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Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour.
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@ -5662,6 +5662,10 @@ Definition tables
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node_riverbed = "default:gravel",
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node_riverbed = "default:gravel",
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depth_riverbed = 2,
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depth_riverbed = 2,
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-- ^ Node placed under river water and thickness of this layer.
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-- ^ Node placed under river water and thickness of this layer.
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node_cave_liquid = "default:water_source",
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-- ^ Nodes placed as a blob of liquid in 50% of large caves.
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-- ^ If absent, cave liquids fall back to classic behaviour of lava or
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-- ^ water distributed according to a hardcoded 3D noise.
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y_max = 31000,
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y_max = 31000,
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y_min = 1,
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y_min = 1,
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-- ^ Upper and lower limits for biome.
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-- ^ Upper and lower limits for biome.
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@ -279,7 +279,8 @@ CavesRandomWalk::CavesRandomWalk(
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int water_level,
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int water_level,
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content_t water_source,
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content_t water_source,
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content_t lava_source,
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content_t lava_source,
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int lava_depth)
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int lava_depth,
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BiomeGen *biomegen)
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{
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{
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assert(ndef);
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assert(ndef);
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@ -289,6 +290,7 @@ CavesRandomWalk::CavesRandomWalk(
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this->water_level = water_level;
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this->water_level = water_level;
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this->np_caveliquids = &nparams_caveliquids;
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this->np_caveliquids = &nparams_caveliquids;
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this->lava_depth = lava_depth;
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this->lava_depth = lava_depth;
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this->bmgn = biomegen;
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c_water_source = water_source;
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c_water_source = water_source;
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if (c_water_source == CONTENT_IGNORE)
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if (c_water_source == CONTENT_IGNORE)
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@ -495,10 +497,22 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
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v3s16 startp(orp.X, orp.Y, orp.Z);
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v3s16 startp(orp.X, orp.Y, orp.Z);
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startp += of;
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startp += of;
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// Get biome at 'startp', use 'node_cave_liquid' if stated, otherwise
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// fallback to classic behaviour.
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MapNode liquidnode = CONTENT_IGNORE;
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if (bmgn) {
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Biome *biome = (Biome *)bmgn->calcBiomeAtPoint(startp);
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if (biome->c_cave_liquid != CONTENT_IGNORE)
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liquidnode = biome->c_cave_liquid;
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}
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if (liquidnode == CONTENT_IGNORE) {
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float nval = NoisePerlin3D(np_caveliquids, startp.X,
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float nval = NoisePerlin3D(np_caveliquids, startp.X,
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startp.Y, startp.Z, seed);
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startp.Y, startp.Z, seed);
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MapNode liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ?
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liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ?
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lavanode : waternode;
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lavanode : waternode;
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}
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v3f fp = orp + vec * f;
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v3f fp = orp + vec * f;
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fp.X += 0.1f * ps->range(-10, 10);
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fp.X += 0.1f * ps->range(-10, 10);
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@ -114,6 +114,7 @@ public:
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const NodeDefManager *ndef;
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const NodeDefManager *ndef;
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GenerateNotifier *gennotify;
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GenerateNotifier *gennotify;
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s16 *heightmap;
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s16 *heightmap;
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BiomeGen *bmgn;
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// configurable parameters
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// configurable parameters
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s32 seed;
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s32 seed;
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@ -153,10 +154,11 @@ public:
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// ndef is a mandatory parameter.
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// ndef is a mandatory parameter.
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// If gennotify is NULL, generation events are not logged.
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// If gennotify is NULL, generation events are not logged.
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// If biomegen is NULL, cave liquids have classic behaviour.
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CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify =
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CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify =
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NULL, s32 seed = 0, int water_level = 1, content_t water_source =
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NULL, s32 seed = 0, int water_level = 1, content_t water_source =
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CONTENT_IGNORE, content_t lava_source = CONTENT_IGNORE,
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CONTENT_IGNORE, content_t lava_source = CONTENT_IGNORE,
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int lava_depth = -256);
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int lava_depth = -256, BiomeGen *biomegen = NULL);
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// vm and ps are mandatory parameters.
