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Don't see through nodes without noclip privileges
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@ -864,7 +864,7 @@ void ClientMap::renderPostFx()
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// - If the player is in liquid, draw a semi-transparent overlay.
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const ContentFeatures& features = nodemgr->get(n);
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video::SColor post_effect_color = features.post_effect_color;
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if(features.solidness == 2 && g_settings->getBool("free_move") == false)
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if(features.solidness == 2 && !(g_settings->getBool("noclip") && m_gamedef->checkLocalPrivilege("noclip")))
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{
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post_effect_color = video::SColor(255, 0, 0, 0);
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}
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