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https://github.com/minetest/minetest.git
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Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input
Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct. This permits to remove many getters in game which should be owned by RealInputHandler
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9649e47214
commit
362323cdc2
@ -259,18 +259,53 @@ public:
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}
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}
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virtual bool getLeftState() { return m_receiver->left_active; }
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virtual bool getRightState() { return m_receiver->right_active; }
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virtual bool getLeftState()
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{
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return m_receiver->left_active || joystick.isKeyDown(KeyType::MOUSE_L);
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}
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virtual bool getRightState()
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{
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return m_receiver->right_active || joystick.isKeyDown(KeyType::MOUSE_R);
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}
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virtual bool getLeftClicked() { return m_receiver->leftclicked; }
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virtual bool getRightClicked() { return m_receiver->rightclicked; }
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virtual void resetLeftClicked() { m_receiver->leftclicked = false; }
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virtual void resetRightClicked() { m_receiver->rightclicked = false; }
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virtual bool getLeftClicked()
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{
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return m_receiver->leftclicked || joystick.getWasKeyDown(KeyType::MOUSE_L);
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}
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virtual bool getRightClicked()
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{
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return m_receiver->rightclicked || joystick.getWasKeyDown(KeyType::MOUSE_R);
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}
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virtual bool getLeftReleased() { return m_receiver->leftreleased; }
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virtual bool getRightReleased() { return m_receiver->rightreleased; }
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virtual void resetLeftReleased() { m_receiver->leftreleased = false; }
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virtual void resetRightReleased() { m_receiver->rightreleased = false; }
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virtual void resetLeftClicked()
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{
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m_receiver->leftclicked = false;
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joystick.clearWasKeyDown(KeyType::MOUSE_L);
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}
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virtual void resetRightClicked() {
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m_receiver->rightclicked = false;
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joystick.clearWasKeyDown(KeyType::MOUSE_R);
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}
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virtual bool getLeftReleased()
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{
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return m_receiver->leftreleased || joystick.wasKeyReleased(KeyType::MOUSE_L);
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}
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virtual bool getRightReleased()
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{
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return m_receiver->rightreleased || joystick.wasKeyReleased(KeyType::MOUSE_R);
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}
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virtual void resetLeftReleased()
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{
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m_receiver->leftreleased = false;
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joystick.clearWasKeyReleased(KeyType::MOUSE_L);
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}
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virtual void resetRightReleased()
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{
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m_receiver->rightreleased = false;
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joystick.clearWasKeyReleased(KeyType::MOUSE_R);
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}
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virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
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70
src/game.cpp
70
src/game.cpp
@ -1211,32 +1211,6 @@ protected:
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static void settingChangedCallback(const std::string &setting_name, void *data);
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void readSettings();
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inline bool getLeftClicked()
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{
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return input->getLeftClicked() ||
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input->joystick.getWasKeyDown(KeyType::MOUSE_L);
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}
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inline bool getRightClicked()
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{
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return input->getRightClicked() ||
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input->joystick.getWasKeyDown(KeyType::MOUSE_R);
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}
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inline bool isLeftPressed()
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{
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return input->getLeftState() ||
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input->joystick.isKeyDown(KeyType::MOUSE_L);
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}
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inline bool isRightPressed()
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{
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return input->getRightState() ||
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input->joystick.isKeyDown(KeyType::MOUSE_R);
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}
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inline bool getLeftReleased()
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{
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return input->getLeftReleased() ||
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input->joystick.wasKeyReleased(KeyType::MOUSE_L);
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}
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inline bool isKeyDown(GameKeyType k)
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{
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return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
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@ -2882,8 +2856,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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isKeyDown(KeyType::SPECIAL1),
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isKeyDown(KeyType::SNEAK),
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isKeyDown(KeyType::ZOOM),
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isLeftPressed(),
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isRightPressed(),
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input->getLeftState(),
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input->getRightState(),
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cam.camera_pitch,
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cam.camera_yaw,
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input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
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@ -2898,8 +2872,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
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( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
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( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
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( (u32)(isLeftPressed() & 0x1) << 7) |
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( (u32)(isRightPressed() & 0x1) << 8
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( (u32)(input->getLeftState() & 0x1) << 7) |
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( (u32)(input->getRightState() & 0x1) << 8
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);
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#ifdef ANDROID
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@ -3441,7 +3415,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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hud->updateSelectionMesh(camera_offset);
