Push error handler afresh each time lua_pcall is used

Fixes "double fault" / "error in error handling" messages
(issue #1423) and instead shows a complete backtrace.
This commit is contained in:
Kahrl 2015-08-25 07:44:53 +02:00 committed by est31
parent 8658c8d9b5
commit 3304e1e517
16 changed files with 188 additions and 92 deletions

@ -136,28 +136,28 @@ void script_run_callbacks_f(lua_State *L, int nargs,
FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");
// Insert error handler
lua_pushcfunction(L, script_error_handler);
int errorhandler = lua_gettop(L) - nargs - 1;
lua_insert(L, errorhandler);
PUSH_ERROR_HANDLER(L);
int error_handler = lua_gettop(L) - nargs - 1;
lua_insert(L, error_handler);
// Insert run_callbacks between error handler and table
lua_getglobal(L, "core");
lua_getfield(L, -1, "run_callbacks");
lua_remove(L, -2);
lua_insert(L, errorhandler + 1);
lua_insert(L, error_handler + 1);
// Insert mode after table
lua_pushnumber(L, (int) mode);
lua_insert(L, errorhandler + 3);
lua_insert(L, error_handler + 3);
// Stack now looks like this:
// ... <error handler> <run_callbacks> <table> <mode> <arg#1> <arg#2> ... <arg#n>
int result = lua_pcall(L, nargs + 2, 1, errorhandler);
int result = lua_pcall(L, nargs + 2, 1, error_handler);
if (result != 0)
script_error(L, result, NULL, fxn);
lua_remove(L, -2); // Remove error handler
lua_remove(L, error_handler);
}
void log_deprecated(lua_State *L, const std::string &message)

@ -53,7 +53,11 @@ extern "C" {
#define CUSTOM_RIDX_SCRIPTAPI (CUSTOM_RIDX_BASE)
#define CUSTOM_RIDX_GLOBALS_BACKUP (CUSTOM_RIDX_BASE + 1)
#define CUSTOM_RIDX_CURRENT_MOD_NAME (CUSTOM_RIDX_BASE + 2)
#define CUSTOM_RIDX_ERROR_HANDLER (CUSTOM_RIDX_BASE + 3)
// Pushes the error handler onto the stack and returns its index
#define PUSH_ERROR_HANDLER(L) \
(lua_rawgeti((L), LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER), lua_gettop((L)))
#define PCALL_RESL(L, RES) do { \
int result_ = (RES); \

@ -144,8 +144,9 @@ void AsyncEngine::putJobResult(LuaJobInfo result)
}
/******************************************************************************/
void AsyncEngine::step(lua_State *L, int errorhandler)
void AsyncEngine::step(lua_State *L)
{
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
resultQueueMutex.lock();
while (!resultQueue.empty()) {
@ -164,10 +165,10 @@ void AsyncEngine::step(lua_State *L, int errorhandler)
lua_pushlstring(L, jobDone.serializedResult.data(),
jobDone.serializedResult.size());
PCALL_RESL(L, lua_pcall(L, 2, 0, errorhandler));
PCALL_RESL(L, lua_pcall(L, 2, 0, error_handler));
}
resultQueueMutex.unlock();
lua_pop(L, 1); // Pop core
lua_pop(L, 2); // Pop core and error handler
}
/******************************************************************************/
@ -248,6 +249,8 @@ void* AsyncWorkerThread::run()
abort();
}
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
if (lua_isnil(L, -1)) {
errorstream << "Unable to find core within async environment!";
@ -279,7 +282,7 @@ void* AsyncWorkerThread::run()
toProcess.serializedParams.data(),
toProcess.serializedParams.size());
int result = lua_pcall(L, 2, 1, m_errorhandler);
int result = lua_pcall(L, 2, 1, error_handler);
if (result) {
PCALL_RES(result);
toProcess.serializedResult = "";
@ -296,7 +299,7 @@ void* AsyncWorkerThread::run()
jobDispatcher->putJobResult(toProcess);
}
lua_pop(L, 1); // Pop core
lua_pop(L, 2); // Pop core and error handler
return 0;
}

