Reduce exposure of various internals (#12885)

* refactoring(StaticObjectList): don't expose m_active and m_stored anymore

This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper

* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable

* refactoring: MapBlock::m_node_timers is now private

We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.

It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning

* refactoring(Server): fix duplicated function for add/remove node

* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code

* refactoring(ShadowRenderer) + perf: code quality  + increase performance

* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
  pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
  deallocating and reallocating multiple vectors on each node

* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects

It's not complete as some parts of the code are pretty nested, but it's better than before :)

* fix: better working on new functions & drop unwanted 2 lines

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
This commit is contained in:
Loïc Blot 2022-11-03 17:35:31 +01:00 committed by GitHub
parent 957a3e52fe
commit 322c8cf270
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 296 additions and 290 deletions

2
.gitignore vendored

@ -30,6 +30,8 @@ gtags.files
build/.cmake/
# Gradle
.gradle
# Clang
.cache
## Files related to Minetest development cycle
/*.patch

@ -146,12 +146,8 @@ void ClientMap::OnRegisterSceneNode()
}
ISceneNode::OnRegisterSceneNode();
if (!m_added_to_shadow_renderer) {
m_added_to_shadow_renderer = true;
if (auto shadows = m_rendering_engine->get_shadow_renderer())
shadows->addNodeToShadowList(this);
}
// It's not needed to register this node to the shadow renderer
// we have other way to find it
}
void ClientMap::getBlocksInViewRange(v3s16 cam_pos_nodes,
@ -721,7 +717,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
return;
}
for (auto &i : m_drawlist_shadow) {
for (const auto &i : m_drawlist_shadow) {
// only process specific part of the list & break early
++count;
if (count <= low_bound)

@ -204,6 +204,5 @@ private:
bool m_cache_trilinear_filter;
bool m_cache_bilinear_filter;
bool m_cache_anistropic_filter;
bool m_added_to_shadow_renderer{false};
u16 m_cache_transparency_sorting_distance;
};

@ -568,7 +568,8 @@ void GenericCAO::removeFromScene(bool permanent)
}
if (auto shadow = RenderingEngine::get_shadow_renderer())
shadow->removeNodeFromShadowList(getSceneNode());
if (auto node = getSceneNode())
shadow->removeNodeFromShadowList(node);
if (m_meshnode) {
m_meshnode->remove();

@ -176,16 +176,15 @@ void ShadowRenderer::setShadowIntensity(float shadow_intensity)
void ShadowRenderer::addNodeToShadowList(
scene::ISceneNode *node, E_SHADOW_MODE shadowMode)
{
if (!node)
return;
m_shadow_node_array.emplace_back(node, shadowMode);
// node should never be ClientMap
assert(strcmp(node->getName(), "ClientMap") != 0);
node->setMaterialTexture(TEXTURE_LAYER_SHADOW, shadowMapTextureFinal);
}
void ShadowRenderer::removeNodeFromShadowList(scene::ISceneNode *node)
{
if (!node)
return;
node->setMaterialTexture(TEXTURE_LAYER_SHADOW, nullptr);
for (auto it = m_shadow_node_array.begin(); it != m_shadow_node_array.end();) {
if (it->node == node) {
@ -429,17 +428,12 @@ void ShadowRenderer::renderShadowMap(video::ITexture *target,
m_driver->setTransform(video::ETS_VIEW, light.getFutureViewMatrix());
m_driver->setTransform(video::ETS_PROJECTION, light.getFutureProjectionMatrix());
// Operate on the client map
for (const auto &shadow_node : m_shadow_node_array) {
if (strcmp(shadow_node.node->getName(), "ClientMap") != 0)
continue;
ClientMap *map_node = static_cast<ClientMap *>(shadow_node.node);
ClientMap &map_node = static_cast<ClientMap &>(m_client->getEnv().getMap());
video::SMaterial material;
if (map_node->getMaterialCount() > 0) {
if (map_node.getMaterialCount() > 0) {
// we only want the first material, which is the one with the albedo info
material = map_node->getMaterial(0);
material = map_node.getMaterial(0);
}
material.BackfaceCulling = false;
@ -454,14 +448,12 @@ void ShadowRenderer::renderShadowMap(video::ITexture *target,
}
m_driver->setTransform(video::ETS_WORLD,
map_node->getAbsoluteTransformation());
map_node.getAbsoluteTransformation());
int frame = m_force_update_shadow_map ? 0 : m_current_frame;
int total_frames = m_force_update_shadow_map ? 1 : m_map_shadow_update_frames;
map_node->renderMapShadows(m_driver, material, pass, frame, total_frames);
break;
}
map_node.renderMapShadows(m_driver, material, pass, frame, total_frames);
}
void ShadowRenderer::renderShadowObjects(
@ -472,8 +464,7 @@ void ShadowRenderer::renderShadowObjects(
for (const auto &shadow_node : m_shadow_node_array) {
// we only take care of the shadow casters
if (shadow_node.shadowMode == ESM_RECEIVE ||
strcmp(shadow_node.node->getName(), "ClientMap") == 0)
if (shadow_node.shadowMode == ESM_RECEIVE)
continue;
// render other objects

