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https://github.com/minetest/minetest.git
synced 2024-11-30 11:33:44 +01:00
Restore Irrlicht 1.9 support
This commit is contained in:
parent
13b50f55a4
commit
3579dd2186
@ -8,7 +8,13 @@
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<string>minetest</string>
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<string>minetest</string>
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<key>CFBundleIconFile</key>
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<key>CFBundleIconFile</key>
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<string>minetest-icon.icns</string>
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<string>minetest-icon.icns</string>
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<key>CFBundleName</key>
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<string>Minetest</string>
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<key>CFBundleDisplayName</key>
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<string>Minetest</string>
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<key>CFBundleIdentifier</key>
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<key>CFBundleIdentifier</key>
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<string>net.minetest.minetest</string>
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<string>net.minetest.minetest</string>
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<key>NSHighResolutionCapable</key>
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<false/>
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</dict>
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</dict>
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</plist>
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</plist>
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@ -35,7 +35,11 @@ void RenderingCoreInterlaced::initMaterial()
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IShaderSource *s = client->getShaderSource();
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IShaderSource *s = client->getShaderSource();
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mat.UseMipMaps = false;
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mat.UseMipMaps = false;
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mat.ZBuffer = false;
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mat.ZBuffer = false;
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
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mat.ZWriteEnable = video::EZW_OFF;
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#else
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mat.ZWriteEnable = false;
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mat.ZWriteEnable = false;
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#endif
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u32 shader = s->getShader("3d_interlaced_merge", TILE_MATERIAL_BASIC);
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u32 shader = s->getShader("3d_interlaced_merge", TILE_MATERIAL_BASIC);
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mat.MaterialType = s->getShaderInfo(shader).material;
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mat.MaterialType = s->getShaderInfo(shader).material;
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for (int k = 0; k < 3; ++k) {
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for (int k = 0; k < 3; ++k) {
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@ -325,9 +325,11 @@ static bool getWindowHandle(irr::video::IVideoDriver *driver, HWND &hWnd)
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const video::SExposedVideoData exposedData = driver->getExposedVideoData();
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const video::SExposedVideoData exposedData = driver->getExposedVideoData();
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switch (driver->getDriverType()) {
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switch (driver->getDriverType()) {
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 9
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case video::EDT_DIRECT3D8:
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case video::EDT_DIRECT3D8:
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hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
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hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
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break;
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break;
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#endif
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case video::EDT_DIRECT3D9:
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case video::EDT_DIRECT3D9:
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hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
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hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
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break;
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break;
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@ -39,12 +39,13 @@ static video::SMaterial baseMaterial()
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{
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{
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video::SMaterial mat;
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video::SMaterial mat;
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mat.Lighting = false;
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mat.Lighting = false;
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#if ENABLE_GLES
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
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mat.ZBuffer = video::ECFN_DISABLED;
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mat.ZBuffer = video::ECFN_DISABLED;
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mat.ZWriteEnable = video::EZW_OFF;
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#else
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#else
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mat.ZWriteEnable = false;
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mat.ZBuffer = video::ECFN_NEVER;
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mat.ZBuffer = video::ECFN_NEVER;
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#endif
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#endif
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mat.ZWriteEnable = false;
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mat.AntiAliasing = 0;
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mat.AntiAliasing = 0;
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mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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@ -506,6 +506,13 @@ video::SColor GUIButton::getOverrideColor() const
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return OverrideColor;
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return OverrideColor;
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}
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}
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
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video::SColor GUIButton::getActiveColor() const
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{
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return video::SColor(0,0,0,0); // unused?
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}
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#endif
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void GUIButton::enableOverrideColor(bool enable)
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void GUIButton::enableOverrideColor(bool enable)
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{
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{
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OverrideColorEnabled = enable;
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OverrideColorEnabled = enable;
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@ -69,6 +69,12 @@ using namespace irr;
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class ISimpleTextureSource;
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class ISimpleTextureSource;
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)
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#define OVERRIDE_19
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#else
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#define OVERRIDE_19 override
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#endif
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class GUIButton : public gui::IGUIButton
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class GUIButton : public gui::IGUIButton
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{
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{
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public:
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public:
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@ -97,22 +103,27 @@ public:
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virtual gui::IGUIFont* getActiveFont() const override;
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virtual gui::IGUIFont* getActiveFont() const override;
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//! Sets another color for the button text.
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//! Sets another color for the button text.
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virtual void setOverrideColor(video::SColor color);
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virtual void setOverrideColor(video::SColor color) OVERRIDE_19;
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//! Gets the override color
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//! Gets the override color
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virtual video::SColor getOverrideColor(void) const;
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virtual video::SColor getOverrideColor(void) const OVERRIDE_19;
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
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//! Gets the currently used text color
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virtual video::SColor getActiveColor() const override;
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#endif
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//! Sets if the button text should use the override color or the color in the gui skin.
