Change i++ to ++i

This commit is contained in:
David Jones 2015-08-25 21:23:05 +01:00 committed by ShadowNinja
parent 2480f2d06f
commit 34b7a147dc
41 changed files with 125 additions and 125 deletions

@ -86,7 +86,7 @@ MeshUpdateQueue::~MeshUpdateQueue()
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
i != m_queue.end(); ++i)
{
QueuedMeshUpdate *q = *i;
delete q;
@ -113,7 +113,7 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se
*/
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
i != m_queue.end(); ++i)
{
QueuedMeshUpdate *q = *i;
if(q->p == p)
@ -146,7 +146,7 @@ QueuedMeshUpdate *MeshUpdateQueue::pop()
bool must_be_urgent = !m_urgents.empty();
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
i != m_queue.end(); ++i)
{
QueuedMeshUpdate *q = *i;
if(must_be_urgent && m_urgents.count(q->p) == 0)
@ -617,7 +617,7 @@ void Client::step(float dtime)
{
for(std::map<int, u16>::iterator
i = m_sounds_to_objects.begin();
i != m_sounds_to_objects.end(); i++)
i != m_sounds_to_objects.end(); ++i)
{
int client_id = i->first;
u16 object_id = i->second;
@ -642,7 +642,7 @@ void Client::step(float dtime)
i != m_sounds_server_to_client.end();) {
s32 server_id = i->first;
int client_id = i->second;
i++;
++i;
if(!m_sound->soundExists(client_id)) {
m_sounds_server_to_client.erase(server_id);
m_sounds_client_to_server.erase(client_id);
@ -1105,7 +1105,7 @@ void Client::sendRemovedSounds(std::vector<s32> &soundList)
pkt << (u16) (server_ids & 0xFFFF);
for(std::vector<s32>::iterator i = soundList.begin();
i != soundList.end(); i++)
i != soundList.end(); ++i)
pkt << *i;
Send(&pkt);

@ -194,7 +194,7 @@ class SourceImageCache
public:
~SourceImageCache() {
for (std::map<std::string, video::IImage*>::iterator iter = m_images.begin();
iter != m_images.end(); iter++) {
iter != m_images.end(); ++iter) {
iter->second->drop();
}
m_images.clear();
@ -461,7 +461,7 @@ TextureSource::~TextureSource()
for (std::vector<TextureInfo>::iterator iter =
m_textureinfo_cache.begin();
iter != m_textureinfo_cache.end(); iter++)
iter != m_textureinfo_cache.end(); ++iter)
{
//cleanup texture
if (iter->texture)
@ -471,7 +471,7 @@ TextureSource::~TextureSource()
for (std::vector<video::ITexture*>::iterator iter =
m_texture_trash.begin(); iter != m_texture_trash.end();
iter++) {
++iter) {
video::ITexture *t = *iter;
//cleanup trashed texture

@ -228,7 +228,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
u32 sector_blocks_drawn = 0;
for(MapBlockVect::iterator i = sectorblocks.begin();
i != sectorblocks.end(); i++)
i != sectorblocks.end(); ++i)
{
MapBlock *block = *i;

@ -176,7 +176,7 @@ bool wouldCollideWithCeiling(
for(std::vector<aabb3f>::const_iterator
i = staticboxes.begin();
i != staticboxes.end(); i++)
i != staticboxes.end(); ++i)
{
const aabb3f& staticbox = *i;
if((movingbox.MaxEdge.Y - d <= staticbox.MinEdge.Y) &&
@ -265,7 +265,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
std::vector<aabb3f> nodeboxes = n.getCollisionBoxes(gamedef->ndef());
for(std::vector<aabb3f>::iterator
i = nodeboxes.begin();
i != nodeboxes.end(); i++)
i != nodeboxes.end(); ++i)
{
aabb3f box = *i;
box.MinEdge += v3f(x, y, z)*BS;
@ -320,7 +320,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
f32 distance = speed_f.getLength();
std::vector<u16> s_objects;
s_env->getObjectsInsideRadius(s_objects, pos_f, distance * 1.5);
for (std::vector<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++) {
for (std::vector<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); ++iter) {
ServerActiveObject *current = s_env->getActiveObject(*iter);
if ((self == 0) || (self != current)) {
objects.push_back((ActiveObject*)current);

@ -1820,7 +1820,7 @@ std::string GenericCAO::debugInfoText()
os<<"GenericCAO hp="<<m_hp<<"\n";
os<<"armor={";
for(ItemGroupList::const_iterator i = m_armor_groups.begin();
i != m_armor_groups.end(); i++)
i != m_armor_groups.end(); ++i)
{
os<<i->first<<"="<<i->second<<", ";
}