@ -44,7 +44,7 @@ Environment::Environment(IGameDef *gamedef):
u32 Environment::getDayNightRatio()
{
MutexAutoLock lock(this->m_time_lock);
MutexAutoLock lock(m_time_lock);
if (m_enable_day_night_ratio_override)
return m_day_night_ratio_override;
return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
@ -57,14 +57,14 @@ void Environment::setTimeOfDaySpeed(float speed)
void Environment::setDayNightRatioOverride(bool enable, u32 value)
{
MutexAutoLock lock(this->m_time_lock);
MutexAutoLock lock(m_time_lock);
m_enable_day_night_ratio_override = enable;
m_day_night_ratio_override = value;
}
void Environment::setTimeOfDay(u32 time)
{
MutexAutoLock lock(this->m_time_lock);
MutexAutoLock lock(m_time_lock);
if (m_time_of_day > time)
++m_day_count;
m_time_of_day = time;
@ -73,13 +73,13 @@ void Environment::setTimeOfDay(u32 time)
u32 Environment::getTimeOfDay()
{
MutexAutoLock lock(this->m_time_lock);
MutexAutoLock lock(m_time_lock);
return m_time_of_day;
}
float Environment::getTimeOfDayF()
{
MutexAutoLock lock(this->m_time_lock);
MutexAutoLock lock(m_time_lock);
return m_time_of_day_f;
}

@ -127,23 +127,7 @@ GUIFormSpecMenu::GUIFormSpecMenu(JoystickController *joystick,
GUIFormSpecMenu::~GUIFormSpecMenu()
{
removeAllChildren();
removeTooltip();
for (auto &table_it : m_tables)
table_it.second->drop();
for (auto &inventorylist_it : m_inventorylists)
inventorylist_it->drop();
for (auto &checkbox_it : m_checkboxes)
checkbox_it.second->drop();
for (auto &scrollbar_it : m_scrollbars)
scrollbar_it.second->drop();
for (auto &tooltip_rect_it : m_tooltip_rects)
tooltip_rect_it.first->drop();
for (auto &clickthrough_it : m_clickthrough_elements)
clickthrough_it->drop();
for (auto &scroll_container_it : m_scroll_containers)
scroll_container_it.second->drop();
removeAll();
delete m_selected_item;
delete m_form_src;
@ -2807,6 +2791,28 @@ void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element)
m_fields.push_back(spec);
}
void GUIFormSpecMenu::removeAll()
{
// Remove children
removeAllChildren();
removeTooltip();
for (auto &table_it : m_tables)
table_it.second->drop();
for (auto &inventorylist_it : m_inventorylists)
inventorylist_it->drop();
for (auto &checkbox_it : m_checkboxes)
checkbox_it.second->drop();
for (auto &scrollbar_it : m_scrollbars)
scrollbar_it.second->drop();
for (auto &tooltip_rect_it : m_tooltip_rects)
tooltip_rect_it.first->drop();
for (auto &clickthrough_it : m_clickthrough_elements)
clickthrough_it->drop();
for (auto &scroll_container_it : m_scroll_containers)
scroll_container_it.second->drop();
}
void GUIFormSpecMenu::parseElement(parserData* data, const std::string &element)
{
//some prechecks
@ -3049,24 +3055,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
m_focused_element = nullopt;
}
// Remove children
removeAllChildren();
removeTooltip();
for (auto &table_it : m_tables)
table_it.second->drop();
for (auto &inventorylist_it : m_inventorylists)
inventorylist_it->drop();
for (auto &checkbox_it : m_checkboxes)
checkbox_it.second->drop();
for (auto &scrollbar_it : m_scrollbars)
scrollbar_it.second->drop();
for (auto &tooltip_rect_it : m_tooltip_rects)
tooltip_rect_it.first->drop();
for (auto &clickthrough_it : m_clickthrough_elements)
clickthrough_it->drop();
for (auto &scroll_container_it : m_scroll_containers)
scroll_container_it.second->drop();
removeAll();
mydata.size = v2s32(100, 100);
mydata.screensize = screensize;

