SAO limits: Allow SAOs to exist outside the set 'mapgen limit'

This commit is contained in:
paramat 2018-02-20 19:32:24 +00:00 committed by paramat
parent 88a7160ad8
commit 359a940dde
6 changed files with 5 additions and 48 deletions

@ -395,19 +395,6 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
m_env->getScriptIface()->luaentity_Step(m_id, dtime); m_env->getScriptIface()->luaentity_Step(m_id, dtime);
} }
// Remove LuaEntity beyond terrain edges
{
ServerMap *map = dynamic_cast<ServerMap *>(&m_env->getMap());
assert(map);
if (!m_pending_removal &&
map->saoPositionOverLimit(m_base_position)) {
infostream << "Removing SAO " << m_id << "(" << m_init_name
<< "), outside of limits" << std::endl;
m_pending_removal = true;
return;
}
}
if (!send_recommended) if (!send_recommended)
return; return;

@ -1261,11 +1261,6 @@ s16 ServerMap::getWaterLevel()
return getMapgenParams()->water_level; return getMapgenParams()->water_level;
} }
bool ServerMap::saoPositionOverLimit(const v3f &p)
{
return getMapgenParams()->saoPosOverLimit(p);
}
bool ServerMap::blockpos_over_mapgen_limit(v3s16 p) bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
{ {
const s16 mapgen_limit_bp = rangelim( const s16 mapgen_limit_bp = rangelim(

@ -350,8 +350,6 @@ public:
*/ */
MapSector *createSector(v2s16 p); MapSector *createSector(v2s16 p);
bool saoPositionOverLimit(const v3f &p);
/* /*
Blocks are generated by using these and makeBlock(). Blocks are generated by using these and makeBlock().
*/ */

@ -1079,13 +1079,11 @@ void MapgenParams::writeParams(Settings *settings) const
bparams->writeParams(settings); bparams->writeParams(settings);
} }
// Calculate edges of outermost generated mapchunks (less than
// 'mapgen_limit'), and corresponding exact limits for SAO entities. // Calculate exact edges of the outermost mapchunks that are within the
// set 'mapgen_limit'.
void MapgenParams::calcMapgenEdges() void MapgenParams::calcMapgenEdges()
{ {
if (m_mapgen_edges_calculated)
return;
// Central chunk offset, in blocks // Central chunk offset, in blocks
s16 ccoff_b = -chunksize / 2; s16 ccoff_b = -chunksize / 2;
// Chunksize, in nodes // Chunksize, in nodes
@ -1110,31 +1108,15 @@ void MapgenParams::calcMapgenEdges()
// Mapgen edges, in nodes // Mapgen edges, in nodes
mapgen_edge_min = ccmin - numcmin * csize_n; mapgen_edge_min = ccmin - numcmin * csize_n;
mapgen_edge_max = ccmax + numcmax * csize_n; mapgen_edge_max = ccmax + numcmax * csize_n;
// SAO position limits, in Irrlicht units
m_sao_limit_min = mapgen_edge_min * BS - 3.0f;
m_sao_limit_max = mapgen_edge_max * BS + 3.0f;
m_mapgen_edges_calculated = true; m_mapgen_edges_calculated = true;
} }
bool MapgenParams::saoPosOverLimit(const v3f &p) s32 MapgenParams::getSpawnRangeMax()
{ {
if (!m_mapgen_edges_calculated) if (!m_mapgen_edges_calculated)
calcMapgenEdges(); calcMapgenEdges();
return p.X < m_sao_limit_min ||
p.X > m_sao_limit_max ||
p.Y < m_sao_limit_min ||
p.Y > m_sao_limit_max ||
p.Z < m_sao_limit_min ||
p.Z > m_sao_limit_max;
}
s32 MapgenParams::getSpawnRangeMax()
{
calcMapgenEdges();
return MYMIN(-mapgen_edge_min, mapgen_edge_max); return MYMIN(-mapgen_edge_min, mapgen_edge_max);
} }

@ -139,14 +139,10 @@ struct MapgenParams {
virtual void readParams(const Settings *settings); virtual void readParams(const Settings *settings);
virtual void writeParams(Settings *settings) const; virtual void writeParams(Settings *settings) const;
bool saoPosOverLimit(const v3f &p);
s32 getSpawnRangeMax(); s32 getSpawnRangeMax();
private: private:
void calcMapgenEdges(); void calcMapgenEdges();
float m_sao_limit_min = -MAX_MAP_GENERATION_LIMIT * BS;
float m_sao_limit_max = MAX_MAP_GENERATION_LIMIT * BS;
bool m_mapgen_edges_calculated = false; bool m_mapgen_edges_calculated = false;
}; };

@ -567,8 +567,7 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
// If the player exists, ensure that they respawn inside legal bounds // If the player exists, ensure that they respawn inside legal bounds
// This fixes an assert crash when the player can't be added // This fixes an assert crash when the player can't be added
// to the environment // to the environment
ServerMap &map = getServerMap(); if (objectpos_over_limit(playersao->getBasePosition())) {
if (map.getMapgenParams()->saoPosOverLimit(playersao->getBasePosition())) {
actionstream << "Respawn position for player \"" actionstream << "Respawn position for player \""
<< player->getName() << "\" outside limits, resetting" << std::endl; << player->getName() << "\" outside limits, resetting" << std::endl;
playersao->setBasePosition(m_server->findSpawnPos()); playersao->setBasePosition(m_server->findSpawnPos());