@ -1548,7 +1548,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
std::vector<aabb3f> boxes = n.getNodeBoxes(nodedef);
for(std::vector<aabb3f>::iterator
i = boxes.begin();
i != boxes.end(); i++)
i != boxes.end(); ++i)
{
for(int j = 0; j < 6; j++)
{
@ -1689,7 +1689,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
v3f pos = intToFloat(p, BS);
f32 d = 0.05 * BS;
for (std::vector<aabb3f>::iterator i = boxes.begin();
i != boxes.end(); i++) {
i != boxes.end(); ++i) {
aabb3f box = *i;
box.MinEdge += v3f(-d, -d, -d) + pos;
box.MaxEdge += v3f(d, d, d) + pos;

@ -964,10 +964,10 @@ public:
{
std::ostringstream os(std::ios::binary);
os << "Crafting definitions:\n";
for (int type = 0; type <= craft_hash_type_max; type++) {
for (int type = 0; type <= craft_hash_type_max; ++type) {
for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator
it = (m_craft_defs[type]).begin();
it != (m_craft_defs[type]).end(); it++) {
it != (m_craft_defs[type]).end(); ++it) {
for (std::vector<CraftDefinition*>::size_type i = 0;
i < it->second.size(); i++) {
os << "type " << type
@ -992,10 +992,10 @@ public:
}
virtual void clear()
{
for (int type = 0; type <= craft_hash_type_max; type++) {
for (int type = 0; type <= craft_hash_type_max; ++type) {
for (std::map<u64, std::vector<CraftDefinition*> >::iterator
it = m_craft_defs[type].begin();
it != m_craft_defs[type].end(); it++) {
it != m_craft_defs[type].end(); ++it) {
for (std::vector<CraftDefinition*>::iterator
iit = it->second.begin();
iit != it->second.end(); ++iit) {

@ -613,19 +613,19 @@ public:
= abm->getRequiredNeighbors();
for(std::set<std::string>::iterator
i = required_neighbors_s.begin();
i != required_neighbors_s.end(); i++)
i != required_neighbors_s.end(); ++i)
{
ndef->getIds(*i, aabm.required_neighbors);
}
// Trigger contents
std::set<std::string> contents_s = abm->getTriggerContents();
for(std::set<std::string>::iterator
i = contents_s.begin(); i != contents_s.end(); i++)
i = contents_s.begin(); i != contents_s.end(); ++i)
{
std::set<content_t> ids;
ndef->getIds(*i, ids);
for(std::set<content_t>::const_iterator k = ids.begin();
k != ids.end(); k++)
k != ids.end(); ++k)
{
content_t c = *k;
std::map<content_t, std::vector<ActiveABM> >::iterator j;
@ -694,7 +694,7 @@ public:
continue;
for(std::vector<ActiveABM>::iterator
i = j->second.begin(); i != j->second.end(); i++) {
i = j->second.begin(); i != j->second.end(); ++i) {
if(myrand() % i->chance != 0)
continue;
@ -772,7 +772,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
MapNode n;
for(std::map<v3s16, NodeTimer>::iterator
i = elapsed_timers.begin();
i != elapsed_timers.end(); i++){
i != elapsed_timers.end(); ++i){
n = block->getNodeNoEx(i->first);
v3s16 p = i->first + block->getPosRelative();
if(m_script->node_on_timer(p,n,i->second.elapsed))
@ -1161,7 +1161,7 @@ void ServerEnvironment::step(float dtime)
MapNode n;
for(std::map<v3s16, NodeTimer>::iterator
i = elapsed_timers.begin();
i != elapsed_timers.end(); i++){
i != elapsed_timers.end(); ++i){
n = block->getNodeNoEx(i->first);
p = i->first + block->getPosRelative();
if(m_script->node_on_timer(p,n,i->second.elapsed))

@ -53,7 +53,7 @@ public:
if(i != m_dest.end()){
std::list<FuncSpec> &funcs = i->second.funcs;
for(std::list<FuncSpec>::iterator i = funcs.begin();
i != funcs.end(); i++){
i != funcs.end(); ++i){
(*(i->f))(e, i->d);
}
}
@ -83,12 +83,12 @@ public:
if(remove)
funcs.erase(j++);
else
j++;
++j;
}
}
} else{
for(std::map<std::string, Dest>::iterator
i = m_dest.begin(); i != m_dest.end(); i++){
i = m_dest.begin(); i != m_dest.end(); ++i){
std::list<FuncSpec> &funcs = i->second.funcs;
std::list<FuncSpec>::iterator j = funcs.begin();
while(j != funcs.end()){
@ -96,7 +96,7 @@ public:
if(remove)
funcs.erase(j++);
else
j++;
++j;
}
}
}

@ -122,7 +122,7 @@ void FontEngine::cleanCache()
for (std::map<unsigned int, irr::gui::IGUIFont*>::iterator iter
= m_font_cache[i].begin();
iter != m_font_cache[i].end(); iter++) {
iter != m_font_cache[i].end(); ++iter) {
iter->second->drop();
iter->second = NULL;
}