@ -95,9 +95,8 @@ public:
* Engine step to process finished jobs
* the engine step is one way to pass events back, PushFinishedJobs another
* @param L The Lua stack
* @param errorhandler Stack index of the Lua error handler
*/
void step(lua_State *L, int errorhandler);
void step(lua_State *L);
/**
* Push a list of finished jobs onto the stack

@ -78,14 +78,14 @@ ScriptApiBase::ScriptApiBase()
luaL_openlibs(m_luastack);
// Add and save an error handler
lua_pushcfunction(m_luastack, script_error_handler);
m_errorhandler = lua_gettop(m_luastack);
// Make the ScriptApiBase* accessible to ModApiBase
lua_pushlightuserdata(m_luastack, this);
lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
// Add and save an error handler
lua_pushcfunction(m_luastack, script_error_handler);
lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER);
// If we are using LuaJIT add a C++ wrapper function to catch
// exceptions thrown in Lua -> C++ calls
#if USE_LUAJIT
@ -133,13 +133,15 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
lua_State *L = getStack();
int error_handler = PUSH_ERROR_HANDLER(L);
bool ok;
if (m_secure) {
ok = ScriptApiSecurity::safeLoadFile(L, script_path.c_str());
} else {
ok = !luaL_loadfile(L, script_path.c_str());
}
ok = ok && !lua_pcall(L, 0, 0, m_errorhandler);
ok = ok && !lua_pcall(L, 0, 0, error_handler);
if (!ok) {
std::string error_msg = lua_tostring(L, -1);
if (error)
@ -150,9 +152,9 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
<< error_msg << std::endl << std::endl
<< "======= END OF ERROR FROM LUA ========" << std::endl;
lua_pop(L, 1); // Pop error message from stack
return false;
}
return true;
lua_pop(L, 1); // Pop error handler
return ok;
}
// Push the list of callbacks (a lua table).
@ -168,28 +170,28 @@ void ScriptApiBase::runCallbacksRaw(int nargs,
FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");
// Insert error handler
lua_pushcfunction(L, script_error_handler);
int errorhandler = lua_gettop(L) - nargs - 1;
lua_insert(L, errorhandler);
PUSH_ERROR_HANDLER(L);
int error_handler = lua_gettop(L) - nargs - 1;
lua_insert(L, error_handler);
// Insert run_callbacks between error handler and table
lua_getglobal(L, "core");
lua_getfield(L, -1, "run_callbacks");
lua_remove(L, -2);
lua_insert(L, errorhandler + 1);
lua_insert(L, error_handler + 1);
// Insert mode after table
lua_pushnumber(L, (int)mode);
lua_insert(L, errorhandler + 3);
lua_insert(L, error_handler + 3);
// Stack now looks like this:
// ... <error handler> <run_callbacks> <table> <mode> <arg#1> <arg#2> ... <arg#n>
int result = lua_pcall(L, nargs + 2, 1, errorhandler);
int result = lua_pcall(L, nargs + 2, 1, error_handler);
if (result != 0)
scriptError(result, fxn);
lua_remove(L, -2); // Remove error handler
lua_remove(L, error_handler);
}
void ScriptApiBase::realityCheck()

@ -109,8 +109,6 @@ protected:
Mutex m_luastackmutex;
std::string m_last_run_mod;
// Stack index of Lua error handler
int m_errorhandler;
bool m_secure;
#ifdef SCRIPTAPI_LOCK_DEBUG
bool m_locked;