@ -404,6 +404,8 @@ private:
std::string current_field_enter_pending = "";
std::vector<std::string> m_hovered_item_tooltips;
void removeAll();
void parseElement(parserData* data, const std::string &element);
void parseSize(parserData* data, const std::string &element);

@ -1010,7 +1010,7 @@ NodeTimer Map::getNodeTimer(v3s16 p)
<<std::endl;
return NodeTimer();
}
NodeTimer t = block->m_node_timers.get(p_rel);
NodeTimer t = block->getNodeTimer(p_rel);
NodeTimer nt(t.timeout, t.elapsed, p);
return nt;
}
@ -1032,7 +1032,7 @@ void Map::setNodeTimer(const NodeTimer &t)
return;
}
NodeTimer nt(t.timeout, t.elapsed, p_rel);
block->m_node_timers.set(nt);
block->setNodeTimer(nt);
}
void Map::removeNodeTimer(v3s16 p)
@ -1046,7 +1046,7 @@ void Map::removeNodeTimer(v3s16 p)
<<std::endl;
return;
}
block->m_node_timers.remove(p_rel);
block->removeNodeTimer(p_rel);
}
bool Map::determineAdditionalOcclusionCheck(const v3s16 &pos_camera,

@ -61,7 +61,6 @@ static const char *modified_reason_strings[] = {
"unknown",
};
/*
MapBlock
*/
@ -85,6 +84,63 @@ MapBlock::~MapBlock()
#endif
}
bool MapBlock::onObjectsActivation()
{
// Ignore if no stored objects (to not set changed flag)
if (m_static_objects.getAllStored().empty())
return false;
verbosestream << "MapBlock::onObjectsActivation(): "
<< "activating objects of block " << PP(getPos()) << " ("
<< m_static_objects.getStoredSize() << " objects)" << std::endl;
if (m_static_objects.getStoredSize() > g_settings->getU16("max_objects_per_block")) {
errorstream << "suspiciously large amount of objects detected: "
<< m_static_objects.getStoredSize() << " in "
<< PP(getPos()) << "; removing all of them." << std::endl;
// Clear stored list
m_static_objects.clearStored();
raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_TOO_MANY_OBJECTS);
return false;
}
return true;
}
bool MapBlock::saveStaticObject(u16 id, const StaticObject &obj, u32 reason)
{
if (m_static_objects.getStoredSize() >= g_settings->getU16("max_objects_per_block")) {
warningstream << "MapBlock::saveStaticObject(): Trying to store id = " << id
<< " statically but block " << PP(getPos()) << " already contains "
<< m_static_objects.getStoredSize() << " objects."
<< std::endl;
return false;
}
m_static_objects.insert(id, obj);
if (reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
raiseModified(MOD_STATE_WRITE_NEEDED, reason);
return true;
}
// This method is only for Server, don't call it on client
void MapBlock::step(float dtime, const std::function<bool(v3s16, MapNode, f32)> &on_timer_cb)
{
// Run script callbacks for elapsed node_timers
std::vector<NodeTimer> elapsed_timers = m_node_timers.step(dtime);
if (!elapsed_timers.empty()) {
MapNode n;
v3s16 p;
for (const NodeTimer &elapsed_timer : elapsed_timers) {
n = getNodeNoEx(elapsed_timer.position);
p = elapsed_timer.position + getPosRelative();
if (on_timer_cb(p, n, elapsed_timer.elapsed))
setNodeTimer(NodeTimer(elapsed_timer.timeout, 0, elapsed_timer.position));
}
}
}
bool MapBlock::isValidPositionParent(v3s16 p)
{
if (isValidPosition(p)) {
@ -392,8 +448,7 @@ void MapBlock::serialize(std::ostream &os_compressed, u8 version, bool disk, int
/*
Data that goes to disk, but not the network
*/
if(disk)
{
if (disk) {
if (version <= 24) {
// Node timers
m_node_timers.serialize(os, version);
@ -522,8 +577,7 @@ void MapBlock::deSerialize(std::istream &in_compressed, u8 version, bool disk)
/*
Data that is only on disk
*/
if(disk)
{
if (disk) {
// Node timers
if (version == 23) {
// Read unused zero
@ -581,6 +635,26 @@ void MapBlock::deSerializeNetworkSpecific(std::istream &is)
}
}
bool MapBlock::storeActiveObject(u16 id)
{
if (m_static_objects.storeActiveObject(id)) {
raiseModified(MOD_STATE_WRITE_NEEDED,
MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
return true;
}
return false;
}
u32 MapBlock::clearObjects()
{
u32 size = m_static_objects.size();
if (size > 0) {
m_static_objects.clear();
raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_CLEAR_ALL_OBJECTS);
}
return size;
}
/*
Legacy serialization
*/
@ -747,12 +821,10 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
correctBlockNodeIds(&nimap, data, m_gamedef);
}
// Legacy data changes
// This code has to convert from pre-22 to post-22 format.
const NodeDefManager *nodedef = m_gamedef->ndef();
for(u32 i=0; i<nodecount; i++)
{
for (u32 i = 0; i < nodecount; i++) {
const ContentFeatures &f = nodedef->get(data[i].getContent());
// Mineral
if(nodedef->getId("default:stone") == data[i].getContent()
@ -768,21 +840,17 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
data[i].setParam1(0);
}
// facedir_simple
if(f.legacy_facedir_simple)
{
if (f.legacy_facedir_simple) {
data[i].setParam2(data[i].getParam1());
data[i].setParam1(0);
}
// wall_mounted
if(f.legacy_wallmounted)
{
if (f.legacy_wallmounted) {
u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0};
u8 dir_old_format = data[i].getParam2();
u8 dir_new_format = 0;
for(u8 j=0; j<8; j++)
{
if((dir_old_format & wallmounted_new_to_old[j]) != 0)
{
for (u8 j = 0; j < 8; j++) {
if ((dir_old_format & wallmounted_new_to_old[j]) != 0) {
dir_new_format = j;
break;
}
@ -790,7 +858,6 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
data[i].setParam2(dir_new_format);
}
}
}
/*

@ -325,6 +325,11 @@ public:
return m_day_night_differs;
}
bool onObjectsActivation();
bool saveStaticObject(u16 id, const StaticObject &obj, u32 reason);
void step(float dtime, const std::function<bool(v3s16, MapNode, f32)> &on_timer_cb);
////
//// Timestamp (see m_timestamp)
////
@ -428,6 +433,11 @@ public:
void serializeNetworkSpecific(std::ostream &os);
void deSerializeNetworkSpecific(std::istream &is);
bool storeActiveObject(u16 id);
// clearObject and return removed objects count
u32 clearObjects();
private:
/*
Private methods
@ -445,7 +455,6 @@ public:
#endif
NodeMetadataList m_node_metadata;
NodeTimerList m_node_timers;
StaticObjectList m_static_objects;
static const u32 ystride = MAP_BLOCKSIZE;
@ -536,6 +545,7 @@ private:
int m_refcount = 0;
MapNode data[nodecount];
NodeTimerList m_node_timers;
};
typedef std::vector<MapBlock*> MapBlockVect;