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//! Sets if the button text should use the override color or the color in the gui skin.
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virtual void enableOverrideColor(bool enable);
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virtual void enableOverrideColor(bool enable) OVERRIDE_19;
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//! Checks if an override color is enabled
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//! Checks if an override color is enabled
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virtual bool isOverrideColorEnabled(void) const;
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virtual bool isOverrideColorEnabled(void) const OVERRIDE_19;
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// PATCH
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// PATCH
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//! Sets an image which should be displayed on the button when it is in the given state.
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//! Sets an image which should be displayed on the button when it is in the given state.
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virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state,
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virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state,
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video::ITexture* image=nullptr,
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video::ITexture* image=nullptr,
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const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0));
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const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0)) OVERRIDE_19;
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//! Sets an image which should be displayed on the button when it is in normal state.
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//! Sets an image which should be displayed on the button when it is in normal state.
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virtual void setImage(video::ITexture* image=nullptr) override;
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virtual void setImage(video::ITexture* image=nullptr) override;
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@ -141,7 +152,7 @@ public:
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*/
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*/
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virtual void setSprite(gui::EGUI_BUTTON_STATE state, s32 index,
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virtual void setSprite(gui::EGUI_BUTTON_STATE state, s32 index,
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video::SColor color=video::SColor(255,255,255,255),
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video::SColor color=video::SColor(255,255,255,255),
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bool loop=false, bool scale=false);
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bool loop=false, bool scale=false) OVERRIDE_19;
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)
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void setSprite(gui::EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) override {
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void setSprite(gui::EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) override {
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@ -150,16 +161,16 @@ public:
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#endif
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#endif
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//! Get the sprite-index for the given state or -1 when no sprite is set
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//! Get the sprite-index for the given state or -1 when no sprite is set
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virtual s32 getSpriteIndex(gui::EGUI_BUTTON_STATE state) const;
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virtual s32 getSpriteIndex(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
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//! Get the sprite color for the given state. Color is only used when a sprite is set.
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//! Get the sprite color for the given state. Color is only used when a sprite is set.
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virtual video::SColor getSpriteColor(gui::EGUI_BUTTON_STATE state) const;
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virtual video::SColor getSpriteColor(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
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//! Returns if the sprite in the given state does loop
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//! Returns if the sprite in the given state does loop
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virtual bool getSpriteLoop(gui::EGUI_BUTTON_STATE state) const;
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virtual bool getSpriteLoop(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
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//! Returns if the sprite in the given state is scaled
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//! Returns if the sprite in the given state is scaled
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virtual bool getSpriteScale(gui::EGUI_BUTTON_STATE state) const;
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virtual bool getSpriteScale(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
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//! Sets if the button should behave like a push button. Which means it
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//! Sets if the button should behave like a push button. Which means it
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//! can be in two states: Normal or Pressed. With a click on the button,
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//! can be in two states: Normal or Pressed. With a click on the button,
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@ -199,13 +210,13 @@ public:
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virtual bool isScalingImage() const override;
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virtual bool isScalingImage() const override;
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//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event
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//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event
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virtual bool getClickShiftState() const
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virtual bool getClickShiftState() const OVERRIDE_19
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{
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{
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return ClickShiftState;
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return ClickShiftState;
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}
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}
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//! Get if the control key was pressed in last EGET_BUTTON_CLICKED event
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//! Get if the control key was pressed in last EGET_BUTTON_CLICKED event
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virtual bool getClickControlState() const
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virtual bool getClickControlState() const OVERRIDE_19
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{
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{
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return ClickControlState;
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return ClickControlState;
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}
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}
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@ -255,6 +255,12 @@ video::SColor StaticText::getOverrideColor() const
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return ColoredText.getDefaultColor();
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return ColoredText.getDefaultColor();
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}
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}
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
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video::SColor StaticText::getActiveColor() const
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{
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return getOverrideColor();
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}
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#endif
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//! Sets if the static text should use the overide color or the
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//! Sets if the static text should use the overide color or the
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//! color in the gui skin.
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//! color in the gui skin.
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@ -140,6 +140,11 @@ namespace gui
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virtual video::SColor getOverrideColor() const;
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virtual video::SColor getOverrideColor() const;
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#endif
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#endif
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
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//! Gets the currently used text color
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virtual video::SColor getActiveColor() const;
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#endif
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//! Sets if the static text should use the overide color or the
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//! Sets if the static text should use the overide color or the
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//! color in the gui skin.
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//! color in the gui skin.
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virtual void enableOverrideColor(bool enable);
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virtual void enableOverrideColor(bool enable);
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