mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 22:52:25 +01:00
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too!
This commit is contained in:
parent
9e7ccedba4
commit
3241ad3ae8
@ -614,6 +614,7 @@ methods:
|
|||||||
- get_wielded_item() -> ItemStack
|
- get_wielded_item() -> ItemStack
|
||||||
- set_wielded_item(item): replaces the wielded item, returns true if successful
|
- set_wielded_item(item): replaces the wielded item, returns true if successful
|
||||||
- set_armor_groups({group1=rating, group2=rating, ...})
|
- set_armor_groups({group1=rating, group2=rating, ...})
|
||||||
|
- set_properties(object property table)
|
||||||
LuaEntitySAO-only: (no-op for other objects)
|
LuaEntitySAO-only: (no-op for other objects)
|
||||||
- setvelocity({x=num, y=num, z=num})
|
- setvelocity({x=num, y=num, z=num})
|
||||||
- getvelocity() -> {x=num, y=num, z=num}
|
- getvelocity() -> {x=num, y=num, z=num}
|
||||||
@ -716,20 +717,30 @@ Registered entities
|
|||||||
Definition tables
|
Definition tables
|
||||||
------------------
|
------------------
|
||||||
|
|
||||||
Entity definition (register_entity)
|
Object Properties
|
||||||
{
|
{
|
||||||
physical = true,
|
physical = true,
|
||||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||||
visual = "cube"/"sprite",
|
visual = "cube"/"sprite"/"upright_sprite",
|
||||||
visual_size = {x=1, y=1},
|
visual_size = {x=1, y=1},
|
||||||
textures = {texture,texture,texture,texture,texture,texture},
|
textures = {}, -- number of required textures depends on visual
|
||||||
spritediv = {x=1, y=1},
|
spritediv = {x=1, y=1},
|
||||||
initial_sprite_basepos = {x=0, y=0},
|
initial_sprite_basepos = {x=0, y=0},
|
||||||
|
is_visible = true,
|
||||||
|
makes_footstep_sound = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
Entity definition (register_entity)
|
||||||
|
{
|
||||||
|
Everything from object properties,
|
||||||
|
-- entity specific --
|
||||||
on_activate = function(self, staticdata),
|
on_activate = function(self, staticdata),
|
||||||
on_step = function(self, dtime),
|
on_step = function(self, dtime),
|
||||||
on_punch = function(self, hitter),
|
on_punch = function(self, hitter),
|
||||||
on_rightclick = function(self, clicker),
|
on_rightclick = function(self, clicker),
|
||||||
get_staticdata = function(self),
|
get_staticdata = function(self),
|
||||||
|
^ Called sometimes; the string returned is passed to on_activate when
|
||||||
|
the entity is re-activated from static state
|
||||||
# Also you can define arbitrary member variables here
|
# Also you can define arbitrary member variables here
|
||||||
myvariable = whatever,
|
myvariable = whatever,
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,22 @@
|
|||||||
|
|
||||||
experimental = {}
|
experimental = {}
|
||||||
|
|
||||||
|
experimental.player_visual_index = 0
|
||||||
|
function switch_player_visual()
|
||||||
|
for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
|
||||||
|
if obj:get_player_name() then
|
||||||
|
if experimental.player_visual_index == 0 then
|
||||||
|
obj:set_properties({visual="upright_sprite"})
|
||||||
|
else
|
||||||
|
obj:set_properties({visual="cube"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
experimental.player_visual_index = (experimental.player_visual_index + 1) % 2
|
||||||
|
minetest.after(1.0, switch_player_visual)
|
||||||
|
end
|
||||||
|
minetest.after(1.0, switch_player_visual)
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
stepsound = -1
|
stepsound = -1
|
||||||
function test_sound()
|
function test_sound()
|
||||||
|
@ -643,6 +643,16 @@ void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
|
|||||||
m_armor_groups_sent = false;
|
m_armor_groups_sent = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ObjectProperties* LuaEntitySAO::accessObjectProperties()