@ -2251,50 +2251,31 @@ void Server::fadeSound(s32 handle, float step, float gain)
void Server::sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players,
float far_d_nodes)
{
float maxd = far_d_nodes * BS;
v3f p_f = intToFloat(p, BS);
v3s16 block_pos = getNodeBlockPos(p);
NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
pkt << p;
std::vector<session_t> clients = m_clients.getClientIDs();
ClientInterface::AutoLock clientlock(m_clients);
for (session_t client_id : clients) {
RemoteClient *client = m_clients.lockedGetClientNoEx(client_id);
if (!client)
continue;
RemotePlayer *player = m_env->getPlayer(client_id);
PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr;
// If player is far away, only set modified blocks not sent
if (!client->isBlockSent(block_pos) || (sao &&
sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
if (far_players)
far_players->emplace(client_id);
else
client->SetBlockNotSent(block_pos);
continue;
}
// Send as reliable
m_clients.send(client_id, 0, &pkt, true);
}
sendNodeChangePkt(pkt, block_pos, p_f, far_d_nodes, far_players);
}
void Server::sendAddNode(v3s16 p, MapNode n, std::unordered_set<u16> *far_players,
float far_d_nodes, bool remove_metadata)
{
float maxd = far_d_nodes * BS;
v3f p_f = intToFloat(p, BS);
v3s16 block_pos = getNodeBlockPos(p);
NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
pkt << p << n.param0 << n.param1 << n.param2
<< (u8) (remove_metadata ? 0 : 1);
sendNodeChangePkt(pkt, block_pos, p_f, far_d_nodes, far_players);
}
void Server::sendNodeChangePkt(NetworkPacket &pkt, v3s16 block_pos,
v3f p, float far_d_nodes, std::unordered_set<u16> *far_players)
{
float maxd = far_d_nodes * BS;
std::vector<session_t> clients = m_clients.getClientIDs();
ClientInterface::AutoLock clientlock(m_clients);
@ -2308,7 +2289,7 @@ void Server::sendAddNode(v3s16 p, MapNode n, std::unordered_set<u16> *far_player
// If player is far away, only set modified blocks not sent
if (!client->isBlockSent(block_pos) || (sao &&
sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
sao->getBasePosition().getDistanceFrom(p) > maxd)) {
if (far_players)
far_players->emplace(client_id);
else

@ -479,6 +479,8 @@ private:
void sendAddNode(v3s16 p, MapNode n,
std::unordered_set<u16> *far_players = nullptr,
float far_d_nodes = 100, bool remove_metadata = true);
void sendNodeChangePkt(NetworkPacket &pkt, v3s16 block_pos,
v3f p, float far_d_nodes, std::unordered_set<u16> *far_players);
void sendMetadataChanged(const std::unordered_set<v3s16> &positions,
float far_d_nodes = 100);