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// vm and ps are mandatory parameters.
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// If heightmap is NULL, the surface level at all points is assumed to
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// If heightmap is NULL, the surface level at all points is assumed to
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@ -858,9 +858,10 @@ void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
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u32 bruises_count = ps.range(0, 2);
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u32 bruises_count = ps.range(0, 2);
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for (u32 i = 0; i < bruises_count; i++) {
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for (u32 i = 0; i < bruises_count; i++) {
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CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
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CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
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c_water_source, CONTENT_IGNORE, lava_depth);
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c_water_source, c_lava_source, lava_depth, biomegen);
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cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
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cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y,
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heightmap);
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}
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}
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}
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}
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@ -744,9 +744,10 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
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u32 bruises_count = ps.range(0, 2);
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u32 bruises_count = ps.range(0, 2);
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for (u32 i = 0; i < bruises_count; i++) {
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for (u32 i = 0; i < bruises_count; i++) {
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CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
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CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
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c_water_source, c_lava_source, lava_max_height);
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c_water_source, c_lava_source, lava_max_height, biomegen);
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cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
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cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y,
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heightmap);
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}
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}
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}
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}
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}
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}
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@ -62,6 +62,7 @@ BiomeManager::BiomeManager(Server *server) :
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b->m_nodenames.emplace_back("mapgen_river_water_source");
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b->m_nodenames.emplace_back("mapgen_river_water_source");
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b->m_nodenames.emplace_back("mapgen_stone");
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b->m_nodenames.emplace_back("mapgen_stone");
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b->m_nodenames.emplace_back("ignore");
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b->m_nodenames.emplace_back("ignore");
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b->m_nodenames.emplace_back("ignore");
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m_ndef->pendNodeResolve(b);
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m_ndef->pendNodeResolve(b);
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add(b);
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add(b);
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@ -321,4 +322,5 @@ void Biome::resolveNodeNames()
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getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
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getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
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getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR);
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getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR);
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getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE);
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getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE);
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getIdFromNrBacklog(&c_cave_liquid, "ignore", CONTENT_IGNORE);
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}
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}
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@ -52,6 +52,7 @@ public:
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content_t c_river_water;
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content_t c_river_water;
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content_t c_riverbed;
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content_t c_riverbed;
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content_t c_dust;
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content_t c_dust;
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content_t c_cave_liquid;
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s16 depth_top;
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s16 depth_top;
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s16 depth_filler;
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s16 depth_filler;
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@ -389,9 +389,11 @@ Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
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b->vertical_blend = getintfield_default(L, index, "vertical_blend", 0);
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b->vertical_blend = getintfield_default(L, index, "vertical_blend", 0);
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b->flags = 0; // reserved
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b->flags = 0; // reserved
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b->min_pos = getv3s16field_default(L, index, "min_pos", v3s16(-31000, -31000, -31000));
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b->min_pos = getv3s16field_default(
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L, index, "min_pos", v3s16(-31000, -31000, -31000));
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getintfield(L, index, "y_min", b->min_pos.Y);
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getintfield(L, index, "y_min", b->min_pos.Y);
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b->max_pos = getv3s16field_default(L, index, "max_pos", v3s16(31000, 31000, 31000));
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b->max_pos = getv3s16field_default(
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L, index, "max_pos", v3s16(31000, 31000, 31000));
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getintfield(L, index, "y_max", b->max_pos.Y);
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getintfield(L, index, "y_max", b->max_pos.Y);
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std::vector<std::string> &nn = b->m_nodenames;
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std::vector<std::string> &nn = b->m_nodenames;
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@ -403,6 +405,7 @@ Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
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nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
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nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
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nn.push_back(getstringfield_default(L, index, "node_riverbed", ""));
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nn.push_back(getstringfield_default(L, index, "node_riverbed", ""));
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nn.push_back(getstringfield_default(L, index, "node_dust", ""));
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nn.push_back(getstringfield_default(L, index, "node_dust", ""));
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nn.push_back(getstringfield_default(L, index, "node_cave_liquid", ""));
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ndef->pendNodeResolve(b);
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ndef->pendNodeResolve(b);
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return b;
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return b;
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