Fix and tune stars

This commit is contained in:
Perttu Ahola 2012-03-18 15:57:25 +02:00
parent c1cfcb1577
commit 2f2b7915ea

@ -272,7 +272,8 @@ void Sky::render()
(0.285 - fabs(wicked_time_of_day < 0.5 ?
wicked_time_of_day : (1.0 - wicked_time_of_day))) * 10));
float f = starbrightness;
video::SColor starcolor(255, f*120,f*120,f*120);
float d = 0.007;
video::SColor starcolor(255, f*90,f*90,f*90);
if(starcolor.getBlue() < m_skycolor.getBlue())
break;
u16 indices[SKY_STAR_COUNT*4];
@ -284,14 +285,13 @@ void Sky::render()
indices[i*4+3] = i*4+3;
v3f p = m_stars[i];
core::CMatrix4<f32> a;
float d = 0.005;
a.buildRotateFromTo(v3f(0,1,0), v3f(d,1,0));
a.buildRotateFromTo(v3f(0,1,0), v3f(d,1+d/2,0));
v3f p1 = p;
a.rotateVect(p1);
a.buildRotateFromTo(v3f(0,1,0), v3f(d,1+d/2,d));
a.buildRotateFromTo(v3f(0,1,0), v3f(d,1,d));
v3f p2 = p;
a.rotateVect(p2);
a.buildRotateFromTo(v3f(0,1,0), v3f(0,1,d));
a.buildRotateFromTo(v3f(0,1,0), v3f(0,1-d/2,d));
v3f p3 = p;
a.rotateVect(p3);
p.rotateXYBy(wicked_time_of_day * 360 - 90);