Biome API / cavegen: Add definable cave liquid for a biome (#7192)

Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
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Paramat 2018-04-05 17:21:41 +01:00 committed by GitHub
parent 077f231111
commit 32d456bd2d
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8 changed files with 40 additions and 12 deletions

@ -5662,6 +5662,10 @@ Definition tables
node_riverbed = "default:gravel",
depth_riverbed = 2,
-- ^ Node placed under river water and thickness of this layer.
node_cave_liquid = "default:water_source",
-- ^ Nodes placed as a blob of liquid in 50% of large caves.
-- ^ If absent, cave liquids fall back to classic behaviour of lava or
-- ^ water distributed according to a hardcoded 3D noise.
y_max = 31000,
y_min = 1,
-- ^ Upper and lower limits for biome.

@ -279,7 +279,8 @@ CavesRandomWalk::CavesRandomWalk(
int water_level,
content_t water_source,
content_t lava_source,
int lava_depth)
int lava_depth,
BiomeGen *biomegen)
{
assert(ndef);
@ -289,6 +290,7 @@ CavesRandomWalk::CavesRandomWalk(
this->water_level = water_level;
this->np_caveliquids = &nparams_caveliquids;
this->lava_depth = lava_depth;
this->bmgn = biomegen;
c_water_source = water_source;
if (c_water_source == CONTENT_IGNORE)
@ -495,10 +497,22 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
v3s16 startp(orp.X, orp.Y, orp.Z);
startp += of;
float nval = NoisePerlin3D(np_caveliquids, startp.X,
startp.Y, startp.Z, seed);
MapNode liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ?
lavanode : waternode;
// Get biome at 'startp', use 'node_cave_liquid' if stated, otherwise
// fallback to classic behaviour.
MapNode liquidnode = CONTENT_IGNORE;
if (bmgn) {
Biome *biome = (Biome *)bmgn->calcBiomeAtPoint(startp);
if (biome->c_cave_liquid != CONTENT_IGNORE)
liquidnode = biome->c_cave_liquid;
}
if (liquidnode == CONTENT_IGNORE) {
float nval = NoisePerlin3D(np_caveliquids, startp.X,
startp.Y, startp.Z, seed);
liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ?
lavanode : waternode;
}
v3f fp = orp + vec * f;
fp.X += 0.1f * ps->range(-10, 10);

@ -114,6 +114,7 @@ public:
const NodeDefManager *ndef;
GenerateNotifier *gennotify;
s16 *heightmap;
BiomeGen *bmgn;
// configurable parameters
s32 seed;
@ -153,10 +154,11 @@ public:
// ndef is a mandatory parameter.
// If gennotify is NULL, generation events are not logged.
// If biomegen is NULL, cave liquids have classic behaviour.
CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify =
NULL, s32 seed = 0, int water_level = 1, content_t water_source =
CONTENT_IGNORE, content_t lava_source = CONTENT_IGNORE,
int lava_depth = -256);
int lava_depth = -256, BiomeGen *biomegen = NULL);
// vm and ps are mandatory parameters.
// If heightmap is NULL, the surface level at all points is assumed to

@ -858,9 +858,10 @@ void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
u32 bruises_count = ps.range(0, 2);
for (u32 i = 0; i < bruises_count; i++) {
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
c_water_source, CONTENT_IGNORE, lava_depth);
c_water_source, c_lava_source, lava_depth, biomegen);
cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y,
heightmap);
}
}

@ -744,9 +744,10 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
u32 bruises_count = ps.range(0, 2);
for (u32 i = 0; i < bruises_count; i++) {
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
c_water_source, c_lava_source, lava_max_height);
c_water_source, c_lava_source, lava_max_height, biomegen);
cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y,
heightmap);
}
}
}

@ -62,6 +62,7 @@ BiomeManager::BiomeManager(Server *server) :
b->m_nodenames.emplace_back("mapgen_river_water_source");
b->m_nodenames.emplace_back("mapgen_stone");
b->m_nodenames.emplace_back("ignore");
b->m_nodenames.emplace_back("ignore");
m_ndef->pendNodeResolve(b);
add(b);
@ -321,4 +322,5 @@ void Biome::resolveNodeNames()
getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE);
getIdFromNrBacklog(&c_cave_liquid, "ignore", CONTENT_IGNORE);
}

@ -52,6 +52,7 @@ public:
content_t c_river_water;
content_t c_riverbed;
content_t c_dust;
content_t c_cave_liquid;
s16 depth_top;
s16 depth_filler;

@ -389,9 +389,11 @@ Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
b->vertical_blend = getintfield_default(L, index, "vertical_blend", 0);
b->flags = 0; // reserved
b->min_pos = getv3s16field_default(L, index, "min_pos", v3s16(-31000, -31000, -31000));
b->min_pos = getv3s16field_default(
L, index, "min_pos", v3s16(-31000, -31000, -31000));
getintfield(L, index, "y_min", b->min_pos.Y);
b->max_pos = getv3s16field_default(L, index, "max_pos", v3s16(31000, 31000, 31000));
b->max_pos = getv3s16field_default(
L, index, "max_pos", v3s16(31000, 31000, 31000));
getintfield(L, index, "y_max", b->max_pos.Y);
std::vector<std::string> &nn = b->m_nodenames;
@ -403,6 +405,7 @@ Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
nn.push_back(getstringfield_default(L, index, "node_riverbed", ""));
nn.push_back(getstringfield_default(L, index, "node_dust", ""));
nn.push_back(getstringfield_default(L, index, "node_cave_liquid", ""));
ndef->pendNodeResolve(b);
return b;