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Common mods support
Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
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50
src/mods.cpp
50
src/mods.cpp
@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "subgame.h"
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#include "settings.h"
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#include "strfnd.h"
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std::map<std::string, ModSpec> getModsInPath(std::string path)
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{
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@ -188,11 +189,58 @@ void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
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}
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}
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// If failed, returned modspec has name==""
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static ModSpec findCommonMod(const std::string &modname)
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{
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// Try to find in {$user,$share}/games/common/$modname
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std::vector<std::string> find_paths;
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find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
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DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
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find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
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DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
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for(u32 i=0; i<find_paths.size(); i++){
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const std::string &try_path = find_paths[i];
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if(fs::PathExists(try_path))
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return ModSpec(modname, try_path);
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}
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// Failed to find mod
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return ModSpec();
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}
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ModConfiguration::ModConfiguration(std::string worldpath)
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{
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SubgameSpec gamespec = findWorldSubgame(worldpath);
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// Add common mods without dependency handling
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std::vector<std::string> inexistent_common_mods;
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Settings gameconf;
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if(getGameConfig(gamespec.path, gameconf)){
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if(gameconf.exists("common_mods")){
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Strfnd f(gameconf.get("common_mods"));
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while(!f.atend()){
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std::string modname = trim(f.next(","));
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if(modname.empty())
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continue;
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ModSpec spec = findCommonMod(modname);
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if(spec.name.empty())
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inexistent_common_mods.push_back(modname);
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else
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m_sorted_mods.push_back(spec);
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}
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}
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}
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if(!inexistent_common_mods.empty()){
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std::string s = "Required common mods ";
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for(u32 i=0; i<inexistent_common_mods.size(); i++){
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if(i != 0) s += ", ";
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s += std::string("\"") + inexistent_common_mods[i] + "\"";
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}
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s += " could not be found.";
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throw ModError(s);
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}
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// Add all world mods and all game mods
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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SubgameSpec gamespec = findWorldSubgame(worldpath);
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addModsInPath(gamespec.gamemods_path);
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// check world.mt file for mods explicitely declared to be
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@ -24,12 +24,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "util/string.h"
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std::string getGameName(const std::string &game_path)
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bool getGameConfig(const std::string &game_path, Settings &conf)
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{
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std::string conf_path = game_path + DIR_DELIM + "game.conf";
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return conf.readConfigFile(conf_path.c_str());
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}
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std::string getGameName(const std::string &game_path)
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{
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Settings conf;
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bool succeeded = conf.readConfigFile(conf_path.c_str());
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if(!succeeded)
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if(!getGameConfig(game_path, conf))
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return "";
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if(!conf.exists("name"))
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return "";
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@ -117,6 +121,11 @@ std::set<std::string> getAvailableGameIds()
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for(u32 j=0; j<dirlist.size(); j++){
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if(!dirlist[j].dir)
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continue;
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// If configuration file is not found or broken, ignore game
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Settings conf;
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if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf))
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continue;
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// Add it to result
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const char *ends[] = {"_game", NULL};
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std::string shorter = removeStringEnd(dirlist[j].name, ends);
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if(shorter != "")
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@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <set>
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#include <vector>
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class Settings;
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#define WORLDNAME_BLACKLISTED_CHARS "/\\"
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struct SubgameSpec
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@ -52,6 +54,8 @@ struct SubgameSpec
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}
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};
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bool getGameConfig(const std::string &game_path, Settings &conf);
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std::string getGameName(const std::string &game_path);
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SubgameSpec findSubgame(const std::string &id);
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