Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves

This commit is contained in:
paramat 2015-01-11 13:36:08 +00:00 committed by kwolekr
parent a39c136e69
commit 2f0a8f1c3e
2 changed files with 44 additions and 13 deletions

@ -79,6 +79,8 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
//// 3d terrain noise //// 3d terrain noise
noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z); noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z);
noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z); noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z);
noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y, csize.Z);
noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y, csize.Z);
//// Biome noise //// Biome noise
noise_heat = new Noise(&params->np_biome_heat, seed, csize.X, csize.Z); noise_heat = new Noise(&params->np_biome_heat, seed, csize.X, csize.Z);
@ -110,6 +112,8 @@ MapgenV7::~MapgenV7()
delete noise_ridge_uwater; delete noise_ridge_uwater;
delete noise_mountain; delete noise_mountain;
delete noise_ridge; delete noise_ridge;
delete noise_cave1;
delete noise_cave2;
delete noise_heat; delete noise_heat;
delete noise_humidity; delete noise_humidity;
@ -133,6 +137,8 @@ MapgenV7Params::MapgenV7Params()
np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6, 2.0); np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6, 2.0);
np_mountain = NoiseParams(0, 1, v3f(250, 350, 250), 5333, 5, 0.68, 2.0); np_mountain = NoiseParams(0, 1, v3f(250, 350, 250), 5333, 5, 0.68, 2.0);
np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0); np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0);
np_cave1 = NoiseParams(0, 12, v3f(100, 100, 100), 52534, 4, 0.5, 2.0);
np_cave2 = NoiseParams(0, 12, v3f(100, 100, 100), 10325, 4, 0.5, 2.0);
} }
@ -149,6 +155,8 @@ void MapgenV7Params::readParams(Settings *settings)
settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
settings->getNoiseParams("mgv7_np_mountain", np_mountain); settings->getNoiseParams("mgv7_np_mountain", np_mountain);
settings->getNoiseParams("mgv7_np_ridge", np_ridge); settings->getNoiseParams("mgv7_np_ridge", np_ridge);
settings->getNoiseParams("mgv7_np_cave1", np_cave1);
settings->getNoiseParams("mgv7_np_cave2", np_cave2);
} }
@ -165,6 +173,8 @@ void MapgenV7Params::writeParams(Settings *settings)
settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
settings->setNoiseParams("mgv7_np_mountain", np_mountain); settings->setNoiseParams("mgv7_np_mountain", np_mountain);
settings->setNoiseParams("mgv7_np_ridge", np_ridge); settings->setNoiseParams("mgv7_np_ridge", np_ridge);
settings->setNoiseParams("mgv7_np_cave1", np_cave1);
settings->setNoiseParams("mgv7_np_cave2", np_cave2);
} }
@ -295,6 +305,11 @@ void MapgenV7::calculateNoise()
noise_ridge_uwater->perlinMap2D(x, z); noise_ridge_uwater->perlinMap2D(x, z);
} }
if (flags & MG_CAVES) {
noise_cave1->perlinMap3D(x, y, z);
noise_cave2->perlinMap3D(x, y, z);
}
noise_heat->perlinMap2D(x, z); noise_heat->perlinMap2D(x, z);
noise_humidity->perlinMap2D(x, z); noise_humidity->perlinMap2D(x, z);
@ -752,27 +767,39 @@ void MapgenV7::addTopNodes()
#endif #endif
NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0);
void MapgenV7::generateCaves(int max_stone_y) void MapgenV7::generateCaves(int max_stone_y)
{ {
PseudoRandom ps(blockseed + 21343); if (max_stone_y >= node_min.Y) {
u32 index = 0;
u32 index2d = 0;
int volume_nodes = (node_max.X - node_min.X + 1) * for (s16 z = node_min.Z; z <= node_max.Z; z++) {
(node_max.Y - node_min.Y + 1) * for (s16 y = node_min.Y; y <= node_max.Y; y++) {
(node_max.Z - node_min.Z + 1); u32 i = vm->m_area.index(node_min.X, y, z);
float cave_amount = NoisePerlin2D(&nparams_v7_def_cave, for (s16 x = node_min.X; x <= node_max.X;
node_min.X, node_min.Y, seed); x++, i++, index++, index2d++) {
Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
content_t c = vm->m_data[i].getContent();
if (c == CONTENT_AIR || (y <= water_level &&
c != biome->c_stone && c != c_stone))
continue;
u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000; float d1 = contour(noise_cave1->result[index]);
for (u32 i = 0; i < caves_count; i++) { float d2 = contour(noise_cave2->result[index]);
CaveV7 cave(this, &ps, false); if (d1 * d2 > 0.3)
cave.makeCave(node_min, node_max, max_stone_y); vm->m_data[i] = MapNode(CONTENT_AIR);
}
index2d -= ystride;
}
index2d += ystride;
}
} }
u32 bruises_count = (ps.range(1, 8) == 1) ? ps.range(0, ps.range(0, 2)) : 1; PseudoRandom ps(blockseed + 21343);
u32 bruises_count = (ps.range(1, 6) == 1) ? ps.range(1, 2) : 0;
for (u32 i = 0; i < bruises_count; i++) { for (u32 i = 0; i < bruises_count; i++) {
CaveV7 cave(this, &ps, true); CaveV7 cave(this, &ps, true);
cave.makeCave(node_min, node_max, max_stone_y); cave.makeCave(node_min, node_max, max_stone_y);
} }
} }

@ -42,6 +42,8 @@ struct MapgenV7Params : public MapgenSpecificParams {
NoiseParams np_ridge_uwater; NoiseParams np_ridge_uwater;
NoiseParams np_mountain; NoiseParams np_mountain;
NoiseParams np_ridge; NoiseParams np_ridge;
NoiseParams np_cave1;
NoiseParams np_cave2;
MapgenV7Params(); MapgenV7Params();
~MapgenV7Params() {} ~MapgenV7Params() {}
@ -75,6 +77,8 @@ public:
Noise *noise_ridge_uwater; Noise *noise_ridge_uwater;
Noise *noise_mountain; Noise *noise_mountain;
Noise *noise_ridge; Noise *noise_ridge;
Noise *noise_cave1;
Noise *noise_cave2;
Noise *noise_heat; Noise *noise_heat;
Noise *noise_humidity; Noise *noise_humidity;