Set color of scrollbar/dropdown button symbols and checkmarks to white

Before this patch, the symbols were rendered black on dark background.

Previous images were edited like this:

1. The colors were inverted with GIMP's “linear inversion” method.
2. Image files were optimized using “optipng -o7 -zm1-9 -strip all”.

Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
This commit is contained in:
Nils Dagsson Moskopp 2023-10-27 11:05:00 +02:00 committed by GitHub
parent 15c3fb7b7a
commit 2f16227302
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 2 additions and 1 deletions

@ -245,7 +245,7 @@ local function get_formspec(data)
return retval ..
"tablecolumns[color;tree;image,align=inline,width=1.5,0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") ..
",1=" .. core.formspec_escape(defaulttexturedir .. "checkbox_16_white.png") ..
",1=" .. core.formspec_escape(defaulttexturedir .. "checkbox_16.png") ..
",2=" .. core.formspec_escape(defaulttexturedir .. "error_icon_orange.png") ..
",3=" .. core.formspec_escape(defaulttexturedir .. "error_icon_red.png") .. ";text]" ..
"table[5.5,0.75;5.75,6;world_config_modlist;" ..

@ -138,6 +138,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
guienv = m_rendering_engine->get_gui_env();
skin = guienv->getSkin();
skin->setColor(gui::EGDC_WINDOW_SYMBOL, video::SColor(255, 255, 255, 255));
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));

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