@ -375,7 +375,7 @@ PointedThing getPointedThing(Client *client, v3f player_position,
for (std::vector<aabb3f>::const_iterator
i = boxes.begin();
i != boxes.end(); i++) {
i != boxes.end(); ++i) {
aabb3f box = *i;
box.MinEdge += npf;
box.MaxEdge += npf;
@ -420,7 +420,7 @@ PointedThing getPointedThing(Client *client, v3f player_position,
if (!g_settings->getBool("enable_node_highlighting")) {
for (std::vector<aabb3f>::const_iterator
i2 = boxes.begin();
i2 != boxes.end(); i2++) {
i2 != boxes.end(); ++i2) {
aabb3f box = *i2;
box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
@ -514,11 +514,11 @@ public:
std::map<std::string, Meta> m_meta;
for (std::vector<Piece>::const_iterator k = m_log.begin();
k != m_log.end(); k++) {
k != m_log.end(); ++k) {
const Piece &piece = *k;
for (Profiler::GraphValues::const_iterator i = piece.values.begin();
i != piece.values.end(); i++) {
i != piece.values.end(); ++i) {
const std::string &id = i->first;
const float &value = i->second;
std::map<std::string, Meta>::iterator j =
@ -550,7 +550,7 @@ public:
u32 next_color_i = 0;
for (std::map<std::string, Meta>::iterator i = m_meta.begin();
i != m_meta.end(); i++) {
i != m_meta.end(); ++i) {
Meta &meta = i->second;
video::SColor color(255, 200, 200, 200);
@ -566,7 +566,7 @@ public:
s32 meta_i = 0;
for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
i != m_meta.end(); i++) {
i != m_meta.end(); ++i) {
const std::string &id = i->first;
const Meta &meta = i->second;
s32 x = x_left;
@ -602,7 +602,7 @@ public:
bool lastscaledvalue_exists = false;
for (std::vector<Piece>::const_iterator j = m_log.begin();
j != m_log.end(); j++) {
j != m_log.end(); ++j) {
const Piece &piece = *j;
float value = 0;
bool value_exists = false;

@ -110,7 +110,7 @@ std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, armor_groups.size());
for(ItemGroupList::const_iterator i = armor_groups.begin();
i != armor_groups.end(); i++){
i != armor_groups.end(); ++i){
os<<serializeString(i->first);
writeS16(os, i->second);
}

@ -2103,7 +2103,7 @@ bool GUIFormSpecMenu::getAndroidUIInput()
}
for(std::vector<FieldSpec>::iterator iter = m_fields.begin();
iter != m_fields.end(); iter++) {
iter != m_fields.end(); ++iter) {
if (iter->fname != fieldname) {
continue;
@ -2473,7 +2473,7 @@ void GUIFormSpecMenu::drawMenu()
if (id != -1 && delta >= m_tooltip_show_delay) {
for(std::vector<FieldSpec>::iterator iter = m_fields.begin();
iter != m_fields.end(); iter++) {
iter != m_fields.end(); ++iter) {
if ( (iter->fid == id) && (m_tooltips[iter->fname].tooltip != "") ){
if (m_old_tooltip != m_tooltips[iter->fname].tooltip) {
m_old_tooltip = m_tooltips[iter->fname].tooltip;
@ -3609,7 +3609,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
std::string GUIFormSpecMenu::getNameByID(s32 id)
{
for(std::vector<FieldSpec>::iterator iter = m_fields.begin();
iter != m_fields.end(); iter++) {
iter != m_fields.end(); ++iter) {
if (iter->fid == id) {
return iter->fname;
}
@ -3625,7 +3625,7 @@ std::string GUIFormSpecMenu::getNameByID(s32 id)
std::wstring GUIFormSpecMenu::getLabelByID(s32 id)
{
for(std::vector<FieldSpec>::iterator iter = m_fields.begin();
iter != m_fields.end(); iter++) {
iter != m_fields.end(); ++iter) {
if (iter->fid == id) {
return iter->flabel;
}

@ -81,7 +81,7 @@ GUIKeyChangeMenu::~GUIKeyChangeMenu()
removeChildren();
for (std::vector<key_setting*>::iterator iter = key_settings.begin();
iter != key_settings.end(); iter ++) {
iter != key_settings.end(); ++iter) {
delete[] (*iter)->button_name;
delete (*iter);
}

@ -51,13 +51,13 @@ void guiScalingCache(io::path key, video::IVideoDriver *driver, video::IImage *v
void guiScalingCacheClear(video::IVideoDriver *driver)
{
for (std::map<io::path, video::IImage *>::iterator it = g_imgCache.begin();
it != g_imgCache.end(); it++) {
it != g_imgCache.end(); ++it) {
if (it->second != NULL)
it->second->drop();
}
g_imgCache.clear();
for (std::map<io::path, video::ITexture *>::iterator it = g_txrCache.begin();
it != g_txrCache.end(); it++) {
it != g_txrCache.end(); ++it) {
if (it->second != NULL)
driver->removeTexture(it->second);
}

