mirror of
https://github.com/minetest/minetest.git
synced 2024-08-18 20:44:16 +02:00
Settingtypes.txt: Various language improvements, document stable mapgens (#7801)
This commit is contained in:
parent
e369eb1a9b
commit
31a6dd9560
@ -667,7 +667,7 @@ formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
|
||||
# Selection box border color (R,G,B).
|
||||
selectionbox_color (Selection box color) string (0,0,0)
|
||||
|
||||
# Width of the selectionbox's lines around nodes.
|
||||
# Width of the selection box lines around nodes.
|
||||
selectionbox_width (Selection box width) int 2 1 5
|
||||
|
||||
# Crosshair color (R,G,B).
|
||||
@ -699,7 +699,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
|
||||
# Size of the MapBlock cache of the mesh generator. Increasing this will
|
||||
# increase the cache hit %, reducing the data being copied from the main
|
||||
# thread, thus reducing jitter.
|
||||
meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
|
||||
meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
|
||||
|
||||
# Enables minimap.
|
||||
enable_minimap (Minimap) bool true
|
||||
@ -754,7 +754,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true
|
||||
# Use a cloud animation for the main menu background.
|
||||
menu_clouds (Clouds in menu) bool true
|
||||
|
||||
# Scale gui by a user specified value.
|
||||
# Scale GUI by a user specified value.
|
||||
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
|
||||
# This will smooth over some of the rough edges, and blend
|
||||
# pixels when scaling down, at the cost of blurring some
|
||||
@ -952,7 +952,7 @@ default_game (Default game) string minetest
|
||||
# Message of the day displayed to players connecting.
|
||||
motd (Message of the day) string
|
||||
|
||||
# Maximum number of players that can connect simultaneously.
|
||||
# Maximum number of players that can be connected simultaneously.
|
||||
max_users (Maximum users) int 15
|
||||
|
||||
# World directory (everything in the world is stored here).
|
||||
@ -1068,13 +1068,13 @@ movement_acceleration_default (Default acceleration) float 3
|
||||
movement_acceleration_air (Acceleration in air) float 2
|
||||
movement_acceleration_fast (Fast mode acceleration) float 10
|
||||
movement_speed_walk (Walking speed) float 4
|
||||
movement_speed_crouch (Crouch speed) float 1.35
|
||||
movement_speed_crouch (Sneaking speed) float 1.35
|
||||
movement_speed_fast (Fast mode speed) float 20
|
||||
movement_speed_climb (Climbing speed) float 3
|
||||
movement_speed_jump (Jumping speed) float 6.5
|
||||
movement_liquid_fluidity (Liquid fluidity) float 1
|
||||
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
|
||||
movement_liquid_sink (Liquid sink) float 10
|
||||
movement_liquid_sink (Liquid sinking speed) float 10
|
||||
movement_gravity (Gravity) float 9.81
|
||||
|
||||
[**Advanced]
|
||||
@ -1281,6 +1281,10 @@ profiler_print_interval (Engine profiling data print interval) int 0
|
||||
|
||||
# Name of map generator to be used when creating a new world.
|
||||
# Creating a world in the main menu will override this.
|
||||
# Current stable mapgens: v6, v7 (except floatlands).
|
||||
# 'stable' means the terrain shape in an existing world will not
|
||||
# be changed in the future. Note that biomes are defined by games
|
||||
# and may still change.
|
||||
mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
|
||||
|
||||
# Water surface level of the world.
|
||||
@ -1361,10 +1365,10 @@ mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3,
|
||||
# Y-level of average terrain surface.
|
||||
mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
|
||||
|
||||
# First of 2 3D noises that together define tunnels.
|
||||
# First of two 3D noises that together define tunnels.
|
||||
mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
|
||||
# Second of 2 3D noises that together define tunnels.
|
||||
# Second of two 3D noises that together define tunnels.
|
||||
mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
# 3D noise defining giant caverns.
|
||||
@ -1398,16 +1402,16 @@ mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
|
||||
|
||||
[**Noises]
