Common mods support

Implement "common mods", includeable from
  {$user,$share}/games/common/$modname
by using the game.conf setting
  common_mods = $modname,$modname2,...
This commit is contained in:
Perttu Ahola 2013-03-21 18:48:21 +02:00
parent 9b5bb5c755
commit 306d1ab866
4 changed files with 68 additions and 7 deletions

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h" #include "log.h"
#include "subgame.h" #include "subgame.h"
#include "settings.h" #include "settings.h"
#include "strfnd.h"
std::map<std::string, ModSpec> getModsInPath(std::string path) std::map<std::string, ModSpec> getModsInPath(std::string path)
{ {
@ -188,11 +189,58 @@ void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
} }
} }
// If failed, returned modspec has name==""
static ModSpec findCommonMod(const std::string &modname)
{
// Try to find in {$user,$share}/games/common/$modname
std::vector<std::string> find_paths;
find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
for(u32 i=0; i<find_paths.size(); i++){
const std::string &try_path = find_paths[i];
if(fs::PathExists(try_path))
return ModSpec(modname, try_path);
}
// Failed to find mod
return ModSpec();
}
ModConfiguration::ModConfiguration(std::string worldpath) ModConfiguration::ModConfiguration(std::string worldpath)
{ {
SubgameSpec gamespec = findWorldSubgame(worldpath);
// Add common mods without dependency handling
std::vector<std::string> inexistent_common_mods;
Settings gameconf;
if(getGameConfig(gamespec.path, gameconf)){
if(gameconf.exists("common_mods")){
Strfnd f(gameconf.get("common_mods"));
while(!f.atend()){
std::string modname = trim(f.next(","));
if(modname.empty())
continue;
ModSpec spec = findCommonMod(modname);
if(spec.name.empty())
inexistent_common_mods.push_back(modname);
else
m_sorted_mods.push_back(spec);
}
}
}
if(!inexistent_common_mods.empty()){
std::string s = "Required common mods ";
for(u32 i=0; i<inexistent_common_mods.size(); i++){
if(i != 0) s += ", ";
s += std::string("\"") + inexistent_common_mods[i] + "\"";
}
s += " could not be found.";
throw ModError(s);
}
// Add all world mods and all game mods // Add all world mods and all game mods
addModsInPath(worldpath + DIR_DELIM + "worldmods"); addModsInPath(worldpath + DIR_DELIM + "worldmods");
SubgameSpec gamespec = findWorldSubgame(worldpath);
addModsInPath(gamespec.gamemods_path); addModsInPath(gamespec.gamemods_path);
// check world.mt file for mods explicitely declared to be // check world.mt file for mods explicitely declared to be
@ -217,6 +265,6 @@ ModConfiguration::ModConfiguration(std::string worldpath)
} }
for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin(); for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin();
i != gamespec.addon_mods_paths.end(); ++i) i != gamespec.addon_mods_paths.end(); ++i)
addModsInPathFiltered((*i),exclude_mod_names); addModsInPathFiltered((*i),exclude_mod_names);
} }

@ -736,10 +736,10 @@ Server::Server(
} }
// complain about mods declared to be loaded, but not found // complain about mods declared to be loaded, but not found
for(std::vector<ModSpec>::iterator it = m_mods.begin(); for(std::vector<ModSpec>::iterator it = m_mods.begin();
it != m_mods.end(); ++it) it != m_mods.end(); ++it)
load_mod_names.erase((*it).name); load_mod_names.erase((*it).name);
for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin(); for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
it != unsatisfied_mods.end(); ++it) it != unsatisfied_mods.end(); ++it)
load_mod_names.erase((*it).name); load_mod_names.erase((*it).name);
if(!load_mod_names.empty()) if(!load_mod_names.empty())
{ {

@ -24,12 +24,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h" #include "log.h"
#include "util/string.h" #include "util/string.h"
std::string getGameName(const std::string &game_path) bool getGameConfig(const std::string &game_path, Settings &conf)
{ {
std::string conf_path = game_path + DIR_DELIM + "game.conf"; std::string conf_path = game_path + DIR_DELIM + "game.conf";
return conf.readConfigFile(conf_path.c_str());
}
std::string getGameName(const std::string &game_path)
{
Settings conf; Settings conf;
bool succeeded = conf.readConfigFile(conf_path.c_str()); if(!getGameConfig(game_path, conf))
if(!succeeded)
return ""; return "";
if(!conf.exists("name")) if(!conf.exists("name"))
return ""; return "";
@ -117,6 +121,11 @@ std::set<std::string> getAvailableGameIds()
for(u32 j=0; j<dirlist.size(); j++){ for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir) if(!dirlist[j].dir)
continue; continue;
// If configuration file is not found or broken, ignore game
Settings conf;
if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf))
continue;
// Add it to result
const char *ends[] = {"_game", NULL}; const char *ends[] = {"_game", NULL};
std::string shorter = removeStringEnd(dirlist[j].name, ends); std::string shorter = removeStringEnd(dirlist[j].name, ends);
if(shorter != "") if(shorter != "")

@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set> #include <set>
#include <vector> #include <vector>
class Settings;
#define WORLDNAME_BLACKLISTED_CHARS "/\\" #define WORLDNAME_BLACKLISTED_CHARS "/\\"
struct SubgameSpec struct SubgameSpec
@ -52,6 +54,8 @@ struct SubgameSpec
} }
}; };
bool getGameConfig(const std::string &game_path, Settings &conf);
std::string getGameName(const std::string &game_path); std::string getGameName(const std::string &game_path);
SubgameSpec findSubgame(const std::string &id); SubgameSpec findSubgame(const std::string &id);