mirror of
https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector
This commit is contained in:
parent
56bf867874
commit
35ec3855f6
@ -723,52 +723,29 @@ void GenericCAO::setAttachments()
|
||||
ClientActiveObject* GenericCAO::getParent()
|
||||
{
|
||||
ClientActiveObject *obj = NULL;
|
||||
for(std::vector<core::vector2d<int> >::const_iterator cii = m_env->attachment_list.begin(); cii != m_env->attachment_list.end(); cii++)
|
||||
{
|
||||
if(cii->X == getId()) // This ID is our child
|
||||
{
|
||||
if(cii->Y > 0) // A parent ID exists for our child
|
||||
{
|
||||
if(cii->X != cii->Y) // The parent and child ID are not the same
|
||||
{
|
||||
obj = m_env->getActiveObject(cii->Y);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
u16 attached_id = m_env->m_attachements[getId()];
|
||||
|
||||
if ((attached_id != 0) &&
|
||||
(attached_id != getId())) {
|
||||
obj = m_env->getActiveObject(attached_id);
|
||||
}
|
||||
if(obj)
|
||||
return obj;
|
||||
return NULL;
|
||||
return obj;
|
||||
}
|
||||
|
||||
void GenericCAO::removeFromScene(bool permanent)
|
||||
{
|
||||
if(permanent) // Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
|
||||
{
|
||||
// Detach this object's children
|
||||
for(std::vector<core::vector2d<int> >::iterator ii = m_env->attachment_list.begin();
|
||||
ii != m_env->attachment_list.end(); ii++)
|
||||
for(std::vector<u16>::iterator ci = m_children.begin();
|
||||
ci != m_children.end(); ci++)
|
||||
{
|
||||
if(ii->Y == getId()) // Is a child of our object
|
||||
{
|
||||
ii->Y = 0;
|
||||
// Get the object of the child
|
||||
ClientActiveObject *obj = m_env->getActiveObject(ii->X);
|
||||
if(obj)
|
||||
obj->setAttachments();
|
||||
}
|
||||
}
|
||||
// Delete this object from the attachments list
|
||||
for(std::vector<core::vector2d<int> >::iterator ii = m_env->attachment_list.begin();
|
||||
ii != m_env->attachment_list.end(); ii++)
|
||||
{
|
||||
if(ii->X == getId()) // Is our object
|
||||
{
|
||||
m_env->attachment_list.erase(ii);
|
||||
break;
|
||||
if (m_env->m_attachements[*ci] == getId()) {
|
||||
m_env->m_attachements[*ci] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
m_env->m_attachements[getId()] = 0;
|
||||
}
|
||||
|
||||
if(m_meshnode)
|
||||
@ -1098,45 +1075,43 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
||||
|
||||
// Attachments, part 1: All attached objects must be unparented first,
|
||||
// or Irrlicht causes a segmentation fault
|
||||
for(std::vector<core::vector2d<int> >::iterator ii = m_env->attachment_list.begin();
|
||||
ii != m_env->attachment_list.end(); ii++)
|
||||
for(std::vector<u16>::iterator ci = m_children.begin();
|
||||
ci != m_children.end();)
|
||||
{
|
||||
if(ii->Y == getId()) // This is a child of our parent
|
||||
{
|
||||
// Get the object of the child
|
||||
ClientActiveObject *obj = m_env->getActiveObject(ii->X);
|
||||
if(obj)
|
||||
{
|
||||
scene::IMeshSceneNode *m_child_meshnode
|
||||
= obj->getMeshSceneNode();
|
||||
scene::IAnimatedMeshSceneNode *m_child_animated_meshnode
|
||||
= obj->getAnimatedMeshSceneNode();
|
||||
scene::IBillboardSceneNode *m_child_spritenode
|
||||
= obj->getSpriteSceneNode();
|
||||
if(m_child_meshnode)
|
||||
m_child_meshnode->setParent(m_smgr->getRootSceneNode());
|
||||
if(m_child_animated_meshnode)
|
||||
m_child_animated_meshnode->setParent(m_smgr->getRootSceneNode());
|
||||
if(m_child_spritenode)
|
||||
m_child_spritenode->setParent(m_smgr->getRootSceneNode());
|
||||
}
|
||||
if (m_env->m_attachements[*ci] != getId()) {
|
||||
ci = m_children.erase(ci);
|
||||
continue;
|
||||
}
|
||||
ClientActiveObject *obj = m_env->getActiveObject(*ci);
|
||||
if(obj)
|
||||
{
|
||||
scene::IMeshSceneNode *m_child_meshnode
|
||||
= obj->getMeshSceneNode();
|
||||
scene::IAnimatedMeshSceneNode *m_child_animated_meshnode
|
||||
= obj->getAnimatedMeshSceneNode();
|
||||
scene::IBillboardSceneNode *m_child_spritenode
|
||||
= obj->getSpriteSceneNode();
|
||||
if(m_child_meshnode)
|
||||
m_child_meshnode->setParent(m_smgr->getRootSceneNode());
|
||||
if(m_child_animated_meshnode)
|
||||
m_child_animated_meshnode->setParent(m_smgr->getRootSceneNode());
