diff --git a/irr/src/CGLTFMeshFileLoader.cpp b/irr/src/CGLTFMeshFileLoader.cpp index 63e2f47ea..120b2c453 100644 --- a/irr/src/CGLTFMeshFileLoader.cpp +++ b/irr/src/CGLTFMeshFileLoader.cpp @@ -31,7 +31,7 @@ namespace irr { * glTF uses a right-handed coordinate system where +Z is the * front-facing axis, and Irrlicht uses a left-handed coordinate * system where -Z is the front-facing axis. - * We convert between them by reflecting the mesh across the X axis. + * We convert between them by mirroring the mesh across the X axis. * Doing this correctly requires negating the Z coordinate on * vertex positions and normals, and reversing the winding order * of the vertex indices.