@ -80,6 +80,8 @@ void ScriptApiEntity::luaentity_Activate(u16 id,
verbosestream << "scriptapi_luaentity_activate: id=" << id << std::endl;
int error_handler = PUSH_ERROR_HANDLER(L);
// Get core.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
@ -93,11 +95,11 @@ void ScriptApiEntity::luaentity_Activate(u16 id,
lua_pushinteger(L, dtime_s);
setOriginFromTable(object);
PCALL_RES(lua_pcall(L, 3, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 3, 0, error_handler));
} else {
lua_pop(L, 1);
}
lua_pop(L, 1); // Pop object
lua_pop(L, 2); // Pop object and error handler
}
void ScriptApiEntity::luaentity_Remove(u16 id)
@ -126,6 +128,8 @@ std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
//infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
int error_handler = PUSH_ERROR_HANDLER(L);
// Get core.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
@ -140,9 +144,10 @@ std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
lua_pushvalue(L, object); // self
setOriginFromTable(object);
PCALL_RES(lua_pcall(L, 1, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 1, 1, error_handler));
lua_remove(L, object); // Remove object
lua_remove(L, object);
lua_remove(L, error_handler);
size_t len = 0;
const char *s = lua_tolstring(L, -1, &len);
@ -196,6 +201,8 @@ void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
int error_handler = PUSH_ERROR_HANDLER(L);
// Get core.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
@ -211,9 +218,9 @@ void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
lua_pushnumber(L, dtime); // dtime
setOriginFromTable(object);
PCALL_RES(lua_pcall(L, 2, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 2, 0, error_handler));
lua_pop(L, 1); // Pop object
lua_pop(L, 2); // Pop object and error handler
}
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
@ -226,6 +233,8 @@ void ScriptApiEntity::luaentity_Punch(u16 id,
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
int error_handler = PUSH_ERROR_HANDLER(L);
// Get core.luaentities[id]
luaentity_get(L,id);
int object = lua_gettop(L);
@ -244,9 +253,9 @@ void ScriptApiEntity::luaentity_Punch(u16 id,
push_v3f(L, dir);
setOriginFromTable(object);
PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop object
lua_pop(L, 2); // Pop object and error handler
}
// Calls entity:on_rightclick(ObjectRef clicker)
@ -257,6 +266,8 @@ void ScriptApiEntity::luaentity_Rightclick(u16 id,
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
int error_handler = PUSH_ERROR_HANDLER(L);
// Get core.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
@ -272,8 +283,8 @@ void ScriptApiEntity::luaentity_Rightclick(u16 id,
objectrefGetOrCreate(L, clicker); // Clicker reference
setOriginFromTable(object);
PCALL_RES(lua_pcall(L, 2, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 2, 0, error_handler));
lua_pop(L, 1); // Pop object
lua_pop(L, 2); // Pop object and error handler
}

@ -33,6 +33,8 @@ int ScriptApiDetached::detached_inventory_AllowMove(
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "allow_move"))
return count;
@ -48,11 +50,11 @@ int ScriptApiDetached::detached_inventory_AllowMove(
lua_pushinteger(L, to_index + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 7, 1, error_handler));
if(!lua_isnumber(L, -1))
throw LuaError("allow_move should return a number. name=" + name);
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer
lua_pop(L, 2); // Pop integer and error handler
return ret;
}
@ -64,6 +66,8 @@ int ScriptApiDetached::detached_inventory_AllowPut(
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "allow_put"))
return stack.count; // All will be accepted
@ -76,11 +80,11 @@ int ScriptApiDetached::detached_inventory_AllowPut(
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if (!lua_isnumber(L, -1))
throw LuaError("allow_put should return a number. name=" + name);
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer
lua_pop(L, 2); // Pop integer and error handler
return ret;
}
@ -92,6 +96,8 @@ int ScriptApiDetached::detached_inventory_AllowTake(
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "allow_take"))
return stack.count; // All will be accepted
@ -104,11 +110,11 @@ int ScriptApiDetached::detached_inventory_AllowTake(
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if (!lua_isnumber(L, -1))
throw LuaError("allow_take should return a number. name=" + name);
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer
lua_pop(L, 2); // Pop integer and error handler
return ret;
}
@ -121,6 +127,8 @@ void ScriptApiDetached::detached_inventory_OnMove(
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "on_move"))
return;
@ -136,7 +144,8 @@ void ScriptApiDetached::detached_inventory_OnMove(
lua_pushinteger(L, to_index + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 7, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
// Report put items
@ -147,6 +156,8 @@ void ScriptApiDetached::detached_inventory_OnPut(
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "on_put"))
return;
@ -160,7 +171,8 @@ void ScriptApiDetached::detached_inventory_OnPut(
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
// Report taken items
@ -171,6 +183,8 @@ void ScriptApiDetached::detached_inventory_OnTake(
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getDetachedInventoryCallback(name, "on_take"))
return;
@ -184,7 +198,8 @@ void ScriptApiDetached::detached_inventory_OnTake(
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
// Retrieves core.detached_inventories[name][callbackname]

