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players to not be saved when map saving is disabled (due to some error)
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commit
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@ -1395,6 +1395,8 @@ void Server::AsyncRunStep()
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JMutexAutoLock lock(m_env_mutex);
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if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == true)
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{
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// Save only changed parts
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m_env.getMap().save(true);
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@ -1412,6 +1414,7 @@ void Server::AsyncRunStep()
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}
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}
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}
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}
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void Server::Receive()
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{
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