|
||||||
|
{
|
||||||
|
return &m_prop;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LuaEntitySAO::notifyObjectPropertiesModified()
|
||||||
|
{
|
||||||
|
m_properties_sent = false;
|
||||||
|
}
|
||||||
|
|
||||||
void LuaEntitySAO::setVelocity(v3f velocity)
|
void LuaEntitySAO::setVelocity(v3f velocity)
|
||||||
{
|
{
|
||||||
m_velocity = velocity;
|
m_velocity = velocity;
|
||||||
@ -1038,6 +1048,16 @@ void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
|
|||||||
m_armor_groups_sent = false;
|
m_armor_groups_sent = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ObjectProperties* PlayerSAO::accessObjectProperties()
|
||||||
|
{
|
||||||
|
return &m_prop;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerSAO::notifyObjectPropertiesModified()
|
||||||
|
{
|
||||||
|
m_properties_sent = false;
|
||||||
|
}
|
||||||
|
|
||||||
Inventory* PlayerSAO::getInventory()
|
Inventory* PlayerSAO::getInventory()
|
||||||
{
|
{
|
||||||
return m_inventory;
|
return m_inventory;
|
||||||
|
@ -61,6 +61,8 @@ public:
|
|||||||
void setHP(s16 hp);
|
void setHP(s16 hp);
|
||||||
s16 getHP() const;
|
s16 getHP() const;
|
||||||
void setArmorGroups(const ItemGroupList &armor_groups);
|
void setArmorGroups(const ItemGroupList &armor_groups);
|
||||||
|
ObjectProperties* accessObjectProperties();
|
||||||
|
void notifyObjectPropertiesModified();
|
||||||
/* LuaEntitySAO-specific */
|
/* LuaEntitySAO-specific */
|
||||||
void setVelocity(v3f velocity);
|
void setVelocity(v3f velocity);
|
||||||
v3f getVelocity();
|
v3f getVelocity();
|
||||||
@ -137,7 +139,10 @@ public:
|
|||||||
void rightClick(ServerActiveObject *clicker);
|
void rightClick(ServerActiveObject *clicker);
|
||||||
s16 getHP() const;
|
s16 getHP() const;
|
||||||
void setHP(s16 hp);
|
void setHP(s16 hp);
|
||||||
|
|
||||||
void setArmorGroups(const ItemGroupList &armor_groups);
|
void setArmorGroups(const ItemGroupList &armor_groups);
|
||||||
|
ObjectProperties* accessObjectProperties();
|
||||||
|
void notifyObjectPropertiesModified();
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Inventory interface
|
Inventory interface
|
||||||
|
@ -835,6 +835,67 @@ static void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
ObjectProperties
|
||||||
|
*/
|
||||||
|
|
||||||
|
static void read_object_properties(lua_State *L, int index,
|
||||||
|
ObjectProperties *prop)
|
||||||
|
{
|
||||||
|
if(index < 0)
|
||||||
|
index = lua_gettop(L) + 1 + index;
|
||||||
|
if(!lua_istable(L, index))
|
||||||
|
return;
|
||||||
|
|
||||||
|
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
|
||||||
|
|
||||||
|
getboolfield(L, -1, "physical", prop->physical);
|
||||||
|
|
||||||
|
getfloatfield(L, -1, "weight", prop->weight);
|
||||||
|
|
||||||
|
lua_getfield(L, -1, "collisionbox");
|
||||||
|
if(lua_istable(L, -1))
|
||||||
|
prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
|
||||||
|
lua_pop(L, 1);
|
||||||
|
|
||||||
|
getstringfield(L, -1, "visual", prop->visual);
|
||||||
|
|
||||||
|
lua_getfield(L, -1, "visual_size");
|
||||||
|
if(lua_istable(L, -1))
|
||||||
|
prop->visual_size = read_v2f(L, -1);
|
||||||
|
lua_pop(L, 1);
|
||||||
|
|
||||||
|
lua_getfield(L, -1, "textures");
|
||||||
|
if(lua_istable(L, -1)){
|
||||||
|
prop->textures.clear();
|
||||||
|
int table = lua_gettop(L);
|
||||||
|
lua_pushnil(L);
|
||||||
|
while(lua_next(L, table) != 0){
|
||||||
|
// key at index -2 and value at index -1
|
||||||
|
if(lua_isstring(L, -1))
|
||||||
|
prop->textures.push_back(lua_tostring(L, -1));
|
||||||
|
else
|
||||||
|
prop->textures.push_back("");
|
||||||
|
// removes value, keeps key for next iteration
|
||||||
|
lua_pop(L, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lua_pop(L, 1);
