Fix Taoki's messed up generic object command ids

This commit is contained in:
Perttu Ahola 2012-11-29 19:22:07 +02:00
parent f720c67f3e
commit 30ec69c7d3
2 changed files with 35 additions and 36 deletions

@ -92,6 +92,31 @@ std::string gob_cmd_set_sprite(
return os.str(); return os.str();
} }
std::string gob_cmd_punched(s16 damage, s16 result_hp)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_PUNCHED);
// damage
writeS16(os, damage);
// result_hp
writeS16(os, result_hp);
return os.str();
}
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
{
std::ostringstream os(std::ios::binary);
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, armor_groups.size());
for(ItemGroupList::const_iterator i = armor_groups.begin();
i != armor_groups.end(); i++){
os<<serializeString(i->first);
writeS16(os, i->second);
}
return os.str();
}
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend) std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
{ {
std::ostringstream os(std::ios::binary); std::ostringstream os(std::ios::binary);
@ -129,29 +154,3 @@ std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f posit
return os.str(); return os.str();
} }
std::string gob_cmd_punched(s16 damage, s16 result_hp)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_PUNCHED);
// damage
writeS16(os, damage);
// result_hp
writeS16(os, result_hp);
return os.str();
}
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
{
std::ostringstream os(std::ios::binary);
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, armor_groups.size());
for(ItemGroupList::const_iterator i = armor_groups.begin();
i != armor_groups.end(); i++){
os<<serializeString(i->first);
writeS16(os, i->second);
}
return os.str();
}

@ -28,11 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GENERIC_CMD_UPDATE_POSITION 1 #define GENERIC_CMD_UPDATE_POSITION 1
#define GENERIC_CMD_SET_TEXTURE_MOD 2 #define GENERIC_CMD_SET_TEXTURE_MOD 2
#define GENERIC_CMD_SET_SPRITE 3 #define GENERIC_CMD_SET_SPRITE 3
#define GENERIC_CMD_SET_ANIMATION 4 #define GENERIC_CMD_PUNCHED 4
#define GENERIC_CMD_SET_BONE_POSITION 5 #define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
#define GENERIC_CMD_SET_ATTACHMENT 6 #define GENERIC_CMD_SET_ANIMATION 6
#define GENERIC_CMD_PUNCHED 7 #define GENERIC_CMD_SET_BONE_POSITION 7
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8 #define GENERIC_CMD_SET_ATTACHMENT 8
#include "object_properties.h" #include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop); std::string gob_cmd_set_properties(const ObjectProperties &prop);
@ -57,16 +57,16 @@ std::string gob_cmd_set_sprite(
bool select_horiz_by_yawpitch bool select_horiz_by_yawpitch
); );
std::string gob_cmd_punched(s16 damage, s16 result_hp);
#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend); std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation); std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation); std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
std::string gob_cmd_punched(s16 damage, s16 result_hp);
#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
#endif #endif