Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety

This commit is contained in:
kwolekr 2015-04-17 01:03:13 -04:00
parent 406d9ba87b
commit 3576f4fab7
2 changed files with 18 additions and 18 deletions

@ -244,7 +244,7 @@ bool read_schematic_def(lua_State *L, int index,
//// Get schematic size //// Get schematic size
lua_getfield(L, index, "size"); lua_getfield(L, index, "size");
v3s16 size = read_v3s16(L, -1); v3s16 size = check_v3s16(L, -1);
lua_pop(L, 1); lua_pop(L, 1);
schem->size = size; schem->size = size;
@ -995,9 +995,9 @@ int ModApiMapgen::l_generate_ores(lua_State *L)
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm; mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
mg.ndef = getServer(L)->getNodeDefManager(); mg.ndef = getServer(L)->getNodeDefManager();
v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) : v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) :
mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE; mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE;
v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) : v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) :
mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE; mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE;
sortBoxVerticies(pmin, pmax); sortBoxVerticies(pmin, pmax);
@ -1019,9 +1019,9 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm; mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
mg.ndef = getServer(L)->getNodeDefManager(); mg.ndef = getServer(L)->getNodeDefManager();
v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) : v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) :
mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE; mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE;
v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) : v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) :
mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE; mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE;
sortBoxVerticies(pmin, pmax); sortBoxVerticies(pmin, pmax);
@ -1040,8 +1040,8 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
Map *map = &(getEnv(L)->getMap()); Map *map = &(getEnv(L)->getMap());
v3s16 p1 = read_v3s16(L, 1); v3s16 p1 = check_v3s16(L, 1);
v3s16 p2 = read_v3s16(L, 2); v3s16 p2 = check_v3s16(L, 2);
sortBoxVerticies(p1, p2); sortBoxVerticies(p1, p2);
std::vector<std::pair<v3s16, u8> > prob_list; std::vector<std::pair<v3s16, u8> > prob_list;
@ -1050,7 +1050,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
while (lua_next(L, 3)) { while (lua_next(L, 3)) {
if (lua_istable(L, -1)) { if (lua_istable(L, -1)) {
lua_getfield(L, -1, "pos"); lua_getfield(L, -1, "pos");
v3s16 pos = read_v3s16(L, -1); v3s16 pos = check_v3s16(L, -1);
lua_pop(L, 1); lua_pop(L, 1);
u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS); u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS);
@ -1101,7 +1101,7 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr; SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
//// Read position //// Read position
v3s16 p = read_v3s16(L, 1); v3s16 p = check_v3s16(L, 1);
//// Read rotation //// Read rotation
int rot = ROTATE_0; int rot = ROTATE_0;

@ -46,8 +46,8 @@ int LuaVoxelManip::l_read_from_map(lua_State *L)
LuaVoxelManip *o = checkobject(L, 1); LuaVoxelManip *o = checkobject(L, 1);
MMVManip *vm = o->vm; MMVManip *vm = o->vm;
v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2)); v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 2));
v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3)); v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 3));
sortBoxVerticies(bp1, bp2); sortBoxVerticies(bp1, bp2);
vm->initialEmerge(bp1, bp2); vm->initialEmerge(bp1, bp2);
@ -116,7 +116,7 @@ int LuaVoxelManip::l_get_node_at(lua_State *L)
GET_ENV_PTR; GET_ENV_PTR;
LuaVoxelManip *o = checkobject(L, 1); LuaVoxelManip *o = checkobject(L, 1);
v3s16 pos = read_v3s16(L, 2); v3s16 pos = check_v3s16(L, 2);
pushnode(L, o->vm->getNodeNoExNoEmerge(pos), env->getGameDef()->ndef()); pushnode(L, o->vm->getNodeNoExNoEmerge(pos), env->getGameDef()->ndef());
return 1; return 1;
@ -128,7 +128,7 @@ int LuaVoxelManip::l_set_node_at(lua_State *L)
GET_ENV_PTR; GET_ENV_PTR;
LuaVoxelManip *o = checkobject(L, 1); LuaVoxelManip *o = checkobject(L, 1);
v3s16 pos = read_v3s16(L, 2); v3s16 pos = check_v3s16(L, 2);
MapNode n = readnode(L, 3, env->getGameDef()->ndef()); MapNode n = readnode(L, 3, env->getGameDef()->ndef());
o->vm->setNodeNoEmerge(pos, n); o->vm->setNodeNoEmerge(pos, n);
@ -171,8 +171,8 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE; v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 fpmin = vm->m_area.MinEdge; v3s16 fpmin = vm->m_area.MinEdge;
v3s16 fpmax = vm->m_area.MaxEdge; v3s16 fpmax = vm->m_area.MaxEdge;
v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) : fpmin + yblock; v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) : fpmax - yblock; v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;
sortBoxVerticies(pmin, pmax); sortBoxVerticies(pmin, pmax);
if (!vm->m_area.contains(VoxelArea(pmin, pmax))) if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
@ -206,8 +206,8 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
MMVManip *vm = o->vm; MMVManip *vm = o->vm;
v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE; v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 pmin = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MinEdge + yblock; v3s16 pmin = lua_istable(L, 3) ? check_v3s16(L, 3) : vm->m_area.MinEdge + yblock;
v3s16 pmax = lua_istable(L, 4) ? read_v3s16(L, 4) : vm->m_area.MaxEdge - yblock; v3s16 pmax = lua_istable(L, 4) ? check_v3s16(L, 4) : vm->m_area.MaxEdge - yblock;
sortBoxVerticies(pmin, pmax); sortBoxVerticies(pmin, pmax);
if (!vm->m_area.contains(VoxelArea(pmin, pmax))) if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
@ -402,7 +402,7 @@ int LuaVoxelManip::create_object(lua_State *L)
Map *map = &(env->getMap()); Map *map = &(env->getMap());
LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ? LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) : new LuaVoxelManip(map, check_v3s16(L, 1), check_v3s16(L, 2)) :
new LuaVoxelManip(map); new LuaVoxelManip(map);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o; *(void **)(lua_newuserdata(L, sizeof(void *))) = o;