@ -468,7 +468,7 @@ void Hud::drawCrosshair() {
void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
for (std::vector<aabb3f>::const_iterator
i = hilightboxes.begin();
i != hilightboxes.end(); i++) {
i != hilightboxes.end(); ++i) {
driver->draw3DBox(*i, selectionbox_argb);
}
}

@ -730,7 +730,7 @@ bool InventoryList::containsItem(const ItemStack &item) const
return true;
for(std::vector<ItemStack>::const_reverse_iterator
i = m_items.rbegin();
i != m_items.rend(); i++)
i != m_items.rend(); ++i)
{
if(count == 0)
break;
@ -750,7 +750,7 @@ ItemStack InventoryList::removeItem(const ItemStack &item)
ItemStack removed;
for(std::vector<ItemStack>::reverse_iterator
i = m_items.rbegin();
i != m_items.rend(); i++)
i != m_items.rend(); ++i)
{
if(i->name == item.name)
{

@ -818,9 +818,9 @@ void ICraftAction::apply(InventoryManager *mgr,
// Add the new replacements to the list
IItemDefManager *itemdef = gamedef->getItemDefManager();
for (std::vector<ItemStack>::iterator it = temp.begin();
it != temp.end(); it++) {
it != temp.end(); ++it) {
for (std::vector<ItemStack>::iterator jt = output_replacements.begin();
jt != output_replacements.end(); jt++) {
jt != output_replacements.end(); ++jt) {
if (it->name == jt->name) {
*it = jt->addItem(*it, itemdef);
if (it->empty())
@ -850,7 +850,7 @@ void ICraftAction::apply(InventoryManager *mgr,
// Put the replacements in the inventory or drop them on the floor, if
// the invenotry is full
for (std::vector<ItemStack>::iterator it = output_replacements.begin();
it != output_replacements.end(); it++) {
it != output_replacements.end(); ++it) {
if (list_main)
*it = list_main->addItem(*it);
if (it->empty())

@ -145,7 +145,7 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
os<<serializeString(tool_capabilities_s);
writeU16(os, groups.size());
for(std::map<std::string, int>::const_iterator
i = groups.begin(); i != groups.end(); i++){
i = groups.begin(); i != groups.end(); ++i){
os<<serializeString(i->first);
writeS16(os, i->second);
}
@ -261,7 +261,7 @@ public:
#endif
for (std::map<std::string, ItemDefinition*>::iterator iter =
m_item_definitions.begin(); iter != m_item_definitions.end();
iter ++) {
++iter) {
delete iter->second;
}
m_item_definitions.clear();
@ -500,7 +500,7 @@ public:
{
for(std::map<std::string, ItemDefinition*>::const_iterator
i = m_item_definitions.begin();
i != m_item_definitions.end(); i++)
i != m_item_definitions.end(); ++i)
{
delete i->second;
}

@ -141,7 +141,7 @@ void log_printline(enum LogMessageLevel lev, const std::string &text)
os << getTimestamp() << ": " << levelname << "["<<threadname<<"]: " << text;
for(std::vector<ILogOutput*>::iterator i = log_outputs[lev].begin();
i != log_outputs[lev].end(); i++) {
i != log_outputs[lev].end(); ++i) {
ILogOutput *out = *i;
if (out->silence)
continue;

@ -357,7 +357,7 @@ static void list_game_ids()
{
std::set<std::string> gameids = getAvailableGameIds();
for (std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); i++)
i != gameids.end(); ++i)
dstream << (*i) <<std::endl;
}

@ -501,7 +501,7 @@ static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
}
for(std::set<content_t>::const_iterator
i = unknown_contents.begin();
i != unknown_contents.end(); i++){
i != unknown_contents.end(); ++i){
errorstream<<"getBlockNodeIdMapping(): IGNORING ERROR: "
<<"Name for node id "<<(*i)<<" not known"<<std::endl;
}
@ -540,14 +540,14 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
}
for(std::set<content_t>::const_iterator
i = unnamed_contents.begin();
i != unnamed_contents.end(); i++){
i != unnamed_contents.end(); ++i){
errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
<<"Block contains id "<<(*i)
<<" with no name mapping"<<std::endl;
}
for(std::set<std::string>::const_iterator
i = unallocatable_contents.begin();
i != unallocatable_contents.end(); i++){
i != unallocatable_contents.end(); ++i){
errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
<<"Could not allocate global id for node name \""
<<(*i)<<"\""<<std::endl;

