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GUIFormspecMenu: Fix race condition between quit event and cleanup in Game (#14010)
To not instantly free GUIFormSpec upon close/quit, Game periodically cleans up the remaining instance on the next frame. When a new formspec is received and processed after closing the previous formspec but before the cleanup in Game, the formspec would be closed regardless. This now re-creates the formspec when the old one is already pending for removal.
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@ -4124,6 +4124,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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break;
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if (formspec->getReferenceCount() == 1) {
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// See GUIFormSpecMenu::create what refcnt = 1 means
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m_game_ui->deleteFormspec();
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break;
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}
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@ -138,11 +138,23 @@ void GUIFormSpecMenu::create(GUIFormSpecMenu *&cur_formspec, Client *client,
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gui::IGUIEnvironment *guienv, JoystickController *joystick, IFormSource *fs_src,
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TextDest *txt_dest, const std::string &formspecPrepend, ISoundManager *sound_manager)
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{
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if (cur_formspec && cur_formspec->getReferenceCount() == 1) {
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/*
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Why reference count == 1? Reason:
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1 on creation (see "drop()" remark below)
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+1 for being a guiroot child
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+1 when focused (CGUIEnvironment::setFocus)
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Hence re-create the formspec when it's existing without any parent.
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*/
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cur_formspec->drop();
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cur_formspec = nullptr;
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}
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if (cur_formspec == nullptr) {
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cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
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client, guienv, client->getTextureSource(), sound_manager, fs_src,
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txt_dest, formspecPrepend);
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cur_formspec->doPause = false;
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/*
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Caution: do not call (*cur_formspec)->drop() here --
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@ -151,12 +163,13 @@ void GUIFormSpecMenu::create(GUIFormSpecMenu *&cur_formspec, Client *client,
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remaining reference (i.e. the menu was removed)
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and delete it in that case.
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*/
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} else {
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cur_formspec->setFormspecPrepend(formspecPrepend);
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cur_formspec->setFormSource(fs_src);
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cur_formspec->setTextDest(txt_dest);
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}
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cur_formspec->doPause = false;
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}
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void GUIFormSpecMenu::removeTooltip()
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