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https://github.com/minetest/minetest.git
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[CSM] Don't load the IO library. (#6087)
* [CSM] Don't load the IO library. * Rename the function to match the Lua API function name and add a missing `const` * Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
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@ -198,6 +198,7 @@ void AsyncEngine::prepareEnvironment(lua_State* L, int top)
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AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
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AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
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const std::string &name) :
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const std::string &name) :
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Thread(name),
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Thread(name),
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ScriptApiBase(ScriptingType::Async),
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jobDispatcher(jobDispatcher)
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jobDispatcher(jobDispatcher)
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{
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{
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lua_State *L = getStack();
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lua_State *L = getStack();
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@ -71,7 +71,8 @@ public:
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ScriptApiBase
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ScriptApiBase
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*/
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*/
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ScriptApiBase::ScriptApiBase()
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ScriptApiBase::ScriptApiBase(ScriptingType type):
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m_type(type)
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{
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{
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#ifdef SCRIPTAPI_LOCK_DEBUG
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#ifdef SCRIPTAPI_LOCK_DEBUG
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m_lock_recursion_count = 0;
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m_lock_recursion_count = 0;
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@ -82,6 +83,9 @@ ScriptApiBase::ScriptApiBase()
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lua_atpanic(m_luastack, &luaPanic);
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lua_atpanic(m_luastack, &luaPanic);
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if (m_type == ScriptingType::Client)
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clientOpenLibs(m_luastack);
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else
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luaL_openlibs(m_luastack);
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luaL_openlibs(m_luastack);
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// Make the ScriptApiBase* accessible to ModApiBase
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// Make the ScriptApiBase* accessible to ModApiBase
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@ -106,6 +110,9 @@ ScriptApiBase::ScriptApiBase()
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lua_newtable(m_luastack);
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lua_newtable(m_luastack);
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lua_setglobal(m_luastack, "core");
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lua_setglobal(m_luastack, "core");
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if (m_type == ScriptingType::Client)
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lua_pushstring(m_luastack, "/");
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else
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lua_pushstring(m_luastack, DIR_DELIM);
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lua_pushstring(m_luastack, DIR_DELIM);
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lua_setglobal(m_luastack, "DIR_DELIM");
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lua_setglobal(m_luastack, "DIR_DELIM");
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@ -128,6 +135,28 @@ int ScriptApiBase::luaPanic(lua_State *L)
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return 0;
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return 0;
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}
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}
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void ScriptApiBase::clientOpenLibs(lua_State *L)
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{
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static const std::vector<std::pair<std::string, lua_CFunction>> m_libs = {
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{ "", luaopen_base },
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{ LUA_LOADLIBNAME, luaopen_package },
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{ LUA_TABLIBNAME, luaopen_table },
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{ LUA_OSLIBNAME, luaopen_os },
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{ LUA_STRLIBNAME, luaopen_string },
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{ LUA_MATHLIBNAME, luaopen_math },
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{ LUA_DBLIBNAME, luaopen_debug },
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#if USE_LUAJIT
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{ LUA_JITLIBNAME, luaopen_jit },
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#endif
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};
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for (const std::pair<std::string, lua_CFunction> &lib : m_libs) {
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lua_pushcfunction(L, lib.second);
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lua_pushstring(L, lib.first.c_str());
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lua_call(L, 1, 0);
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}
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}
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void ScriptApiBase::loadMod(const std::string &script_path,
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void ScriptApiBase::loadMod(const std::string &script_path,
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const std::string &mod_name)
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const std::string &mod_name)
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{
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{
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@ -23,15 +23,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include <string>
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#include <thread>
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#include <thread>
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#include <mutex>
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#include <mutex>
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#include <unordered_map>
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#include "util/basic_macros.h"
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#include "util/basic_macros.h"
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extern "C" {
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extern "C" {
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#include <lua.h>
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#include <lua.h>
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#include <lualib.h>
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}
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}
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#include "irrlichttypes.h"
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#include "irrlichttypes.h"
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#include "common/c_types.h"
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#include "common/c_types.h"
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#include "common/c_internal.h"
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#include "common/c_internal.h"
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#include "debug.h"
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#include "cmake_config.h"
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#define SCRIPTAPI_LOCK_DEBUG
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#define SCRIPTAPI_LOCK_DEBUG
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#define SCRIPTAPI_DEBUG
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#define SCRIPTAPI_DEBUG
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@ -54,9 +58,10 @@ extern "C" {
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setOriginFromTableRaw(index, __FUNCTION__)
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setOriginFromTableRaw(index, __FUNCTION__)
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enum class ScriptingType: u8 {
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enum class ScriptingType: u8 {
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Async,
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Client,
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Client,
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Server,
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MainMenu,
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MainMenu
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Server
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};
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};
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class Server;
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class Server;
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@ -70,7 +75,12 @@ class ServerActiveObject;
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class ScriptApiBase {
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class ScriptApiBase {
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public:
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public:
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ScriptApiBase();
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ScriptApiBase(ScriptingType type);
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// fake constructor to allow script API classes (e.g ScriptApiEnv) to virtually inherit from this one.