@ -1296,7 +1296,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
{
for(std::map<u32, std::string>::iterator
i = m_crack_materials.begin();
i != m_crack_materials.end(); i++)
i != m_crack_materials.end(); ++i)
{
scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first);
std::string basename = i->second;
@ -1328,7 +1328,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
// Texture animation
for(std::map<u32, TileSpec>::iterator
i = m_animation_tiles.begin();
i != m_animation_tiles.end(); i++)
i != m_animation_tiles.end(); ++i)
{
const TileSpec &tile = i->second;
// Figure out current frame
@ -1358,13 +1358,13 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
{
for(std::map<u32, std::map<u32, std::pair<u8, u8> > >::iterator
i = m_daynight_diffs.begin();
i != m_daynight_diffs.end(); i++)
i != m_daynight_diffs.end(); ++i)
{
scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first);
video::S3DVertexTangents *vertices = (video::S3DVertexTangents *)buf->getVertices();
for(std::map<u32, std::pair<u8, u8 > >::iterator
j = i->second.begin();
j != i->second.end(); j++)
j != i->second.end(); ++j)
{
u8 day = j->second.first;
u8 night = j->second.second;
@ -1389,7 +1389,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
for(std::list<u32>::iterator
i = m_highlighted_materials.begin();
i != m_highlighted_materials.end(); i++)
i != m_highlighted_materials.end(); ++i)
{
scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(*i);
video::S3DVertexTangents *vertices = (video::S3DVertexTangents*)buf->getVertices();

@ -192,7 +192,7 @@ static std::vector<aabb3f> transformNodeBox(const MapNode &n,
facedir&=0x03;
for(std::vector<aabb3f>::const_iterator
i = fixed.begin();
i != fixed.end(); i++)
i != fixed.end(); ++i)
{
aabb3f box = *i;

@ -402,7 +402,7 @@ scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f)
for(std::vector<aabb3f>::iterator
i = boxes.begin();
i != boxes.end(); i++)
i != boxes.end(); ++i)
{
aabb3f box = *i;

@ -27,7 +27,7 @@ void NameIdMapping::serialize(std::ostream &os) const
writeU16(os, m_id_to_name.size());
for(std::map<u16, std::string>::const_iterator
i = m_id_to_name.begin();
i != m_id_to_name.end(); i++){
i != m_id_to_name.end(); ++i){
writeU16(os, i->first);
os<<serializeString(i->second);
}

@ -294,7 +294,7 @@ BufferedPacket ReliablePacketBuffer::popSeqnum(u16 seqnum)
RPBSearchResult next = r;
next++;
++next;
if (next != notFound()) {
u16 s = readU16(&(next->data[BASE_HEADER_SIZE+1]));
m_oldest_non_answered_ack = s;
@ -358,7 +358,7 @@ void ReliablePacketBuffer::insert(BufferedPacket &p,u16 next_expected)
/* this is true e.g. on wrap around */
if (seqnum < next_expected) {
while(((s < seqnum) || (s >= next_expected)) && (i != m_list.end())) {
i++;
++i;
if (i != m_list.end())
s = readU16(&(i->data[BASE_HEADER_SIZE+1]));
}
@ -367,7 +367,7 @@ void ReliablePacketBuffer::insert(BufferedPacket &p,u16 next_expected)
else
{
while(((s < seqnum) && (s >= next_expected)) && (i != m_list.end())) {
i++;
++i;
if (i != m_list.end())
s = readU16(&(i->data[BASE_HEADER_SIZE+1]));
}
@ -1760,7 +1760,7 @@ void ConnectionSendThread::disconnect()
for (std::list<u16>::iterator i = peerids.begin();
i != peerids.end();
i++)
++i)
{
sendAsPacket(*i, 0,data,false);
}
@ -1840,7 +1840,7 @@ void ConnectionSendThread::sendToAll(u8 channelnum, SharedBuffer<u8> data)
for (std::list<u16>::iterator i = peerids.begin();
i != peerids.end();
i++)
++i)
{
send(*i, channelnum, data);
}
@ -1852,7 +1852,7 @@ void ConnectionSendThread::sendToAllReliable(ConnectionCommand &c)
for (std::list<u16>::iterator i = peerids.begin();
i != peerids.end();
i++)
++i)
{
PeerHelper peer = m_connection->getPeerNoEx(*i);

@ -65,7 +65,7 @@ void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
writeU16(os, fixed.size());
for(std::vector<aabb3f>::const_iterator
i = fixed.begin();
i != fixed.end(); i++)
i != fixed.end(); ++i)
{
writeV3F1000(os, i->MinEdge);
writeV3F1000(os, i->MaxEdge);
@ -266,7 +266,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
os<<serializeString(name);
writeU16(os, groups.size());
for(ItemGroupList::const_iterator
i = groups.begin(); i != groups.end(); i++){
i = groups.begin(); i != groups.end(); ++i){
os<<serializeString(i->first);
writeS16(os, i->second);
}
@ -709,7 +709,7 @@ void CNodeDefManager::updateAliases(IItemDefManager *idef)
std::set<std::string> all = idef->getAll();
m_name_id_mapping_with_aliases.clear();
for (std::set<std::string>::iterator
i = all.begin(); i != all.end(); i++) {
i = all.begin(); i != all.end(); ++i) {
std::string name = *i;
std::string convert_to = idef->getAlias(name);
content_t id;
@ -1162,7 +1162,7 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
os<<serializeString(name);
writeU16(os, groups.size());
for (ItemGroupList::const_iterator
i = groups.begin(); i != groups.end(); i++) {
i = groups.begin(); i != groups.end(); ++i) {
os<<serializeString(i->first);
writeS16(os, i->second);
}
@ -1210,7 +1210,7 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
os<<serializeString(name);
writeU16(os, groups.size());
for (ItemGroupList::const_iterator
i = groups.begin(); i != groups.end(); i++) {
i = groups.begin(); i != groups.end(); ++i) {
os<<serializeString(i->first);
writeS16(os, i->second);
}

