From 33d9f83c44b4b6cfb605296919270e9e96372e0a Mon Sep 17 00:00:00 2001 From: ZhiZe-ZG Date: Mon, 7 Dec 2020 09:10:38 +0000 Subject: [PATCH] Translated using Weblate (Chinese (Simplified)) Currently translated at 94.2% (1273 of 1350 strings) --- po/zh_CN/minetest.po | 82 +++++++++++++++++++++++++------------------- 1 file changed, 47 insertions(+), 35 deletions(-) diff --git a/po/zh_CN/minetest.po b/po/zh_CN/minetest.po index 55b033acc..81ee05342 100644 --- a/po/zh_CN/minetest.po +++ b/po/zh_CN/minetest.po @@ -3,8 +3,8 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Minetest)\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2020-06-13 23:17+0200\n" -"PO-Revision-Date: 2020-11-24 11:29+0000\n" -"Last-Translator: IFRFSX <1079092922@qq.com>\n" +"PO-Revision-Date: 2020-12-07 09:22+0000\n" +"Last-Translator: ZhiZe-ZG \n" "Language-Team: Chinese (Simplified) \n" "Language: zh_CN\n" @@ -5083,7 +5083,6 @@ msgstr "" "忽略'jungles'标签。" #: src/settings_translation_file.cpp -#, fuzzy msgid "" "Map generation attributes specific to Mapgen v7.\n" "'ridges': Rivers.\n" @@ -5091,7 +5090,9 @@ msgid "" "'caverns': Giant caves deep underground." msgstr "" "针对v7地图生成器的属性。\n" -"'ridges'启用河流。" +"'ridges':启用河流。\n" +"'floatlands':漂浮于大气中的陆块。\n" +"'caverns':地下深处的巨大洞穴。" #: src/settings_translation_file.cpp msgid "Map generation limit" @@ -5248,22 +5249,20 @@ msgid "Maximum number of blocks that can be queued for loading." msgstr "可在加载时加入队列的最大方块数。" #: src/settings_translation_file.cpp -#, fuzzy msgid "" "Maximum number of blocks to be queued that are to be generated.\n" "This limit is enforced per player." msgstr "" "在生成时加入队列的最大方块数。\n" -"设置为空白则自动选择合适的数值。" +"此限制对每位玩家强制执行。" #: src/settings_translation_file.cpp -#, fuzzy msgid "" "Maximum number of blocks to be queued that are to be loaded from file.\n" "This limit is enforced per player." msgstr "" "在从文件中加载时加入队列的最大方块数。\n" -"设置为空白则自动选择合适的数值。" +"此限制对每位玩家强制执行。" #: src/settings_translation_file.cpp msgid "Maximum number of forceloaded mapblocks." @@ -5527,7 +5526,6 @@ msgid "Number of emerge threads" msgstr "生产线程数" #: src/settings_translation_file.cpp -#, fuzzy msgid "" "Number of emerge threads to use.\n" "Value 0:\n" @@ -5541,9 +5539,6 @@ msgid "" "'on_generated'. For many users the optimum setting may be '1'." msgstr "" "使用的生产线程数。\n" -"警告:当'num_emerge_threads'大于1时,目前有很\n" -"多bug会导致崩溃。\n" -"强烈建议在此警告被移除之前将此值设为默认值'1'。\n" "值0:\n" "- 自动选择。生产线程数会是‘处理器数-2’,\n" "- 下限为1。\n" @@ -5552,7 +5547,7 @@ msgstr "" "警告:增大此值会提高引擎地图生成器速度,但会由于\n" "干扰其他进程而影响游戏体验,尤其是单人模式或运行\n" "‘on_generated’中的Lua代码。对于大部分用户来说,最\n" -"佳值为1。" +"佳值为'1'。" #: src/settings_translation_file.cpp msgid "" @@ -5685,9 +5680,8 @@ msgid "Per-player limit of queued blocks load from disk" msgstr "" #: src/settings_translation_file.cpp -#, fuzzy msgid "Per-player limit of queued blocks to generate" -msgstr "要生成的生产队列限制" +msgstr "每个玩家要生成的生产队列限制" #: src/settings_translation_file.cpp msgid "Physics" @@ -6207,7 +6201,7 @@ msgstr "切片 w" #: src/settings_translation_file.cpp msgid "Slope and fill work together to modify the heights." -msgstr "" +msgstr "斜率和填充共同工作来修改高度。" #: src/settings_translation_file.cpp msgid "Small cave maximum number" @@ -6287,6 +6281,8 @@ msgid "" "Note that mods or games may explicitly set a stack for certain (or all) " "items." msgstr "" +"指定节点、物品和工具的默认堆叠数量。