @@ protected:
|
||||
void scriptError(int result, const char *fxn);
|
||||
void stackDump(std::ostream &o);
|
||||
|
||||
void setServer(Server* server) { m_server = server; }
|
||||
void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; }
|
||||
|
||||
Environment* getEnv() { return m_environment; }
|
||||
void setEnv(Environment* env) { m_environment = env; }
|
||||
@ -122,7 +130,7 @@ private:
|
||||
|
||||
lua_State* m_luastack;
|
||||
|
||||
Server* m_server;
|
||||
IGameDef* m_gamedef;
|
||||
Environment* m_environment;
|
||||
GUIEngine* m_guiengine;
|
||||
};
|
||||
|
61
src/script/cpp_api/s_client.cpp
Normal file
61
src/script/cpp_api/s_client.cpp
Normal file
@ -0,0 +1,61 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "s_client.h"
|
||||
#include "s_internal.h"
|
||||
|
||||
void ScriptApiClient::on_shutdown()
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get registered shutdown hooks
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_shutdown");
|
||||
// Call callbacks
|
||||
runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
bool ScriptApiClient::on_sending_message(const std::string &message)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get core.registered_on_chat_messages
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_sending_chat_messages");
|
||||
// Call callbacks
|
||||
lua_pushstring(L, message.c_str());
|
||||
runCallbacks(1, RUN_CALLBACKS_MODE_OR_SC);
|
||||
bool ate = lua_toboolean(L, -1);
|
||||
return ate;
|
||||
}
|
||||
|
||||
bool ScriptApiClient::on_receiving_message(const std::string &message)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get core.registered_on_chat_messages
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_receiving_chat_messages");
|
||||
// Call callbacks
|
||||
lua_pushstring(L, message.c_str());
|
||||
runCallbacks(1, RUN_CALLBACKS_MODE_OR_SC);
|
||||
bool ate = lua_toboolean(L, -1);
|
||||
return ate;
|
||||
}
|
36
src/script/cpp_api/s_client.h
Normal file
36
src/script/cpp_api/s_client.h
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef S_CLIENT_H_
|
||||
#define S_CLIENT_H_
|
||||
|
||||
#include "cpp_api/s_base.h"
|
||||
|
||||
class ScriptApiClient: virtual public ScriptApiBase
|
||||
{
|
||||
public:
|
||||
// Calls on_shutdown handlers
|
||||
void on_shutdown();
|
||||
|
||||
// Chat message handlers
|
||||
bool on_sending_message(const std::string &message);
|
||||
bool on_receiving_message(const std::string &message);
|
||||
};
|
||||
#endif
|
@ -382,9 +382,9 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
|
||||
ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
|
||||
lua_pop(L, 1);
|
||||
const Server *server = script->getServer();
|
||||
|
||||
if (!server) return false;
|
||||
const IGameDef *gamedef = script->getGameDef();
|
||||
if (!gamedef)
|
||||
return false;
|
||||
|
||||
// Get mod name
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
|
||||
@ -400,7 +400,7 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
|
||||
// Allow paths in mod path
|
||||
// Don't bother if write access isn't important, since it will be handled later
|
||||
if (write_required || write_allowed != NULL) {
|
||||
const ModSpec *mod = server->getModSpec(mod_name);
|
||||
const ModSpec *mod = gamedef->getModSpec(mod_name);
|
||||
if (mod) {
|
||||
str = fs::AbsolutePath(mod->path);
|
||||
if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
|
||||
@ -414,7 +414,7 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
|
||||
|
||||
// Allow read-only access to all mod directories
|
||||
if (!write_required) {
|
||||
const std::vector<ModSpec> mods = server->getMods();
|
||||
const std::vector<ModSpec> mods = gamedef->getMods();
|
||||
for (size_t i = 0; i < mods.size(); ++i) {
|
||||
str = fs::AbsolutePath(mods[i].path);
|
||||
if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
|
||||
@ -423,7 +423,7 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
|
||||
}
|
||||
}
|
||||
|
||||
str = fs::AbsolutePath(server->getWorldPath());
|
||||
str = fs::AbsolutePath(gamedef->getWorldPath());
|
||||
if (!str.empty()) {
|
||||
// Don't allow access to other paths in the world mod/game path.
