Fixed saplings growing into trees (thanks so much, Kahrl!)

Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
This commit is contained in:
Mark Holmquist 2011-09-23 07:27:57 -07:00
parent f19919546d
commit 319f43e6d2

@ -929,17 +929,30 @@ void ServerEnvironment::step(float dtime)
*/
if(n.getContent() == CONTENT_SAPLING)
{
if(myrand()%2 == 0)
if(myrand()%50 == 0)
{
core::map<v3s16, MapBlock*> modified_blocks;
v3s16 tree_p = p;
MapEditEvent event;
event.type = MEET_OTHER;
ManualMapVoxelManipulator vmanip(m_map);
v3s16 tree_blockp = getNodeBlockPos(tree_p);
vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
bool is_apple_tree = myrand()%4 == 0;
mapgen::make_tree(vmanip, tree_p, is_apple_tree);
vmanip.blitBackAll(&modified_blocks);
// update lighting
core::map<v3s16, MapBlock*> lighting_modified_blocks;
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
}
m_map->updateLighting(lighting_modified_blocks, modified_blocks);
// Send a MEET_OTHER event
MapEditEvent event;
event.type = MEET_OTHER;
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)