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Avoid packets getting sent to disconnected players (#14444)
Many functions expect RemotePlayer to have a valid peer ID, this however is not the case immediately after disconnecting where the object is still alive and pending for removal. ServerEnvironment::getPlayer(const char *, bool) now only returns players that are connected unless forced to.
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@ -179,7 +179,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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return;
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}
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RemotePlayer *player = m_env->getPlayer(playername);
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RemotePlayer *player = m_env->getPlayer(playername, true);
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// If player is already connected, cancel
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if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
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@ -695,8 +695,6 @@ int ModApiEnv::l_get_connected_players(lua_State *L)
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lua_createtable(L, env->getPlayerCount(), 0);
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u32 i = 0;
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for (RemotePlayer *player : env->getPlayers()) {
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if (player->getPeerId() == PEER_ID_INEXISTENT)
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continue;
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PlayerSAO *sao = player->getPlayerSAO();
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if (sao && !sao->isGone()) {
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getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
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@ -714,7 +712,7 @@ int ModApiEnv::l_get_player_by_name(lua_State *L)
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// Do it
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const char *name = luaL_checkstring(L, 1);
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RemotePlayer *player = env->getPlayer(name);
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if (!player || player->getPeerId() == PEER_ID_INEXISTENT)
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if (!player)
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return 0;
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PlayerSAO *sao = player->getPlayerSAO();
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if (!sao || sao->isGone())
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@ -1107,7 +1107,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
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}
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}
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RemotePlayer *player = m_env->getPlayer(playername.c_str());
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RemotePlayer *player = m_env->getPlayer(playername.c_str(), true);
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// If failed, cancel
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if (!playersao || !player) {
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@ -1948,9 +1948,13 @@ void Server::SendMovePlayerRel(session_t peer_id, const v3f &added_pos)
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void Server::SendPlayerFov(session_t peer_id)
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{
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RemotePlayer *player = m_env->getPlayer(peer_id);
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if (!player)
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return;
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NetworkPacket pkt(TOCLIENT_FOV, 4 + 1 + 4, peer_id);
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PlayerFovSpec fov_spec = m_env->getPlayer(peer_id)->getFov();
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PlayerFovSpec fov_spec = player->getFov();
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pkt << fov_spec.fov << fov_spec.is_multiplier << fov_spec.transition_time;
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Send(&pkt);
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@ -1978,8 +1982,7 @@ void Server::SendEyeOffset(session_t peer_id, v3f first, v3f third, v3f third_fr
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void Server::SendPlayerPrivileges(session_t peer_id)
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{
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RemotePlayer *player = m_env->getPlayer(peer_id);
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assert(player);
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if(player->getPeerId() == PEER_ID_INEXISTENT)
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if (!player)
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return;
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std::set<std::string> privs;
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@ -1998,8 +2001,7 @@ void Server::SendPlayerPrivileges(session_t peer_id)
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void Server::SendPlayerInventoryFormspec(session_t peer_id)
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{
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RemotePlayer *player = m_env->getPlayer(peer_id);
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assert(player);
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if (player->getPeerId() == PEER_ID_INEXISTENT)
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if (!player)
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return;
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NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
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@ -2011,8 +2013,7 @@ void Server::SendPlayerInventoryFormspec(session_t peer_id)
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void Server::SendPlayerFormspecPrepend(session_t peer_id)
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{
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RemotePlayer *player = m_env->getPlayer(peer_id);
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assert(player);
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if (player->getPeerId() == PEER_ID_INEXISTENT)
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if (!player)
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return;
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NetworkPacket pkt(TOCLIENT_FORMSPEC_PREPEND, 0, peer_id);
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@ -2190,11 +2191,6 @@ s32 Server::playSound(ServerPlayingSound ¶ms, bool ephemeral)
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<<"\" not found"<<std::endl;
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return -1;
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}
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if (player->getPeerId() == PEER_ID_INEXISTENT) {
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infostream<<"Server::playSound: Player \""<<params.to_player
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<<"\" not connected"<<std::endl;
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return -1;
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}
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dst_clients.push_back(player->getPeerId());
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} else {
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std::vector<session_t> clients = m_clients.getClientIDs();
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@ -2817,8 +2813,7 @@ void Server::SendMinimapModes(session_t peer_id,
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std::vector<MinimapMode> &modes, size_t wanted_mode)
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{
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RemotePlayer *player = m_env->getPlayer(peer_id);
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assert(player);
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if (player->getPeerId() == PEER_ID_INEXISTENT)
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if (!player)
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return;
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NetworkPacket pkt(TOCLIENT_MINIMAP_MODES, 0, peer_id);
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@ -3363,11 +3358,7 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
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}
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RemotePlayer *player = m_env->getPlayer(name);
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if (!player) {
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return;
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}
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if (player->getPeerId() == PEER_ID_INEXISTENT)
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if (!player)
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return;
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SendChatMessage(player->getPeerId(), ChatMessage(msg));
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@ -4039,7 +4030,7 @@ PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_v
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RemotePlayer *player = m_env->getPlayer(name);
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// If player is already connected, cancel
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if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
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if (player) {
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infostream<<"emergePlayer(): Player already connected"<<std::endl;
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return NULL;
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}
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@ -124,7 +124,7 @@ Inventory *ServerInventoryManager::createDetachedInventory(
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RemotePlayer *p = m_env->getPlayer(name.c_str());
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// if player is connected, send him the inventory
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if (p && p->getPeerId() != PEER_ID_INEXISTENT) {
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if (p) {
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m_env->getGameDef()->sendDetachedInventory(
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inv, name, p->getPeerId());
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}
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@ -152,7 +152,7 @@ bool ServerInventoryManager::removeDetachedInventory(const std::string &name)
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if (m_env) {
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RemotePlayer *player = m_env->getPlayer(owner.c_str());
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if (player && player->getPeerId() != PEER_ID_INEXISTENT)
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if (player)
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m_env->getGameDef()->sendDetachedInventory(
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nullptr, name, player->getPeerId());
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}
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@ -584,13 +584,17 @@ RemotePlayer *ServerEnvironment::getPlayer(const session_t peer_id)
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return NULL;
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}
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RemotePlayer *ServerEnvironment::getPlayer(const char* name)
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RemotePlayer *ServerEnvironment::getPlayer(const char* name, bool match_invalid_peer)
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{
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for (RemotePlayer *player : m_players) {
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if (strcmp(player->getName(), name) == 0)
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if (strcmp(player->getName(), name) != 0)
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continue;
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if (match_invalid_peer || player->getPeerId() != PEER_ID_INEXISTENT)
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return player;
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break;
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}
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return NULL;
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return nullptr;
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}
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void ServerEnvironment::addPlayer(RemotePlayer *player)
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@ -388,7 +388,7 @@ public:
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bool static_exists, v3s16 static_block=v3s16(0,0,0));
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RemotePlayer *getPlayer(const session_t peer_id);
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RemotePlayer *getPlayer(const char* name);
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RemotePlayer *getPlayer(const char* name, bool match_invalid_peer = false);
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const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
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u32 getPlayerCount() const { return m_players.size(); }
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