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ScriptApiBase()
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{
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FATAL_ERROR("ScriptApiBase created without ScriptingType!");
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}
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virtual ~ScriptApiBase();
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virtual ~ScriptApiBase();
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DISABLE_CLASS_COPY(ScriptApiBase);
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DISABLE_CLASS_COPY(ScriptApiBase);
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@ -91,7 +101,6 @@ public:
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IGameDef *getGameDef() { return m_gamedef; }
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IGameDef *getGameDef() { return m_gamedef; }
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Server* getServer();
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Server* getServer();
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void setType(ScriptingType type) { m_type = type; }
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ScriptingType getType() { return m_type; }
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ScriptingType getType() { return m_type; }
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#ifndef SERVER
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#ifndef SERVER
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Client* getClient();
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Client* getClient();
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@ -101,6 +110,8 @@ public:
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void setOriginDirect(const char *origin);
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void setOriginDirect(const char *origin);
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void setOriginFromTableRaw(int index, const char *fxn);
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void setOriginFromTableRaw(int index, const char *fxn);
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void clientOpenLibs(lua_State *L);
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protected:
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protected:
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friend class LuaABM;
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friend class LuaABM;
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friend class LuaLBM;
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friend class LuaLBM;
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@ -33,10 +33,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_localplayer.h"
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#include "lua_api/l_localplayer.h"
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#include "lua_api/l_camera.h"
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#include "lua_api/l_camera.h"
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ClientScripting::ClientScripting(Client *client)
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ClientScripting::ClientScripting(Client *client):
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ScriptApiBase(ScriptingType::Client)
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{
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{
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setGameDef(client);
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setGameDef(client);
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setType(ScriptingType::Client);
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SCRIPTAPI_PRECHECKHEADER
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SCRIPTAPI_PRECHECKHEADER
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@ -59,9 +59,6 @@ ClientScripting::ClientScripting(Client *client)
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lua_pushstring(L, "client");
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lua_pushstring(L, "client");
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lua_setglobal(L, "INIT");
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lua_setglobal(L, "INIT");
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lua_pushstring(L, "/");
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lua_setglobal(L, "DIR_DELIM");
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infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
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infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
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}
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}
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@ -34,10 +34,10 @@ extern "C" {
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#define MAINMENU_NUM_ASYNC_THREADS 4
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#define MAINMENU_NUM_ASYNC_THREADS 4
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MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
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MainMenuScripting::MainMenuScripting(GUIEngine* guiengine):
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ScriptApiBase(ScriptingType::MainMenu)
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{
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{
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setGuiEngine(guiengine);
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setGuiEngine(guiengine);
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setType(ScriptingType::MainMenu);
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SCRIPTAPI_PRECHECKHEADER
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SCRIPTAPI_PRECHECKHEADER
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@ -48,10 +48,10 @@ extern "C" {
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#include "lualib.h"
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#include "lualib.h"
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}
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}
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ServerScripting::ServerScripting(Server* server)
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ServerScripting::ServerScripting(Server* server):
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ScriptApiBase(ScriptingType::Server)
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{
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{
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setGameDef(server);
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setGameDef(server);
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setType(ScriptingType::Server);
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// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
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// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
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// once the environment has been created
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// once the environment has been created
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