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Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent.
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b5ace9a064
commit
3269fce795
@ -2100,9 +2100,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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/*
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Send the removal to all other clients
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Send the removal to all other clients.
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- If other player is close, send REMOVENODE
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- Otherwise set blocks not sent
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*/
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sendRemoveNode(p_under, peer_id);
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core::list<u16> far_players;
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sendRemoveNode(p_under, peer_id, &far_players, 100);
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/*
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Update and send inventory
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@ -2179,6 +2182,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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m_ignore_map_edit_events = true;
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m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
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m_ignore_map_edit_events = false;
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/*
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Set blocks not sent to far players
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*/
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for(core::list<u16>::Iterator
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i = far_players.begin();
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i != far_players.end(); i++)
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{
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u16 peer_id = *i;
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RemoteClient *client = getClient(peer_id);
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if(client==NULL)
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continue;
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client->SetBlocksNotSent(modified_blocks);
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}
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}
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/*
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@ -2243,7 +2260,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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/*
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Send to all players
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*/
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sendAddNode(p_over, n, 0);
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core::list<u16> far_players;
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sendAddNode(p_over, n, 0, &far_players, 100);
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/*
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Handle inventory
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@ -2270,6 +2288,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
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m_ignore_map_edit_events = false;
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/*
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Set blocks not sent to far players
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*/
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for(core::list<u16>::Iterator
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i = far_players.begin();
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i != far_players.end(); i++)
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{
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u16 peer_id = *i;
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RemoteClient *client = getClient(peer_id);
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if(client==NULL)
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continue;
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client->SetBlocksNotSent(modified_blocks);
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}
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/*
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Calculate special events
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*/
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@ -3306,8 +3338,12 @@ void Server::BroadcastChatMessage(const std::wstring &message)
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}
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}
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void Server::sendRemoveNode(v3s16 p, u16 ignore_id)
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void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
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core::list<u16> *far_players, float far_d_nodes)
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{
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float maxd = far_d_nodes*BS;
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v3f p_f = intToFloat(p, BS);
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// Create packet
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u32 replysize = 8;
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SharedBuffer<u8> reply(replysize);
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@ -3330,13 +3366,33 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id)
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if(client->peer_id == ignore_id)
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continue;
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if(far_players)
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{
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// Get player
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Player *player = m_env.getPlayer(client->peer_id);
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if(player)
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{
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// If player is far away, only set modified blocks not sent
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v3f player_pos = player->getPosition();
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if(player_pos.getDistanceFrom(p_f) > maxd)
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{
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far_players->push_back(client->peer_id);
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continue;
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}
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}
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}
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// Send as reliable
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m_con.Send(client->peer_id, 0, reply, true);
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}
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}
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void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id)
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void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
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core::list<u16> *far_players, float far_d_nodes)
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{
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float maxd = far_d_nodes*BS;
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v3f p_f = intToFloat(p, BS);
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for(core::map<u16, RemoteClient*>::Iterator
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i = m_clients.getIterator();
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i.atEnd() == false; i++)
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@ -3351,6 +3407,22 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id)
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if(client->peer_id == ignore_id)
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continue;
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if(far_players)
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{
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// Get player
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Player *player = m_env.getPlayer(client->peer_id);
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if(player)
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{
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// If player is far away, only set modified blocks not sent
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v3f player_pos = player->getPosition();
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if(player_pos.getDistanceFrom(p_f) > maxd)
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{
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far_players->push_back(client->peer_id);
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continue;
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}
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}
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}
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// Create packet
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u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
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SharedBuffer<u8> reply(replysize);
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11
src/server.h
11
src/server.h
@ -403,8 +403,15 @@ private:
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void SendInventory(u16 peer_id);
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void SendChatMessage(u16 peer_id, const std::wstring &message);
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void BroadcastChatMessage(const std::wstring &message);
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void sendRemoveNode(v3s16 p, u16 ignore_id=0);
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void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0);
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/*
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Send a node removal/addition event to all clients except ignore_id.
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Additionally, if far_players!=NULL, players further away than
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far_d_nodes are ignored and their peer_ids are added to far_players
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*/
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void sendRemoveNode(v3s16 p, u16 ignore_id=0,
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core::list<u16> *far_players=NULL, float far_d_nodes=100);
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void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
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core::list<u16> *far_players=NULL, float far_d_nodes=100);
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// Environment and Connection must be locked when called
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void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
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