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}
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if (runData.digging_blocked && !isLeftPressed()) {
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if (runData.digging_blocked && !input->getLeftState()) {
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// allow digging again if button is not pressed
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runData.digging_blocked = false;
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}
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@ -3452,7 +3426,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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- pointing away from node
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*/
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if (runData.digging) {
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if (getLeftReleased()) {
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if (input->getLeftReleased()) {
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infostream << "Left button released"
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<< " (stopped digging)" << std::endl;
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runData.digging = false;
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@ -3476,13 +3450,13 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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client->setCrack(-1, v3s16(0, 0, 0));
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runData.dig_time = 0.0;
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}
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} else if (runData.dig_instantly && getLeftReleased()) {
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} else if (runData.dig_instantly && input->getLeftReleased()) {
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// Remove e.g. torches faster when clicking instead of holding LMB
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runData.nodig_delay_timer = 0;
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runData.dig_instantly = false;
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}
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if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
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if (!runData.digging && runData.ldown_for_dig && !input->getLeftState()) {
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runData.ldown_for_dig = false;
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}
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@ -3491,13 +3465,13 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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soundmaker->m_player_leftpunch_sound.name = "";
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// Prepare for repeating, unless we're not supposed to
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if (isRightPressed() && !g_settings->getBool("safe_dig_and_place"))
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if (input->getRightState() && !g_settings->getBool("safe_dig_and_place"))
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runData.repeat_rightclick_timer += dtime;
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else
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runData.repeat_rightclick_timer = 0;
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if (playeritem_def.usable && isLeftPressed()) {
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if (getLeftClicked() && (!client->moddingEnabled()
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if (playeritem_def.usable && input->getLeftState()) {
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if (input->getLeftClicked() && (!client->moddingEnabled()
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|| !client->getScript()->on_item_use(playeritem, pointed)))
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client->interact(4, pointed);
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} else if (pointed.type == POINTEDTHING_NODE) {
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@ -3515,29 +3489,23 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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playeritem_toolcap, dtime);
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} else if (pointed.type == POINTEDTHING_OBJECT) {
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handlePointingAtObject(pointed, playeritem, player_position, show_debug);
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} else if (isLeftPressed()) {
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} else if (input->getLeftState()) {
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// When button is held down in air, show continuous animation
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runData.left_punch = true;
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} else if (getRightClicked()) {
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} else if (input->getRightClicked()) {
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handlePointingAtNothing(playeritem);
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}
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runData.pointed_old = pointed;
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if (runData.left_punch || getLeftClicked())
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if (runData.left_punch || input->getLeftClicked())
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camera->setDigging(0); // left click animation
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input->resetLeftClicked();
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input->resetRightClicked();
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input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
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input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
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input->resetLeftReleased();
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input->resetRightReleased();
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input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
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input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
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}
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@ -3654,7 +3622,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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ClientMap &map = client->getEnv().getClientMap();
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if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
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if (runData.nodig_delay_timer <= 0.0 && input->getLeftState()
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&& !runData.digging_blocked
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&& client->checkPrivilege("interact")) {
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handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
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@ -3675,7 +3643,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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}
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}
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if ((getRightClicked() ||
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if ((input->getRightClicked() ||
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runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
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client->checkPrivilege("interact")) {
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runData.repeat_rightclick_timer = 0;
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@ -3754,7 +3722,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &
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m_game_ui->setInfoText(infotext);
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if (isLeftPressed()) {
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if (input->getLeftState()) {
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bool do_punch = false;
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bool do_punch_damage = false;
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@ -3764,7 +3732,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &
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runData.object_hit_delay_timer = object_hit_delay;
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}
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if (getLeftClicked())
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if (input->getLeftClicked())
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do_punch = true;
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if (do_punch) {
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@ -3791,7 +3759,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &
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if (!disable_send)
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client->interact(0, pointed);
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}
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} else if (getRightClicked()) {
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} else if (input->getRightClicked()) {
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infostream << "Right-clicked object" << std::endl;
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client->interact(3, pointed); // place
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}
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