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Make the loading screen progress bar respect "gui_scaling"
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@ -249,8 +249,10 @@ void RenderingEngine::draw_load_screen(const std::wstring &text,
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#ifndef __ANDROID__
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#ifndef __ANDROID__
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const core::dimension2d<u32> &img_size =
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const core::dimension2d<u32> &img_size =
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progress_img_bg->getSize();
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progress_img_bg->getSize();
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u32 imgW = rangelim(img_size.Width, 200, 600) * getDisplayDensity();
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float density = g_settings->getFloat("gui_scaling", 0.5f, 20.0f) *
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u32 imgH = rangelim(img_size.Height, 24, 72) * getDisplayDensity();
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getDisplayDensity();
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u32 imgW = rangelim(img_size.Width, 200, 600) * density;
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u32 imgH = rangelim(img_size.Height, 24, 72) * density;
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#else
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#else
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const core::dimension2d<u32> img_size(256, 48);
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const core::dimension2d<u32> img_size(256, 48);
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float imgRatio = (float)img_size.Height / img_size.Width;
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float imgRatio = (float)img_size.Height / img_size.Width;
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