From 315c03b99aaf6dcfa38e467ab87982e385213341 Mon Sep 17 00:00:00 2001 From: Josiah VanderZee Date: Tue, 21 May 2024 13:42:33 -0500 Subject: [PATCH] Change "reflecting" to "mirroring" for readability --- irr/src/CGLTFMeshFileLoader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/irr/src/CGLTFMeshFileLoader.cpp b/irr/src/CGLTFMeshFileLoader.cpp index 63e2f47ea..120b2c453 100644 --- a/irr/src/CGLTFMeshFileLoader.cpp +++ b/irr/src/CGLTFMeshFileLoader.cpp @@ -31,7 +31,7 @@ namespace irr { * glTF uses a right-handed coordinate system where +Z is the * front-facing axis, and Irrlicht uses a left-handed coordinate * system where -Z is the front-facing axis. - * We convert between them by reflecting the mesh across the X axis. + * We convert between them by mirroring the mesh across the X axis. * Doing this correctly requires negating the Z coordinate on * vertex positions and normals, and reversing the winding order * of the vertex indices.