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Avoid doing a full material compare if not even first texture does match
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@ -394,7 +394,14 @@ struct MeshBufListList
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for(std::list<MeshBufList>::iterator i = lists.begin();
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i != lists.end(); ++i){
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MeshBufList &l = *i;
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if(l.m == buf->getMaterial()){
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video::SMaterial &m = buf->getMaterial();
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// comparing a full material is quite expensive so we don't do it if
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// not even first texture is equal
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if (l.m.TextureLayer[0].Texture != m.TextureLayer[0].Texture)
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continue;
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if (l.m == m) {
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l.bufs.push_back(buf);
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return;
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}
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