Make the loading screen progress bar respect "gui_scaling"

This commit is contained in:
Gregor Parzefall 2023-12-26 11:27:42 +01:00 committed by sfan5
parent 524721ee27
commit 335af393f0

@ -249,8 +249,10 @@ void RenderingEngine::draw_load_screen(const std::wstring &text,
#ifndef __ANDROID__ #ifndef __ANDROID__
const core::dimension2d<u32> &img_size = const core::dimension2d<u32> &img_size =
progress_img_bg->getSize(); progress_img_bg->getSize();
u32 imgW = rangelim(img_size.Width, 200, 600) * getDisplayDensity(); float density = g_settings->getFloat("gui_scaling", 0.5f, 20.0f) *
u32 imgH = rangelim(img_size.Height, 24, 72) * getDisplayDensity(); getDisplayDensity();
u32 imgW = rangelim(img_size.Width, 200, 600) * density;
u32 imgH = rangelim(img_size.Height, 24, 72) * density;
#else #else
const core::dimension2d<u32> img_size(256, 48); const core::dimension2d<u32> img_size(256, 48);
float imgRatio = (float)img_size.Height / img_size.Width; float imgRatio = (float)img_size.Height / img_size.Width;