@ -34,6 +34,8 @@ bool ScriptApiItem::item_OnDrop(ItemStack &item,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getItemCallback(item.name.c_str(), "on_drop"))
return false;
@ -42,7 +44,7 @@ bool ScriptApiItem::item_OnDrop(ItemStack &item,
LuaItemStack::create(L, item);
objectrefGetOrCreate(L, dropper);
pushFloatPos(L, pos);
PCALL_RES(lua_pcall(L, 3, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if (!lua_isnil(L, -1)) {
try {
item = read_item(L,-1, getServer());
@ -50,7 +52,7 @@ bool ScriptApiItem::item_OnDrop(ItemStack &item,
throw LuaError(std::string(e.what()) + ". item=" + item.name);
}
}
lua_pop(L, 1); // Pop item
lua_pop(L, 2); // Pop item and error handler
return true;
}
@ -59,6 +61,8 @@ bool ScriptApiItem::item_OnPlace(ItemStack &item,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getItemCallback(item.name.c_str(), "on_place"))
return false;
@ -67,7 +71,7 @@ bool ScriptApiItem::item_OnPlace(ItemStack &item,
LuaItemStack::create(L, item);
objectrefGetOrCreate(L, placer);
pushPointedThing(pointed);
PCALL_RES(lua_pcall(L, 3, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if (!lua_isnil(L, -1)) {
try {
item = read_item(L,-1, getServer());
@ -75,7 +79,7 @@ bool ScriptApiItem::item_OnPlace(ItemStack &item,
throw LuaError(std::string(e.what()) + ". item=" + item.name);
}
}
lua_pop(L, 1); // Pop item
lua_pop(L, 2); // Pop item and error handler
return true;
}
@ -84,6 +88,8 @@ bool ScriptApiItem::item_OnUse(ItemStack &item,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
if (!getItemCallback(item.name.c_str(), "on_use"))
return false;
@ -92,7 +98,7 @@ bool ScriptApiItem::item_OnUse(ItemStack &item,
LuaItemStack::create(L, item);
objectrefGetOrCreate(L, user);
pushPointedThing(pointed);
PCALL_RES(lua_pcall(L, 3, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if(!lua_isnil(L, -1)) {
try {
item = read_item(L,-1, getServer());
@ -100,7 +106,7 @@ bool ScriptApiItem::item_OnUse(ItemStack &item,
throw LuaError(std::string(e.what()) + ". item=" + item.name);
}
}
lua_pop(L, 1); // Pop item
lua_pop(L, 2); // Pop item and error handler
return true;
}
@ -109,6 +115,8 @@ bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
lua_getfield(L, -1, "on_craft");
LuaItemStack::create(L, item);
@ -122,7 +130,7 @@ bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
push_items(L, items);
InvRef::create(L, craft_inv);
PCALL_RES(lua_pcall(L, 4, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 4, 1, error_handler));
if (!lua_isnil(L, -1)) {
try {
item = read_item(L,-1, getServer());
@ -130,7 +138,7 @@ bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
throw LuaError(std::string(e.what()) + ". item=" + item.name);
}
}
lua_pop(L, 1); // Pop item
lua_pop(L, 2); // Pop item and error handler
return true;
}
@ -139,6 +147,8 @@ bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
lua_getfield(L, -1, "craft_predict");
LuaItemStack::create(L, item);
@ -152,7 +162,7 @@ bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
push_items(L, items);
InvRef::create(L, craft_inv);
PCALL_RES(lua_pcall(L, 4, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 4, 1, error_handler));
if (!lua_isnil(L, -1)) {
try {
item = read_item(L,-1, getServer());
@ -160,7 +170,7 @@ bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
throw LuaError(std::string(e.what()) + ". item=" + item.name);
}
}
lua_pop(L, 1); // Pop item
lua_pop(L, 2); // Pop item and error handler
return true;
}

