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Add tool callback
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@ -383,14 +383,19 @@ function minetest.node_dig(pos, node, digger)
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local wielded = digger:get_wielded_item()
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local drops = minetest.get_node_drops(node.name, wielded:get_name())
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-- Wear out tool
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if not minetest.setting_getbool("creative_mode") then
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local tp = wielded:get_tool_capabilities()
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local dp = minetest.get_dig_params(def.groups, tp)
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wielded:add_wear(dp.wear)
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digger:set_wielded_item(wielded)
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local wdef = wielded:get_definition()
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local tp = wielded:get_tool_capabilities()
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local dp = minetest.get_dig_params(def.groups, tp)
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if wdef and wdef.after_use then
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wielded = wdef.after_use(wielded, digger, node, dp) or wielded
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else
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-- Wear out tool
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if not minetest.setting_getbool("creative_mode") then
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wielded:add_wear(dp.wear)
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end
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end
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digger:set_wielded_item(wielded)
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-- Handle drops
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minetest.handle_node_drops(pos, drops, digger)
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@ -1980,6 +1980,15 @@ Item definition (register_node, register_craftitem, register_tool)
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eg. itemstack:take_item(); return itemstack
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^ Otherwise, the function is free to do what it wants.
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^ The default functions handle regular use cases.
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after_use = func(itemstack, user, node, digparams),
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^ default: nil
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^ If defined, should return an itemstack and will be called instead of
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wearing out the tool. If returns nil, does nothing.
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If after_use doesn't exist, it is the same as:
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function(itemstack, user, node, digparams)
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itemstack:add_wear(digparams.wear)
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return itemstack
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end
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}
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Tile definition:
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