|
||||
// These have to be blocked so you can't override a trusted mod
|
||||
|
@ -23,5 +23,6 @@ set(common_SCRIPT_LUA_API_SRCS
|
||||
PARENT_SCOPE)
|
||||
|
||||
set(client_SCRIPT_LUA_API_SRCS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
|
||||
PARENT_SCOPE)
|
||||
|
33
src/script/lua_api/l_client.cpp
Normal file
33
src/script/lua_api/l_client.cpp
Normal file
@ -0,0 +1,33 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "l_client.h"
|
||||
#include "l_internal.h"
|
||||
|
||||
int ModApiClient::l_get_current_modname(lua_State *L)
|
||||
{
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
|
||||
return 1;
|
||||
}
|
||||
|
||||
void ModApiClient::Initialize(lua_State *L, int top)
|
||||
{
|
||||
API_FCT(get_current_modname);
|
||||
}
|
36
src/script/lua_api/l_client.h
Normal file
36
src/script/lua_api/l_client.h
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef L_CLIENT_H_
|
||||
#define L_CLIENT_H_
|
||||
|
||||
#include "lua_api/l_base.h"
|
||||
|
||||
class ModApiClient : public ModApiBase
|
||||
{
|
||||
private:
|
||||
// get_current_modname()
|
||||
static int l_get_current_modname(lua_State *L);
|
||||
|
||||
public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
};
|
||||
|
||||
#endif
|
@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_vmanip.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "scripting_game.h"
|
||||
#include "serverscripting.h"
|
||||
#include "environment.h"
|
||||
#include "server.h"
|
||||
#include "nodedef.h"
|
||||
@ -49,7 +49,7 @@ struct EnumString ModApiEnvMod::es_ClearObjectsMode[] =
|
||||
void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
||||
u32 active_object_count, u32 active_object_count_wider)
|
||||
{
|
||||
GameScripting *scriptIface = env->getScriptIface();
|
||||
ServerScripting *scriptIface = env->getScriptIface();
|
||||
scriptIface->realityCheck();
|
||||
|
||||
lua_State *L = scriptIface->getStack();
|
||||
@ -92,7 +92,7 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
||||
|
||||
void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
|
||||
{
|
||||
GameScripting *scriptIface = env->getScriptIface();
|
||||
ServerScripting *scriptIface = env->getScriptIface();
|
||||
scriptIface->realityCheck();
|
||||
|
||||
lua_State *L = scriptIface->getStack();
|
||||
|
@ -242,7 +242,7 @@ public:
|
||||
};
|
||||
|
||||
struct ScriptCallbackState {
|
||||
GameScripting *script;
|
||||
ServerScripting *script;
|
||||
int callback_ref;
|
||||
int args_ref;
|
||||
unsigned int refcount;
|
||||
|
@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "content_sao.h"
|
||||
#include "server.h"
|
||||
#include "hud.h"
|
||||
#include "scripting_game.h"
|
||||
#include "serverscripting.h"
|
||||
|
||||
struct EnumString es_HudElementType[] =
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scripting_game.h"
|
||||
#include "serverscripting.h"
|
||||
#include "server.h"
|
||||
#include "log.h"
|
||||
#include "settings.h"
|
||||
@ -47,9 +47,9 @@ extern "C" {
|
||||
#include "lualib.h"
|
||||
}
|
||||
|
||||
GameScripting::GameScripting(Server* server)
|
||||
ServerScripting::ServerScripting(Server* server)
|
||||
{
|
||||
setServer(server);
|
||||
setGameDef(server);
|
||||
|
||||
// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