@ -844,15 +844,13 @@ public:
wider_unknown_count++;
continue;
}
wider += block2->m_static_objects.m_active.size()
+ block2->m_static_objects.m_stored.size();
wider += block2->m_static_objects.size();
}
// Extrapolate
u32 active_object_count = block->m_static_objects.m_active.size();
u32 active_object_count = block->m_static_objects.getActiveSize();
u32 wider_known_count = 3 * 3 * 3 - wider_unknown_count;
wider += wider_unknown_count * wider / wider_known_count;
return active_object_count;
}
void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
{
@ -980,7 +978,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
// Remove stored static objects if clearObjects was called since block's timestamp
if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) {
block->m_static_objects.m_stored.clear();
block->m_static_objects.clearStored();
// do not set changed flag to avoid unnecessary mapblock writes
}
@ -997,18 +995,9 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
m_lbm_mgr.applyLBMs(this, block, stamp);
// Run node timers
std::vector<NodeTimer> elapsed_timers =
block->m_node_timers.step((float)dtime_s);
if (!elapsed_timers.empty()) {
MapNode n;
for (const NodeTimer &elapsed_timer : elapsed_timers) {
n = block->getNodeNoEx(elapsed_timer.position);
v3s16 p = elapsed_timer.position + block->getPosRelative();
if (m_script->node_on_timer(p, n, elapsed_timer.elapsed))
block->setNodeTimer(NodeTimer(elapsed_timer.timeout, 0,
elapsed_timer.position));
}
}
block->step((float)dtime_s, [&](v3s16 p, MapNode n, f32 d) -> bool {
return m_script->node_on_timer(p, n, d);
});
}
void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
@ -1258,14 +1247,10 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
<< "Failed to emerge block " << PP(p) << std::endl;
continue;
}
u32 num_stored = block->m_static_objects.m_stored.size();
u32 num_active = block->m_static_objects.m_active.size();
if (num_stored != 0 || num_active != 0) {
block->m_static_objects.m_stored.clear();
block->m_static_objects.m_active.clear();
block->raiseModified(MOD_STATE_WRITE_NEEDED,
MOD_REASON_CLEAR_ALL_OBJECTS);
num_objs_cleared += num_stored + num_active;
u32 num_cleared = block->clearObjects();
if (num_cleared > 0) {
num_objs_cleared += num_cleared;
num_blocks_cleared++;
}
num_blocks_checked++;
@ -1440,19 +1425,9 @@ void ServerEnvironment::step(float dtime)
MOD_REASON_BLOCK_EXPIRED);
// Run node timers
std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(dtime);
if (!elapsed_timers.empty()) {
MapNode n;
v3s16 p2;
for (const NodeTimer &elapsed_timer: elapsed_timers) {
n = block->getNodeNoEx(elapsed_timer.position);
p2 = elapsed_timer.position + block->getPosRelative();
if (m_script->node_on_timer(p2, n, elapsed_timer.elapsed)) {
block->setNodeTimer(NodeTimer(
elapsed_timer.timeout, 0, elapsed_timer.position));
}
}
}
block->step(dtime, [&](v3s16 p, MapNode n, f32 d) -> bool {
return m_script->node_on_timer(p, n, d);
});
}
}
@ -1728,7 +1703,7 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
if (!block)
return;
for (auto &so_it : block->m_static_objects.m_active) {
for (auto &so_it : block->m_static_objects.getAllActives()) {
// Get the ServerActiveObject counterpart to this StaticObject
ServerActiveObject *sao = m_ao_manager.getActiveObject(so_it.first);
if (!sao) {
@ -1822,7 +1797,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
MapBlock *block = m_map->emergeBlock(blockpos);
if (block) {
block->m_static_objects.m_active[object->getId()] = s_obj;
block->m_static_objects.setActive(object->getId(), s_obj);
object->m_static_exists = true;
object->m_static_block = blockpos;
@ -1876,15 +1851,8 @@ void ServerEnvironment::removeRemovedObjects()
Move static data from active to stored if deactivated
