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Fix uninitialized variable Player::local_animation_speed
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@ -86,6 +86,7 @@ Player::Player(IGameDef *gamedef, const char *name):
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movement_liquid_fluidity_smooth = 0.5 * BS;
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movement_liquid_sink = 10 * BS;
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movement_gravity = 9.81 * BS;
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local_animation_speed = 0.0;
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// Movement overrides are multipliers and must be 1 by default
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physics_override_speed = 1;
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