|
||||
// once the environment has been created
|
||||
@ -80,7 +80,7 @@ GameScripting::GameScripting(Server* server)
|
||||
infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
|
||||
}
|
||||
|
||||
void GameScripting::InitializeModApi(lua_State *L, int top)
|
||||
void ServerScripting::InitializeModApi(lua_State *L, int top)
|
||||
{
|
||||
// Initialize mod api modules
|
||||
ModApiCraft::Initialize(L, top);
|
@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPTING_GAME_H_
|
||||
#define SCRIPTING_GAME_H_
|
||||
#ifndef SERVER_SCRIPTING_H_
|
||||
#define SERVER_SCRIPTING_H_
|
||||
|
||||
#include "cpp_api/s_base.h"
|
||||
#include "cpp_api/s_entity.h"
|
||||
@ -30,10 +30,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "cpp_api/s_security.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Scripting <-> Game Interface */
|
||||
/* Scripting <-> Server Game Interface */
|
||||
/*****************************************************************************/
|
||||
|
||||
class GameScripting :
|
||||
class ServerScripting:
|
||||
virtual public ScriptApiBase,
|
||||
public ScriptApiDetached,
|
||||
public ScriptApiEntity,
|
||||
@ -44,7 +44,7 @@ class GameScripting :
|
||||
public ScriptApiSecurity
|
||||
{
|
||||
public:
|
||||
GameScripting(Server* server);
|
||||
ServerScripting(Server* server);
|
||||
|
||||
// use ScriptApiBase::loadMod() to load mods
|
||||
|
@ -38,7 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "settings.h"
|
||||
#include "profiler.h"
|
||||
#include "log.h"
|
||||
#include "scripting_game.h"
|
||||
#include "serverscripting.h"
|
||||
#include "nodedef.h"
|
||||
#include "itemdef.h"
|
||||
#include "craftdef.h"
|
||||
@ -269,7 +269,7 @@ Server::Server(
|
||||
// Initialize scripting
|
||||
infostream<<"Server: Initializing Lua"<<std::endl;
|
||||
|
||||
m_script = new GameScripting(this);
|
||||
m_script = new ServerScripting(this);
|
||||
|
||||
std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
|
||||
|
||||
@ -3411,7 +3411,7 @@ void Server::getModNames(std::vector<std::string> &modlist)
|
||||
modlist.push_back(it->name);
|
||||
}
|
||||
|
||||
std::string Server::getBuiltinLuaPath()
|
||||
const std::string Server::getBuiltinLuaPath()
|
||||
{
|
||||
return porting::path_share + DIR_DELIM + "builtin";
|
||||
}
|
||||
|
10
src/server.h
10
src/server.h
@ -53,7 +53,7 @@ class PlayerSAO;
|
||||
class IRollbackManager;
|
||||
struct RollbackAction;
|
||||
class EmergeManager;
|
||||
class GameScripting;
|
||||
class ServerScripting;
|
||||
class ServerEnvironment;
|
||||
struct SimpleSoundSpec;
|
||||
class ServerThread;
|
||||
@ -274,7 +274,7 @@ public:
|
||||
Inventory* createDetachedInventory(const std::string &name, const std::string &player="");
|
||||
|
||||
// Envlock and conlock should be locked when using scriptapi
|
||||
GameScripting *getScriptIface(){ return m_script; }
|
||||
ServerScripting *getScriptIface(){ return m_script; }
|
||||
|
||||
// actions: time-reversed list
|
||||
// Return value: success/failure
|
||||
@ -295,8 +295,8 @@ public:
|
||||
IWritableNodeDefManager* getWritableNodeDefManager();
|
||||
IWritableCraftDefManager* getWritableCraftDefManager();
|
||||
|
||||
const std::vector<ModSpec> &getMods() const { return m_mods; }