|
||||
|
||||
# Y-level of lower terrain and lakebeds.
|
||||
# Y-level of lower terrain and seabed.
|
||||
mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
|
||||
|
||||
# Y-level of higher (cliff-top) terrain.
|
||||
# Y-level of higher terrain that creates cliffs.
|
||||
mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
|
||||
|
||||
# Varies steepness of cliffs.
|
||||
mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
|
||||
|
||||
# Defines areas of 'terrain_higher' (cliff-top terrain).
|
||||
# Defines distribution of higher terrain.
|
||||
mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
|
||||
|
||||
# Varies depth of biome surface nodes.
|
||||
@ -1484,17 +1488,17 @@ mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
|
||||
|
||||
[**Noises]
|
||||
|
||||
# Y-level of higher (cliff-top) terrain.
|
||||
# Y-level of higher terrain that creates cliffs.
|
||||
mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
|
||||
|
||||
# Y-level of lower terrain and lakebeds.
|
||||
mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
|
||||
# Y-level of lower terrain and seabed.
|
||||
mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
|
||||
|
||||
# Varies roughness of terrain.
|
||||
# Defines the 'persistence' value for terrain_base and terrain_alt noises.
|
||||
mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
|
||||
|
||||
# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
|
||||
# Defines distribution of higher terrain and steepness of cliffs.
|
||||
mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
|
||||
|
||||
# Variation of biome filler depth.
|
||||
@ -1523,10 +1527,10 @@ mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75
|
||||
# 3D noise defining giant caverns.
|
||||
mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
||||
|
||||
# First of 2 3D noises that together define tunnels.
|
||||
# First of two 3D noises that together define tunnels.
|
||||
mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
|
||||
# Second of 2 3D noises that together define tunnels.
|
||||
# Second of two 3D noises that together define tunnels.
|
||||
mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
[*Mapgen Carpathian]
|
||||
@ -1601,10 +1605,10 @@ mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509,
|
||||
# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
|
||||
mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
|
||||
|
||||
# First of 2 3D noises that together define tunnels.
|
||||
# First of two 3D noises that together define tunnels.
|
||||
mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
|
||||
# Second of 2 3D noises that together define tunnels.
|
||||
# Second of two 3D noises that together define tunnels.
|
||||
mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
# 3D noise defining giant caverns.
|
||||
@ -1660,10 +1664,10 @@ mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5
|
||||
# Variation of biome filler depth.
|
||||
mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
|
||||
|
||||
# First of 2 3D noises that together define tunnels.
|
||||
# First of two 3D noises that together define tunnels.
|
||||
mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
|
||||
# Second of 2 3D noises that together define tunnels.
|
||||
# Second of two 3D noises that together define tunnels.
|
||||
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
[*Mapgen Fractal]
|
||||
@ -1769,10 +1773,10 @@ mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 4190
|
||||
# Variation of biome filler depth.
|
||||
mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
|
||||
|
||||
# First of 2 3D noises that together define tunnels.
|
||||
# First of two 3D noises that together define tunnels.
|
||||
mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
|
||||
# Second of 2 3D noises that together define tunnels.
|
||||
# Second of two 3D noises that together define tunnels.
|
||||
mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
[*Mapgen Valleys]
|
||||
@ -1822,10 +1826,10 @@ mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
|
||||
|
||||
[**Noises]
|
||||
|
||||
# Caves and tunnels form at the intersection of the two noises.
|
||||
# First of two 3D noises that together define tunnels.
|
||||
mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
||||
|
||||
# Caves and tunnels form at the intersection of the two noises.
|
||||
# Second of two 3D noises that together define tunnels.
|
||||
mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
# The depth of dirt or other biome filler node.
|
||||
@ -1834,7 +1838,7 @@ mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256)
|
||||
# 3D noise defining giant caverns.
|
||||
mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
|
||||
|
||||
# River noise. Rivers occur close to noise value zero.
|
||||
# Defines large-scale river channel structure.
|
||||
mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
|
||||
|
||||
# Base terrain height.
|
||||
|
Loading…
Reference in New Issue
Block a user