@ -43,6 +43,8 @@ void ScriptApiMainMenu::handleMainMenuEvent(std::string text)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Get handler function
lua_getglobal(L, "core");
lua_getfield(L, -1, "event_handler");
@ -55,13 +57,16 @@ void ScriptApiMainMenu::handleMainMenuEvent(std::string text)
// Call it
lua_pushstring(L, text.c_str());
PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 1, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
void ScriptApiMainMenu::handleMainMenuButtons(const StringMap &fields)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Get handler function
lua_getglobal(L, "core");
lua_getfield(L, -1, "button_handler");
@ -84,6 +89,7 @@ void ScriptApiMainMenu::handleMainMenuButtons(const StringMap &fields)
}
// Call it
PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 1, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}

@ -95,6 +95,8 @@ bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
@ -106,7 +108,8 @@ bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
pushnode(L, node, ndef);
objectrefGetOrCreate(L, puncher);
pushPointedThing(pointed);
PCALL_RES(lua_pcall(L, 4, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 4, 0, error_handler));
lua_pop(L, 1); // Pop error handler
return true;
}
@ -115,6 +118,8 @@ bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
@ -125,7 +130,8 @@ bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
push_v3s16(L, p);
pushnode(L, node, ndef);
objectrefGetOrCreate(L, digger);
PCALL_RES(lua_pcall(L, 3, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 3, 0, error_handler));
lua_pop(L, 1); // Pop error handler
return true;
}
@ -133,6 +139,8 @@ void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
@ -141,13 +149,16 @@ void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
// Call function
push_v3s16(L, p);
PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 1, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
@ -156,13 +167,16 @@ void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
// Call function
push_v3s16(L, p);
PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 1, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
@ -172,13 +186,16 @@ void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
PCALL_RES(lua_pcall(L, 2, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 2, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
@ -188,7 +205,8 @@ bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
// Call function
push_v3s16(L, p);
lua_pushnumber(L,dtime);
PCALL_RES(lua_pcall(L, 2, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 2, 1, error_handler));
lua_remove(L, error_handler);
return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
}
@ -199,6 +217,8 @@ void ScriptApiNode::node_on_receive_fields(v3s16 p,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
@ -223,23 +243,30 @@ void ScriptApiNode::node_on_receive_fields(v3s16 p,
lua_settable(L, -3);
}
objectrefGetOrCreate(L, sender); // player
PCALL_RES(lua_pcall(L, 4, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 4, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
void ScriptApiNode::node_falling_update(v3s16 p)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "nodeupdate");
push_v3s16(L, p);
PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 1, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
void ScriptApiNode::node_falling_update_single(v3s16 p)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "nodeupdate_single");
push_v3s16(L, p);
PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 1, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}

@ -34,6 +34,8 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
@ -54,12 +56,12 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
lua_pushinteger(L, to_index + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 7, 1, error_handler));
if (!lua_isnumber(L, -1))
throw LuaError("allow_metadata_inventory_move should"
" return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer
lua_pop(L, 2); // Pop integer and error handler
return num;
}
@ -70,6 +72,8 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
@ -88,12 +92,12 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if(!lua_isnumber(L, -1))
throw LuaError("allow_metadata_inventory_put should"
" return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer
lua_pop(L, 2); // Pop integer and error handler
return num;
}
@ -104,6 +108,8 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
@ -122,12 +128,12 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if (!lua_isnumber(L, -1))
throw LuaError("allow_metadata_inventory_take should"
" return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer
lua_pop(L, 2); // Pop integer and error handler
return num;
}
@ -139,6 +145,8 @@ void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
@ -159,7 +167,8 @@ void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
lua_pushinteger(L, to_index + 1); // to_index
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 7, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
// Report put items
@ -169,6 +178,8 @@ void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
@ -187,7 +198,8 @@ void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
// Report taken items
@ -197,6 +209,8 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
@ -215,7 +229,8 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
ScriptApiNodemeta::ScriptApiNodemeta()