*/
if (!obj->isPendingRemoval() && obj->m_static_exists) {
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if (block) {
const auto i = block->m_static_objects.m_active.find(id);
if (i != block->m_static_objects.m_active.end()) {
block->m_static_objects.m_stored.push_back(i->second);
block->m_static_objects.m_active.erase(id);
block->raiseModified(MOD_STATE_WRITE_NEEDED,
MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
} else {
if (MapBlock *block = m_map->emergeBlock(obj->m_static_block, false)) {
if (!block->storeActiveObject(id)) {
warningstream << "ServerEnvironment::removeRemovedObjects(): "
<< "id=" << id << " m_static_exists=true but "
<< "static data doesn't actually exist in "
@ -1965,33 +1933,15 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
if (block == NULL)
return;
// Ignore if no stored objects (to not set changed flag)
if(block->m_static_objects.m_stored.empty())
if (!block->onObjectsActivation())
return;
verbosestream<<"ServerEnvironment::activateObjects(): "
<<"activating objects of block "<<PP(block->getPos())
<<" ("<<block->m_static_objects.m_stored.size()
<<" objects)"<<std::endl;
bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
if (large_amount) {
errorstream<<"suspiciously large amount of objects detected: "
<<block->m_static_objects.m_stored.size()<<" in "
<<PP(block->getPos())
<<"; removing all of them."<<std::endl;
// Clear stored list
block->m_static_objects.m_stored.clear();
block->raiseModified(MOD_STATE_WRITE_NEEDED,
MOD_REASON_TOO_MANY_OBJECTS);
return;
}
// Activate stored objects
std::vector<StaticObject> new_stored;
for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
for (const StaticObject &s_obj : block->m_static_objects.getAllStored()) {
// Create an active object from the data
ServerActiveObject *obj = createSAO((ActiveObjectType) s_obj.type, s_obj.pos,
s_obj.data);
ServerActiveObject *obj =
createSAO((ActiveObjectType)s_obj.type, s_obj.pos, s_obj.data);
// If couldn't create object, store static data back.
if (!obj) {
errorstream << "ServerEnvironment::activateObjects(): "
@ -2011,10 +1961,10 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
}
// Clear stored list
block->m_static_objects.m_stored.clear();
block->m_static_objects.clearStored();
// Add leftover failed stuff to stored list
for (const StaticObject &s_obj : new_stored) {
block->m_static_objects.m_stored.push_back(s_obj);
block->m_static_objects.pushStored(s_obj);
}
/*
@ -2103,11 +2053,9 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
if (obj->m_static_block == blockpos_o)
stays_in_same_block = true;
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if (block) {
const auto n = block->m_static_objects.m_active.find(id);
if (n != block->m_static_objects.m_active.end()) {
if (MapBlock *block = m_map->emergeBlock(obj->m_static_block, false)) {
const auto n = block->m_static_objects.getAllActives().find(id);
if (n != block->m_static_objects.getAllActives().end()) {
StaticObject static_old = n->second;
float save_movem = obj->getMinimumSavedMovement();
@ -2220,18 +2168,9 @@ bool ServerEnvironment::saveStaticToBlock(
<< " when saving static data of object to it. id=" << store_id << std::endl;
return false;
}
if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) {
warningstream << "ServerEnv: Trying to store id = " << store_id
<< " statically but block " << PP(blockpos)
<< " already contains "
<< block->m_static_objects.m_stored.size()
<< " objects." << std::endl;
return false;
}
block->m_static_objects.insert(store_id, s_obj);
if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);
if (!block->saveStaticObject(store_id, s_obj, mod_reason))
return false;
obj->m_static_exists = true;
obj->m_static_block = blockpos;