@ -96,7 +96,7 @@ void NodeMetadataList::serialize(std::ostream &os) const
for(std::map<v3s16, NodeMetadata*>::const_iterator
i = m_data.begin();
i != m_data.end(); i++)
i != m_data.end(); ++i)
{
v3s16 p = i->first;
NodeMetadata *data = i->second;

@ -62,7 +62,7 @@ void NodeTimerList::serialize(std::ostream &os, u8 map_format_version) const
for(std::map<v3s16, NodeTimer>::const_iterator
i = m_data.begin();
i != m_data.end(); i++){
i != m_data.end(); ++i){
v3s16 p = i->first;
NodeTimer t = i->second;
@ -134,7 +134,7 @@ std::map<v3s16, NodeTimer> NodeTimerList::step(float dtime)
// Increment timers
for(std::map<v3s16, NodeTimer>::iterator
i = m_data.begin();
i != m_data.end(); i++){
i != m_data.end(); ++i){
v3s16 p = i->first;
NodeTimer t = i->second;
t.elapsed += dtime;
@ -146,7 +146,7 @@ std::map<v3s16, NodeTimer> NodeTimerList::step(float dtime)
// Delete elapsed timers
for(std::map<v3s16, NodeTimer>::const_iterator
i = elapsed_timers.begin();
i != elapsed_timers.end(); i++){
i != elapsed_timers.end(); ++i){
v3s16 p = i->first;
m_data.erase(p);
}

@ -288,7 +288,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
}
else
{
i++;
++i;
}
}
}
@ -360,7 +360,7 @@ void ParticleManager::stepSpawners (float dtime)
else
{
i->second->step(dtime, m_env);
i++;
++i;
}
}
}
@ -380,7 +380,7 @@ void ParticleManager::stepParticles (float dtime)
else
{
(*i)->step(dtime);
i++;
++i;
}
}
}

@ -313,7 +313,7 @@ std::vector<v3s16> pathfinder::get_Path(ServerEnvironment* env,
//finalize path
std::vector<v3s16> full_path;
for (std::vector<v3s16>::iterator i = path.begin();
i != path.end(); i++) {
i != path.end(); ++i) {
full_path.push_back(getIndexElement(*i).pos);
}
@ -724,7 +724,7 @@ v3s16 pathfinder::get_dir_heuristic(std::vector<v3s16>& directions,path_gridnode
for (std::vector<v3s16>::iterator iter = directions.begin();
iter != directions.end();
iter ++) {
++iter) {
v3s16 pos1 = v3s16(srcpos.X + iter->X,0,srcpos.Z+iter->Z);
@ -749,7 +749,7 @@ v3s16 pathfinder::get_dir_heuristic(std::vector<v3s16>& directions,path_gridnode
if (retdir != v3s16(0,0,0)) {
for (std::vector<v3s16>::iterator iter = directions.begin();
iter != directions.end();
iter ++) {
++iter) {
if(*iter == retdir) {
DEBUG_OUT("Pathfinder: removing return direction" << std::endl);
directions.erase(iter);
@ -1064,7 +1064,7 @@ void pathfinder::print_path(std::vector<v3s16> path) {
unsigned int current = 0;
for (std::vector<v3s16>::iterator i = path.begin();
i != path.end(); i++) {
i != path.end(); ++i) {
std::cout << std::setw(3) << current << ":" << PPOS((*i)) << std::endl;
current++;
}

@ -858,7 +858,7 @@ std::string RollbackManager::getSuspect(v3s16 p, float nearness_shortcut,
float likely_suspect_nearness = 0;
for (std::list<RollbackAction>::const_reverse_iterator
i = action_latest_buffer.rbegin();
i != action_latest_buffer.rend(); i++) {
i != action_latest_buffer.rend(); ++i) {
if (i->unix_time < first_time) {
break;
}
@ -897,7 +897,7 @@ void RollbackManager::flush()
for (iter = action_todisk_buffer.begin();
iter != action_todisk_buffer.end();
iter++) {
++iter) {
if (iter->actor == "") {
continue;
}