\n" +"请注意,mod或游戏可能会为某些(或所有)项目明确设置堆栈。" #: src/settings_translation_file.cpp msgid "" @@ -6294,6 +6290,9 @@ msgid "" "Controls the width of the range to be boosted.\n" "Standard deviation of the light curve boost Gaussian." msgstr "" +"光曲线提升范围的分布。\n" +"控制要提升的范围的宽度。\n" +"光曲线的标准偏差可提升高斯。" #: src/settings_translation_file.cpp msgid "Static spawnpoint" @@ -6301,21 +6300,19 @@ msgstr "静态重生点" #: src/settings_translation_file.cpp msgid "Steepness noise" -msgstr "" +msgstr "陡度噪声" #: src/settings_translation_file.cpp -#, fuzzy msgid "Step mountain size noise" -msgstr "地形高度" +msgstr "单步山峰高度噪声" #: src/settings_translation_file.cpp msgid "Step mountain spread noise" -msgstr "" +msgstr "单步山峰广度噪声" #: src/settings_translation_file.cpp -#, fuzzy msgid "Strength of 3D mode parallax." -msgstr "视差强度。" +msgstr "3D 模式视差的强度。" #: src/settings_translation_file.cpp msgid "Strength of generated normalmaps." @@ -6327,6 +6324,9 @@ msgid "" "The 3 'boost' parameters define a range of the light\n" "curve that is boosted in brightness." msgstr "" +"光照曲线提升的强度。\n" +"3 个'boost'参数定义了在亮度上提升的\n" +"光照曲线的范围。" #: src/settings_translation_file.cpp msgid "Strict protocol checking" @@ -6334,7 +6334,7 @@ msgstr "严格协议检查" #: src/settings_translation_file.cpp msgid "Strip color codes" -msgstr "" +msgstr "条形颜色代码" #: src/settings_translation_file.cpp msgid "" @@ -6349,6 +6349,16 @@ msgid "" "server-intensive extreme water flow and to avoid vast flooding of the\n" "world surface below." msgstr "" +"放置在固体浮地层的可选水的表面水平。\n" +"默认情况下,水处于禁用状态,并且仅在设置此值时才放置\n" +"在'mgv7_floatland_ymax' - 'mgv7_floatland_taper'上(\n" +"上部逐渐变细的开始)。\n" +"***警告,世界存档和服务器性能的潜在危险***:\n" +"启用水放置时,必须配置和测试悬空岛\n" +"通过将\"mgv7_floatland_density\"设置为 2.0(或其他\n" +"所需的值,具体取决于mgv7_np_floatland\"),确保是固体层,\n" +"以避免服务器密集的极端水流,\n" +"并避免地表的巨大的洪水。" #: src/settings_translation_file.cpp msgid "Synchronous SQLite" @@ -6356,32 +6366,27 @@ msgstr "同步 SQLite" #: src/settings_translation_file.cpp msgid "Temperature variation for biomes." -msgstr "" +msgstr "生物群系的温度变化。" #: src/settings_translation_file.cpp -#, fuzzy msgid "Terrain alternative noise" -msgstr "地形高度" +msgstr "地形替代噪声" #: src/settings_translation_file.cpp -#, fuzzy msgid "Terrain base noise" -msgstr "地形高度" +msgstr "地形基准高度噪声" #: src/settings_translation_file.cpp -#, fuzzy msgid "Terrain height" msgstr "地形高度" #: src/settings_translation_file.cpp -#, fuzzy msgid "Terrain higher noise" -msgstr "地形高度" +msgstr "地形增高噪声" #: src/settings_translation_file.cpp -#, fuzzy msgid "Terrain noise" -msgstr "地形高度" +msgstr "地形噪声" #: src/settings_translation_file.cpp msgid "" @@ -6389,6 +6394,9 @@ msgid "" "Controls proportion of world area covered by hills.\n" "Adjust towards 0.0 for a larger proportion." msgstr "" +"丘陵的地形噪声阈值。\n" +"控制山丘覆盖的世界区域的比例。\n" +"朝0.0调整较大的比例。" #: src/settings_translation_file.cpp msgid "" @@ -6396,10 +6404,13 @@ msgid "" "Controls proportion of world area covered by lakes.\n" "Adjust towards 0.0 for a larger proportion." msgstr "" +"湖泊的地形噪声阈值。\n" +"控制被湖泊覆盖的世界区域的比例。\n" +"朝0.0调整较大的比例。" #: src/settings_translation_file.cpp msgid "Terrain persistence noise" -msgstr "" +msgstr "地形持久性噪声" #: src/settings_translation_file.cpp msgid "Texture path" @@ -6416,8 +6427,9 @@ msgid "" msgstr "" #: src/settings_translation_file.cpp +#, fuzzy msgid "The URL for the content repository" -msgstr "" +msgstr "内容存储库的 URL" #: src/settings_translation_file.cpp msgid ""