@ -99,6 +99,7 @@ void StaticObjectList::serialize(std::ostream &os)
s_obj.serialize(os);
}
}
void StaticObjectList::deSerialize(std::istream &is)
{
if (m_active.size()) {
@ -121,3 +122,13 @@ void StaticObjectList::deSerialize(std::istream &is)
}
}
bool StaticObjectList::storeActiveObject(u16 id)
{
const auto i = m_active.find(id);
if (i == m_active.end())
return false;
m_stored.push_back(i->second);
m_active.erase(id);
return true;
}

@ -50,29 +50,24 @@ public:
*/
void insert(u16 id, const StaticObject &obj)
{
if(id == 0)
{
if (id == 0) {
m_stored.push_back(obj);
}
else
{
if(m_active.find(id) != m_active.end())
{
} else {
if (m_active.find(id) != m_active.end()) {
dstream << "ERROR: StaticObjectList::insert(): "
<< "id already exists" << std::endl;
FATAL_ERROR("StaticObjectList::insert()");
}
m_active[id] = obj;
setActive(id, obj);
}
}
void remove(u16 id)
{
assert(id != 0); // Pre-condition
if(m_active.find(id) == m_active.end())
{
warningstream<<"StaticObjectList::remove(): id="<<id
<<" not found"<<std::endl;
if (m_active.find(id) == m_active.end()) {
warningstream << "StaticObjectList::remove(): id=" << id << " not found"
<< std::endl;
return;
}
m_active.erase(id);
@ -81,13 +76,34 @@ public:
void serialize(std::ostream &os);
void deSerialize(std::istream &is);
// Never permit to modify outside of here. Only this object is responsible of m_stored and m_active modifications
const std::vector<StaticObject>& getAllStored() const { return m_stored; }
const std::map<u16, StaticObject> &getAllActives() const { return m_active; }
inline void setActive(u16 id, const StaticObject &obj) { m_active[id] = obj; }
inline size_t getActiveSize() const { return m_active.size(); }
inline size_t getStoredSize() const { return m_stored.size(); }
inline void clearStored() { m_stored.clear(); }
void pushStored(const StaticObject &obj) { m_stored.push_back(obj); }
bool storeActiveObject(u16 id);
inline void clear()
{
m_active.clear();
m_stored.clear();
}
inline size_t size()
{
return m_active.size() + m_stored.size();
}
private:
/*
NOTE: When an object is transformed to active, it is removed
from m_stored and inserted to m_active.
The caller directly manipulates these containers.
*/
std::vector<StaticObject> m_stored;
std::map<u16, StaticObject> m_active;
private:
};