|
||||
const ModSpec* getModSpec(const std::string &modname) const;
|
||||
virtual const std::vector<ModSpec> &getMods() const { return m_mods; }
|
||||
virtual const ModSpec* getModSpec(const std::string &modname) const;
|
||||
void getModNames(std::vector<std::string> &modlist);
|
||||
std::string getBuiltinLuaPath();
|
||||
inline const std::string &getWorldPath() const { return m_path_world; }
|
||||
@ -540,7 +540,7 @@ private:
|
||||
|
||||
// Scripting
|
||||
// Envlock and conlock should be locked when using Lua
|
||||
GameScripting *m_script;
|
||||
ServerScripting *m_script;
|
||||
|
||||
// Item definition manager
|
||||
IWritableItemDefManager *m_itemdef;
|
||||
|
@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "profiler.h"
|
||||
#include "raycast.h"
|
||||
#include "remoteplayer.h"
|
||||
#include "scripting_game.h"
|
||||
#include "serverscripting.h"
|
||||
#include "server.h"
|
||||
#include "voxelalgorithms.h"
|
||||
#include "util/serialize.h"
|
||||
@ -352,7 +352,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
|
||||
*/
|
||||
|
||||
ServerEnvironment::ServerEnvironment(ServerMap *map,
|
||||
GameScripting *scriptIface, Server *server,
|
||||
ServerScripting *scriptIface, Server *server,
|
||||
const std::string &path_world) :
|
||||
m_map(map),
|
||||
m_script(scriptIface),
|
||||
|
@ -33,7 +33,7 @@ class ServerEnvironment;
|
||||
class ActiveBlockModifier;
|
||||
class ServerActiveObject;
|
||||
class Server;
|
||||
class GameScripting;
|
||||
class ServerScripting;
|
||||
|
||||
/*
|
||||
{Active, Loading} block modifier interface.
|
||||
@ -194,7 +194,7 @@ typedef UNORDERED_MAP<u16, ServerActiveObject *> ActiveObjectMap;
|
||||
class ServerEnvironment : public Environment
|
||||
{
|
||||
public:
|
||||
ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
|
||||
ServerEnvironment(ServerMap *map, ServerScripting *scriptIface,
|
||||
Server *server, const std::string &path_world);
|
||||
~ServerEnvironment();
|
||||
|
||||
@ -203,7 +203,7 @@ public:
|
||||
ServerMap & getServerMap();
|
||||
|
||||
//TODO find way to remove this fct!
|
||||
GameScripting* getScriptIface()
|
||||
ServerScripting* getScriptIface()
|
||||
{ return m_script; }
|
||||
|
||||
Server *getGameDef()
|
||||
@ -381,7 +381,7 @@ private:
|
||||
// The map
|
||||
ServerMap *m_map;
|
||||
// Lua state
|
||||
GameScripting* m_script;
|
||||
ServerScripting* m_script;
|
||||
// Server definition
|
||||
Server *m_server;
|
||||
// World path
|
||||
|
@ -19,10 +19,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "test.h"
|
||||
|
||||
#include "log.h"
|
||||
#include "nodedef.h"
|
||||
#include "itemdef.h"
|
||||
#include "gamedef.h"
|
||||
#include "mods.h"
|
||||
|
||||
content_t t_CONTENT_STONE;
|
||||
content_t t_CONTENT_GRASS;
|
||||
@ -59,6 +59,13 @@ public:
|
||||
|
||||
void defineSomeNodes();
|
||||
|
||||
virtual const std::vector<ModSpec> &getMods() const
|
||||
{
|
||||
static std::vector<ModSpec> testmodspec;
|
||||
return testmodspec;
|
||||
}
|
||||
virtual const ModSpec* getModSpec(const std::string &modname) const { return NULL; }
|
||||
|
||||
private:
|
||||
IItemDefManager *m_itemdef;
|
||||
INodeDefManager *m_nodedef;
|
||||
|
Loading…
Reference in New Issue
Block a user