|
||||
if(m_child_spritenode)
|
||||
m_child_spritenode->setParent(m_smgr->getRootSceneNode());
|
||||
}
|
||||
++ci;
|
||||
}
|
||||
|
||||
removeFromScene(false);
|
||||
addToScene(m_smgr, m_gamedef->tsrc(), m_irr);
|
||||
|
||||
// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
|
||||
for(std::vector<core::vector2d<int> >::iterator ii = m_env->attachment_list.begin();
|
||||
ii != m_env->attachment_list.end(); ii++)
|
||||
for(std::vector<u16>::iterator ci = m_children.begin();
|
||||
ci != m_children.end(); ci++)
|
||||
{
|
||||
if(ii->Y == getId()) // This is a child of our parent
|
||||
{
|
||||
// Get the object of the child
|
||||
ClientActiveObject *obj = m_env->getActiveObject(ii->X);
|
||||
ClientActiveObject *obj = m_env->getActiveObject(*ci);
|
||||
if(obj)
|
||||
obj->setAttachments();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1803,16 +1778,8 @@ void GenericCAO::processMessage(const std::string &data)
|
||||
updateBonePosition();
|
||||
}
|
||||
else if(cmd == GENERIC_CMD_SET_ATTACHMENT) {
|
||||
// If an entry already exists for this object, delete it first to avoid duplicates
|
||||
for(std::vector<core::vector2d<int> >::iterator ii = m_env->attachment_list.begin(); ii != m_env->attachment_list.end(); ii++)
|
||||
{
|
||||
if(ii->X == getId()) // This is the ID of our object
|
||||
{
|
||||
m_env->attachment_list.erase(ii);
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_env->attachment_list.push_back(core::vector2d<int>(getId(), readS16(is)));
|
||||
m_env->m_attachements[getId()] = readS16(is);
|
||||
m_children.push_back(m_env->m_attachements[getId()]);
|
||||
m_attachment_bone = deSerializeString(is);
|
||||
m_attachment_position = readV3F1000(is);
|
||||
m_attachment_rotation = readV3F1000(is);
|
||||
|
@ -102,6 +102,8 @@ private:
|
||||
u8 m_last_light;
|
||||
bool m_is_visible;
|
||||
|
||||
std::vector<u16> m_children;
|
||||
|
||||
public:
|
||||
GenericCAO(IGameDef *gamedef, ClientEnvironment *env);
|
||||
|
||||
|
@ -1379,7 +1379,7 @@ bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
|
||||
{
|
||||
assert(obj);
|
||||
|
||||
v3f objectpos = obj->getBasePosition();
|
||||
v3f objectpos = obj->getBasePosition();
|
||||
|
||||
// The block in which the object resides in
|
||||
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
|
||||
@ -1591,7 +1591,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
||||
object->m_static_block = blockpos;
|
||||
|
||||
if(set_changed)
|
||||
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
||||
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
||||
"addActiveObjectRaw");
|
||||
} else {
|
||||
v3s16 p = floatToInt(objectpos, BS);
|
||||
@ -1828,7 +1828,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
||||
If force_delete is set, active object is deleted nevertheless. It
|
||||
shall only be set so in the destructor of the environment.
|
||||
|
||||
If block wasn't generated (not in memory or on disk),
|
||||
If block wasn't generated (not in memory or on disk),
|
||||
*/
|
||||
void ServerEnvironment::deactivateFarObjects(bool force_delete)
|
||||
{
|
||||
@ -1849,7 +1849,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
|
||||
continue;
|
||||
|
||||
u16 id = i->first;
|
||||
v3f objectpos = obj->getBasePosition();
|
||||
v3f objectpos = obj->getBasePosition();
|
||||
|
||||
// The block in which the object resides in
|
||||
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
|
||||
@ -2078,6 +2078,8 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
|
||||
m_gamedef(gamedef),
|
||||
m_irr(irr)
|
||||
{
|
||||
char zero = 0;
|
||||
memset(m_attachements, zero, sizeof(m_attachements));
|
||||
}
|
||||
|
||||
ClientEnvironment::~ClientEnvironment()
|
||||
|
@ -492,7 +492,7 @@ public:
|
||||
// Get event from queue. CEE_NONE is returned if queue is empty.
|
||||
ClientEnvEvent getClientEvent();
|
||||
|
||||
std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID
|
||||
u16 m_attachements[USHRT_MAX];
|
||||
|
||||
std::list<std::string> getPlayerNames()
|
||||
{ return m_player_names; }
|
||||
|
Loading…
Reference in New Issue
Block a user