|
||||||
|
|
||||||
|
lua_getfield(L, -1, "spritediv");
|
||||||
|
if(lua_istable(L, -1))
|
||||||
|
prop->spritediv = read_v2s16(L, -1);
|
||||||
|
lua_pop(L, 1);
|
||||||
|
|
||||||
|
lua_getfield(L, -1, "initial_sprite_basepos");
|
||||||
|
if(lua_istable(L, -1))
|
||||||
|
prop->initial_sprite_basepos = read_v2s16(L, -1);
|
||||||
|
lua_pop(L, 1);
|
||||||
|
|
||||||
|
getboolfield(L, -1, "is_visible", prop->is_visible);
|
||||||
|
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
ItemDefinition
|
ItemDefinition
|
||||||
*/
|
*/
|
||||||
@ -2471,6 +2532,33 @@ private:
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// set_armor_groups(self, groups)
|
||||||
|
static int l_set_armor_groups(lua_State *L)
|
||||||
|
{
|
||||||
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
|
ServerActiveObject *co = getobject(ref);
|
||||||
|
if(co == NULL) return 0;
|
||||||
|
// Do it
|
||||||
|
ItemGroupList groups;
|
||||||
|
read_groups(L, 2, groups);
|
||||||
|
co->setArmorGroups(groups);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// set_properties(self, properties)
|
||||||
|
static int l_set_properties(lua_State *L)
|
||||||
|
{
|
||||||
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
|
ServerActiveObject *co = getobject(ref);
|
||||||
|
if(co == NULL) return 0;
|
||||||
|
ObjectProperties *prop = co->accessObjectProperties();
|
||||||
|
if(!prop)
|
||||||
|
return 0;
|
||||||
|
read_object_properties(L, 2, prop);
|
||||||
|
co->notifyObjectPropertiesModified();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
/* LuaEntitySAO-only */
|
/* LuaEntitySAO-only */
|
||||||
|
|
||||||
// setvelocity(self, {x=num, y=num, z=num})
|
// setvelocity(self, {x=num, y=num, z=num})
|
||||||
@ -2479,7 +2567,6 @@ private:
|
|||||||
ObjectRef *ref = checkobject(L, 1);
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
LuaEntitySAO *co = getluaobject(ref);
|
LuaEntitySAO *co = getluaobject(ref);
|
||||||
if(co == NULL) return 0;
|
if(co == NULL) return 0;
|
||||||
// pos
|
|
||||||
v3f pos = checkFloatPos(L, 2);
|
v3f pos = checkFloatPos(L, 2);
|
||||||
// Do it
|
// Do it
|
||||||
co->setVelocity(pos);
|
co->setVelocity(pos);
|
||||||
@ -2529,7 +2616,6 @@ private:
|
|||||||
ObjectRef *ref = checkobject(L, 1);
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
LuaEntitySAO *co = getluaobject(ref);
|
LuaEntitySAO *co = getluaobject(ref);
|
||||||
if(co == NULL) return 0;
|
if(co == NULL) return 0;
|
||||||
// pos
|
|
||||||
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
|
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
|
||||||
// Do it
|
// Do it
|
||||||
co->setYaw(yaw);
|
co->setYaw(yaw);
|
||||||
@ -2584,19 +2670,6 @@ private:
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// set_armor_groups(self, groups)
|
|
||||||
static int l_set_armor_groups(lua_State *L)
|
|
||||||
{
|
|
||||||
ObjectRef *ref = checkobject(L, 1);
|
|
||||||
LuaEntitySAO *co = getluaobject(ref);
|
|
||||||
if(co == NULL) return 0;
|
|
||||||
// Do it
|
|
||||||
ItemGroupList groups;
|
|
||||||
read_groups(L, 2, groups);
|
|
||||||
co->setArmorGroups(groups);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// DEPRECATED
|
// DEPRECATED
|
||||||
// get_entity_name(self)
|
// get_entity_name(self)
|
||||||
static int l_get_entity_name(lua_State *L)
|
static int l_get_entity_name(lua_State *L)
|
||||||
@ -2750,6 +2823,8 @@ const luaL_reg ObjectRef::methods[] = {
|
|||||||
method(ObjectRef, get_wield_index),
|
method(ObjectRef, get_wield_index),
|
||||||
method(ObjectRef, get_wielded_item),
|
method(ObjectRef, get_wielded_item),
|
||||||
method(ObjectRef, set_wielded_item),
|
method(ObjectRef, set_wielded_item),
|
||||||
|
method(ObjectRef, set_armor_groups),
|
||||||
|