@ -285,14 +285,14 @@ Server::Server(
// Print mods
infostream << "Server: Loading mods: ";
for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++) {
i != m_mods.end(); ++i) {
const ModSpec &mod = *i;
infostream << mod.name << " ";
}
infostream << std::endl;
// Load and run "mod" scripts
for (std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++) {
i != m_mods.end(); ++i) {
const ModSpec &mod = *i;
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
std::ostringstream err;
@ -426,7 +426,7 @@ Server::~Server()
// Delete detached inventories
for (std::map<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
i != m_detached_inventories.end(); i++) {
i != m_detached_inventories.end(); ++i) {
delete i->second;
}
}
@ -1149,7 +1149,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
actionstream<<player->getName() <<" joins game. List of players: ";
for (std::vector<std::string>::iterator i = names.begin();
i != names.end(); i++) {
i != names.end(); ++i) {
actionstream << *i << " ";
}
@ -1912,7 +1912,7 @@ void Server::SendPlayerPrivileges(u16 peer_id)
pkt << (u16) privs.size();
for(std::set<std::string>::const_iterator i = privs.begin();
i != privs.end(); i++) {
i != privs.end(); ++i) {
pkt << (*i);
}
@ -2012,7 +2012,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
<< (u8) params.type << pos << params.object << params.loop;
for(std::vector<u16>::iterator i = dst_clients.begin();
i != dst_clients.end(); i++) {
i != dst_clients.end(); ++i) {
psound.clients.insert(*i);
m_clients.send(*i, 0, &pkt, true);
}
@ -2031,7 +2031,7 @@ void Server::stopSound(s32 handle)
pkt << handle;
for(std::set<u16>::iterator i = psound.clients.begin();
i != psound.clients.end(); i++) {
i != psound.clients.end(); ++i) {
// Send as reliable
m_clients.send(*i, 0, &pkt, true);
}
@ -2227,7 +2227,7 @@ void Server::fillMediaCache()
// Collect all media file paths
std::vector<std::string> paths;
for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++) {
i != m_mods.end(); ++i) {
const ModSpec &mod = *i;
paths.push_back(mod.path + DIR_DELIM + "textures");
paths.push_back(mod.path + DIR_DELIM + "sounds");
@ -2238,7 +2238,7 @@ void Server::fillMediaCache()
// Collect media file information from paths into cache
for(std::vector<std::string>::iterator i = paths.begin();
i != paths.end(); i++) {
i != paths.end(); ++i) {
std::string mediapath = *i;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
for (u32 j = 0; j < dirlist.size(); j++) {
@ -2489,7 +2489,7 @@ void Server::sendDetachedInventories(u16 peer_id)
for(std::map<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
i != m_detached_inventories.end(); i++) {
i != m_detached_inventories.end(); ++i) {
const std::string &name = i->first;
//Inventory *inv = i->second;
sendDetachedInventory(name, peer_id);
@ -2640,7 +2640,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
if(psound.clients.empty())
m_playing_sounds.erase(i++);
else
i++;
++i;
}
Player *player = m_env->getPlayer(peer_id);
@ -3153,7 +3153,7 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
for(std::list<RollbackAction>::const_iterator
i = actions.begin();
i != actions.end(); i++)
i != actions.end(); ++i)
{
const RollbackAction &action = *i;
num_tried++;

@ -165,7 +165,7 @@ const std::string serialize(const std::vector<ServerListSpec> &serverlist)
std::string liststring;
for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
it != serverlist.end();
it++) {
++it) {
liststring += "[server]\n";
liststring += (*it)["name"].asString() + '\n';
liststring += (*it)["address"].asString() + '\n';
@ -182,7 +182,7 @@ const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
Json::Value list(Json::arrayValue);
for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
it != serverlist.end();
it++) {
++it) {
list.append(*it);
}
root["list"] = list;

@ -1009,7 +1009,7 @@ void Settings::doCallbacks(const std::string name)
if (iterToVector != m_callbacks.end())
{
std::vector<std::pair<setting_changed_callback, void*> >::iterator iter;
for (iter = iterToVector->second.begin(); iter != iterToVector->second.end(); iter++)
for (iter = iterToVector->second.begin(); iter != iterToVector->second.end(); ++iter)
{
(iter->first)(name, iter->second);
}

@ -379,7 +379,7 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
ShaderSource::~ShaderSource()
{
for (std::vector<IShaderConstantSetter*>::iterator iter = m_global_setters.begin();
iter != m_global_setters.end(); iter++) {
iter != m_global_setters.end(); ++iter) {
delete *iter;
}
m_global_setters.clear();

@ -273,9 +273,9 @@ public:
m_device = NULL;
for (std::map<std::string, std::vector<SoundBuffer*> >::iterator i = m_buffers.begin();
i != m_buffers.end(); i++) {
i != m_buffers.end(); ++i) {
for (std::vector<SoundBuffer*>::iterator iter = (*i).second.begin();
iter != (*i).second.end(); iter++) {
iter != (*i).second.end(); ++iter) {
delete *iter;
}
(*i).second.clear();
@ -402,11 +402,11 @@ public:
std::set<std::string> datas;
m_fetcher->fetchSounds(name, paths, datas);
for(std::set<std::string>::iterator i = paths.begin();
i != paths.end(); i++){
i != paths.end(); ++i){
loadSoundFile(name, *i);
}
for(std::set<std::string>::iterator i = datas.begin();
i != datas.end(); i++){
i != datas.end(); ++i){
loadSoundData(name, *i);
}
return getBuffer(name);
@ -421,7 +421,7 @@ public:
std::set<int> del_list;
for(std::map<int, PlayingSound*>::iterator
i = m_sounds_playing.begin();
i != m_sounds_playing.end(); i++)
i != m_sounds_playing.end(); ++i)
{
int id = i->first;
PlayingSound *sound = i->second;
@ -438,7 +438,7 @@ public:
verbosestream<<"OpenALSoundManager::maintain(): deleting "
<<del_list.size()<<" playing sounds"<<std::endl;
for(std::set<int>::iterator i = del_list.begin();
i != del_list.end(); i++)
i != del_list.end(); ++i)
{
deleteSound(*i);
}