@ -74,6 +74,8 @@ s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Get core.registered_on_player_hpchange
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_hpchange");
@ -81,9 +83,9 @@ s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
objectrefGetOrCreate(L, player);
lua_pushnumber(L, hp_change);
PCALL_RES(lua_pcall(L, 2, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 2, 1, error_handler));
hp_change = lua_tointeger(L, -1);
lua_pop(L, -1);
lua_pop(L, 2); // Pop result and error handler
return hp_change;
}

@ -27,13 +27,15 @@ bool ScriptApiServer::getAuth(const std::string &playername,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
getAuthHandler();
lua_getfield(L, -1, "get_auth");
if (lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError("Authentication handler missing get_auth");
lua_pushstring(L, playername.c_str());
PCALL_RES(lua_pcall(L, 1, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 1, 1, error_handler));
lua_remove(L, -2); // Remove auth handler
lua_remove(L, error_handler);
// nil = login not allowed
if (lua_isnil(L, -1))
@ -99,6 +101,7 @@ void ScriptApiServer::createAuth(const std::string &playername,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
getAuthHandler();
lua_getfield(L, -1, "create_auth");
lua_remove(L, -2); // Remove auth handler
@ -106,7 +109,8 @@ void ScriptApiServer::createAuth(const std::string &playername,
throw LuaError("Authentication handler missing create_auth");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
PCALL_RES(lua_pcall(L, 2, 0, m_errorhandler));
PCALL_RES(lua_pcall(L, 2, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
bool ScriptApiServer::setPassword(const std::string &playername,
@ -114,6 +118,7 @@ bool ScriptApiServer::setPassword(const std::string &playername,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
getAuthHandler();
lua_getfield(L, -1, "set_password");
lua_remove(L, -2); // Remove auth handler
@ -121,7 +126,8 @@ bool ScriptApiServer::setPassword(const std::string &playername,
throw LuaError("Authentication handler missing set_password");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
PCALL_RES(lua_pcall(L, 2, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 2, 1, error_handler));
lua_remove(L, error_handler);
return lua_toboolean(L, -1);
}

@ -52,8 +52,7 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
sanity_check(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
lua_pushcfunction(L, script_error_handler);
int errorhandler = lua_gettop(L);
int error_handler = PUSH_ERROR_HANDLER(L);
// Get registered_abms
lua_getglobal(L, "core");
@ -80,7 +79,7 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
lua_pushnumber(L, active_object_count);
lua_pushnumber(L, active_object_count_wider);
int result = lua_pcall(L, 4, 0, errorhandler);
int result = lua_pcall(L, 4, 0, error_handler);
if (result)
scriptIface->scriptError(result, "LuaABM::trigger");
@ -412,8 +411,7 @@ int ModApiEnvMod::l_add_item(lua_State *L)
if(item.empty() || !item.isKnown(getServer(L)->idef()))
return 0;
lua_pushcfunction(L, script_error_handler);
int errorhandler = lua_gettop(L);
int error_handler = PUSH_ERROR_HANDLER(L);
// Use spawn_item to spawn a __builtin:item
lua_getglobal(L, "core");
@ -424,9 +422,9 @@ int ModApiEnvMod::l_add_item(lua_State *L)
lua_pushvalue(L, 1);
lua_pushstring(L, item.getItemString().c_str());
PCALL_RESL(L, lua_pcall(L, 2, 1, errorhandler));
PCALL_RESL(L, lua_pcall(L, 2, 1, error_handler));
lua_remove(L, errorhandler); // Remove error handler
lua_remove(L, error_handler);
return 1;
}

@ -78,7 +78,7 @@ void MainMenuScripting::initializeModApi(lua_State *L, int top)
/******************************************************************************/
void MainMenuScripting::step() {
asyncEngine.step(getStack(), m_errorhandler);
asyncEngine.step(getStack());
}
/******************************************************************************/