method(ObjectRef, set_properties),
|
||||||
// LuaEntitySAO-only
|
// LuaEntitySAO-only
|
||||||
method(ObjectRef, setvelocity),
|
method(ObjectRef, setvelocity),
|
||||||
method(ObjectRef, getvelocity),
|
method(ObjectRef, getvelocity),
|
||||||
@ -2759,7 +2834,6 @@ const luaL_reg ObjectRef::methods[] = {
|
|||||||
method(ObjectRef, getyaw),
|
method(ObjectRef, getyaw),
|
||||||
method(ObjectRef, settexturemod),
|
method(ObjectRef, settexturemod),
|
||||||
method(ObjectRef, setsprite),
|
method(ObjectRef, setsprite),
|
||||||
method(ObjectRef, set_armor_groups),
|
|
||||||
method(ObjectRef, get_entity_name),
|
method(ObjectRef, get_entity_name),
|
||||||
method(ObjectRef, get_luaentity),
|
method(ObjectRef, get_luaentity),
|
||||||
// Player-only
|
// Player-only
|
||||||
@ -4689,52 +4763,11 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
|||||||
luaentity_get(L, id);
|
luaentity_get(L, id);
|
||||||
//int object = lua_gettop(L);
|
//int object = lua_gettop(L);
|
||||||
|
|
||||||
/* Read stuff */
|
// Set default values that differ from ObjectProperties defaults
|
||||||
|
prop->hp_max = 10;
|
||||||
|
|
||||||
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
|
// Read stuff
|
||||||
|
read_object_properties(L, -1, prop);
|
||||||
getboolfield(L, -1, "physical", prop->physical);
|
|
||||||
|
|
||||||
getfloatfield(L, -1, "weight", prop->weight);
|
|
||||||
|
|
||||||
lua_getfield(L, -1, "collisionbox");
|
|
||||||
if(lua_istable(L, -1))
|
|
||||||
prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
|
|
||||||
lua_pop(L, 1);
|
|
||||||
|
|
||||||
getstringfield(L, -1, "visual", prop->visual);
|
|
||||||
|
|
||||||
lua_getfield(L, -1, "visual_size");
|
|
||||||
if(lua_istable(L, -1))
|
|
||||||
prop->visual_size = read_v2f(L, -1);
|
|
||||||
lua_pop(L, 1);
|
|
||||||
|
|
||||||
lua_getfield(L, -1, "textures");
|
|
||||||
if(lua_istable(L, -1)){
|
|
||||||
prop->textures.clear();
|
|
||||||
int table = lua_gettop(L);
|
|
||||||
lua_pushnil(L);
|
|
||||||
while(lua_next(L, table) != 0){
|
|
||||||
// key at index -2 and value at index -1
|
|
||||||
if(lua_isstring(L, -1))
|
|
||||||
prop->textures.push_back(lua_tostring(L, -1));
|
|
||||||
else
|
|
||||||
prop->textures.push_back("");
|
|
||||||
// removes value, keeps key for next iteration
|
|
||||||
lua_pop(L, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
lua_pop(L, 1);
|
|
||||||
|
|
||||||
lua_getfield(L, -1, "spritediv");
|
|
||||||
if(lua_istable(L, -1))
|
|
||||||
prop->spritediv = read_v2s16(L, -1);
|
|
||||||
lua_pop(L, 1);
|
|
||||||
|
|
||||||
lua_getfield(L, -1, "initial_sprite_basepos");
|
|
||||||
if(lua_istable(L, -1))
|
|
||||||
prop->initial_sprite_basepos = read_v2s16(L, -1);
|
|
||||||
lua_pop(L, 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
|
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
|
||||||
|
@ -46,6 +46,7 @@ class ServerEnvironment;
|
|||||||
struct ItemStack;
|
struct ItemStack;
|
||||||
class Player;
|
class Player;
|
||||||
struct ToolCapabilities;
|
struct ToolCapabilities;
|
||||||
|
struct ObjectProperties;
|
||||||
|
|
||||||
class ServerActiveObject : public ActiveObject
|
class ServerActiveObject : public ActiveObject
|
||||||
{
|
{
|
||||||
@ -152,6 +153,10 @@ public:
|
|||||||
|
|
||||||
virtual void setArmorGroups(const ItemGroupList &armor_groups)
|
virtual void setArmorGroups(const ItemGroupList &armor_groups)
|
||||||
{}
|
{}
|
||||||
|
virtual ObjectProperties* accessObjectProperties()
|
||||||
|
{ return NULL; }
|
||||||
|
virtual void notifyObjectPropertiesModified()
|
||||||
|
{}
|
||||||
|
|
||||||
// Inventory and wielded item
|
// Inventory and wielded item
|
||||||
virtual Inventory* getInventory()
|
virtual Inventory* getInventory()
|
||||||
|
Loading…
Reference in New Issue
Block a user