@ -163,7 +163,7 @@ std::set<std::string> getAvailableGameIds()
}
for(std::set<std::string>::const_iterator i = gamespaths.begin();
i != gamespaths.end(); i++){
i != gamespaths.end(); ++i){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
@ -189,7 +189,7 @@ std::vector<SubgameSpec> getAvailableGames()
std::vector<SubgameSpec> specs;
std::set<std::string> gameids = getAvailableGameIds();
for(std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); i++)
i != gameids.end(); ++i)
specs.push_back(findSubgame(*i));
return specs;
}
@ -230,7 +230,7 @@ std::vector<WorldSpec> getAvailableWorlds()
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
infostream<<"Searching worlds..."<<std::endl;
for(std::set<std::string>::const_iterator i = worldspaths.begin();
i != worldspaths.end(); i++){
i != worldspaths.end(); ++i){
infostream<<" In "<<(*i)<<": "<<std::endl;
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
for(u32 j=0; j<dirvector.size(); j++){

@ -35,7 +35,7 @@ void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
writeS16(os, max_drop_level);
writeU32(os, groupcaps.size());
for(std::map<std::string, ToolGroupCap>::const_iterator
i = groupcaps.begin(); i != groupcaps.end(); i++){
i = groupcaps.begin(); i != groupcaps.end(); ++i){
const std::string *name = &i->first;
const ToolGroupCap *cap = &i->second;
os<<serializeString(*name);
@ -43,7 +43,7 @@ void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
writeS16(os, cap->maxlevel);
writeU32(os, cap->times.size());
for(std::map<int, float>::const_iterator
i = cap->times.begin(); i != cap->times.end(); i++){
i = cap->times.begin(); i != cap->times.end(); ++i){
writeS16(os, i->first);
writeF1000(os, i->second);
}
@ -51,7 +51,7 @@ void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
if(protocol_version > 17){
writeU32(os, damageGroups.size());
for(std::map<std::string, s16>::const_iterator
i = damageGroups.begin(); i != damageGroups.end(); i++){
i = damageGroups.begin(); i != damageGroups.end(); ++i){
os<<serializeString(i->first);
writeS16(os, i->second);
}
@ -116,7 +116,7 @@ DigParams getDigParams(const ItemGroupList &groups,
int level = itemgroup_get(groups, "level");
//infostream<<"level="<<level<<std::endl;
for(std::map<std::string, ToolGroupCap>::const_iterator
i = tp->groupcaps.begin(); i != tp->groupcaps.end(); i++){
i = tp->groupcaps.begin(); i != tp->groupcaps.end(); ++i){
const std::string &name = i->first;
//infostream<<"group="<<name<<std::endl;
const ToolGroupCap &cap = i->second;
@ -164,7 +164,7 @@ HitParams getHitParams(const ItemGroupList &armor_groups,
float full_punch_interval = tp->full_punch_interval;
for(std::map<std::string, s16>::const_iterator
i = tp->damageGroups.begin(); i != tp->damageGroups.end(); i++){
i = tp->damageGroups.begin(); i != tp->damageGroups.end(); ++i){
s16 armor = itemgroup_get(armor_groups, i->first);
damage += i->second * rangelim(time_from_last_punch / full_punch_interval, 0.0, 1.0)
* armor / 100.0;

@ -331,7 +331,7 @@ bool TouchScreenGUI::isHUDButton(const SEvent &event)
{
// check if hud item is pressed
for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
iter != m_hud_rects.end(); iter++) {
iter != m_hud_rects.end(); ++iter) {
if (iter->second.isPointInside(
v2s32(event.TouchInput.X,
event.TouchInput.Y)
@ -510,7 +510,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
for (std::vector<id_status>::iterator iter = m_known_ids.begin();
iter != m_known_ids.end(); iter++) {
iter != m_known_ids.end(); ++iter) {
if (iter->id == event.TouchInput.ID) {
m_known_ids.erase(iter);
break;
@ -591,7 +591,7 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
continue;
}
for(std::vector<int>::iterator iter = m_buttons[i].ids.begin();
iter != m_buttons[i].ids.end(); iter++) {
iter != m_buttons[i].ids.end(); ++iter) {
if (event.TouchInput.ID == *iter) {