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Clear old item groups when they are overridden. (#8753)
This fixes overridden items keeping their old groups in the group to items mapping even after their groups have been changed in lua. It also prevents a more widespread issue where overriding an item will add its content ID *twice* to the mapping, resulting in odd behaviour in features such as ABMs.
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@ -1202,6 +1202,26 @@ inline void NodeDefManager::fixSelectionBoxIntUnion()
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void NodeDefManager::eraseIdFromGroups(content_t id)
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{
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// For all groups in m_group_to_items...
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for (auto iter_groups = m_group_to_items.begin();
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iter_groups != m_group_to_items.end();) {
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// Get the group items vector.
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std::vector<content_t> &items = iter_groups->second;
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// Remove any occurence of the id in the group items vector.
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items.erase(std::remove(items.begin(), items.end(), id), items.end());
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// If group is empty, erase its vector from the map.
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if (items.empty())
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iter_groups = m_group_to_items.erase(iter_groups);
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else
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++iter_groups;
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}
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}
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// IWritableNodeDefManager
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// IWritableNodeDefManager
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content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
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content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
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{
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{
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@ -1222,19 +1242,24 @@ content_t NodeDefManager::set(const std::string &name, const ContentFeatures &de
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assert(id != CONTENT_IGNORE);
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assert(id != CONTENT_IGNORE);
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addNameIdMapping(id, name);
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addNameIdMapping(id, name);
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}
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}
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// If there is already ContentFeatures registered for this id, clear old groups
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if (id < m_content_features.size())
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eraseIdFromGroups(id);
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m_content_features[id] = def;
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m_content_features[id] = def;
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verbosestream << "NodeDefManager: registering content id \"" << id
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verbosestream << "NodeDefManager: registering content id \"" << id
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<< "\": name=\"" << def.name << "\""<<std::endl;
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<< "\": name=\"" << def.name << "\""<<std::endl;
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getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
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getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
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fixSelectionBoxIntUnion();
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fixSelectionBoxIntUnion();
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// Add this content to the list of all groups it belongs to
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// Add this content to the list of all groups it belongs to
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// FIXME: This should remove a node from groups it no longer
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// belongs to when a node is re-registered
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for (const auto &group : def.groups) {
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for (const auto &group : def.groups) {
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const std::string &group_name = group.first;
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const std::string &group_name = group.first;
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m_group_to_items[group_name].push_back(id);
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m_group_to_items[group_name].push_back(id);
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}
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}
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return id;
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return id;
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}
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}
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@ -1260,18 +1285,7 @@ void NodeDefManager::removeNode(const std::string &name)
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m_name_id_mapping_with_aliases.erase(name);
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m_name_id_mapping_with_aliases.erase(name);
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}
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}
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// Erase node content from all groups it belongs to
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eraseIdFromGroups(id);
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for (std::unordered_map<std::string, std::vector<content_t>>::iterator iter_groups =
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m_group_to_items.begin(); iter_groups != m_group_to_items.end();) {
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std::vector<content_t> &items = iter_groups->second;
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items.erase(std::remove(items.begin(), items.end(), id), items.end());
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// Check if group is empty
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if (items.empty())
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m_group_to_items.erase(iter_groups++);
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else
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++iter_groups;
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}
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}
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}
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@ -668,6 +668,14 @@ private:
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*/
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*/
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void addNameIdMapping(content_t i, std::string name);
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void addNameIdMapping(content_t i, std::string name);
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/*!
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* Removes a content ID from all groups.
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* Erases content IDs from vectors in \ref m_group_to_items and
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* removes empty vectors.
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* @param id Content ID
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*/
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void eraseIdFromGroups(content_t id);
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/*!
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/*!
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* Recalculates m_selection_box_int_union based on
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* Recalculates m_selection_box_int_union based on
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* m_selection_box_union.
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* m_selection_box_union.
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