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Minor improvements to media request / announce code
I had to throw away the code switching sendRequestedMedia to a bin packing algorithm because it actually performed worse. :(
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13013d1b8b
commit
362e4505e8
@ -2628,28 +2628,30 @@ void Server::fillMediaCache()
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void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_code)
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{
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std::string lang_suffix = ".";
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lang_suffix.append(lang_code).append(".tr");
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auto include = [&] (const std::string &name, const MediaInfo &info) -> bool {
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if (info.no_announce)
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return false;
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if (str_ends_with(name, ".tr") && !str_ends_with(name, lang_suffix))
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return false;
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return true;
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};
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// Make packet
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NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
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u16 media_sent = 0;
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std::string lang_suffix;
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lang_suffix.append(".").append(lang_code).append(".tr");
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for (const auto &i : m_media) {
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if (i.second.no_announce)
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continue;
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if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
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continue;
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media_sent++;
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if (include(i.first, i.second))
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media_sent++;
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}
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pkt << media_sent;
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for (const auto &i : m_media) {
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if (i.second.no_announce)
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continue;
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if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
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continue;
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pkt << i.first << i.second.sha1_digest;
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if (include(i.first, i.second))
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pkt << i.first << i.second.sha1_digest;
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}
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pkt << g_settings->get("remote_media");
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@ -2659,10 +2661,12 @@ void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_co
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<< "): count=" << media_sent << " size=" << pkt.getSize() << std::endl;
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}
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namespace {
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struct SendableMedia
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{
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std::string name;
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std::string path;
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const std::string &name;
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const std::string &path;
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std::string data;
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SendableMedia(const std::string &name, const std::string &path,
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@ -2671,6 +2675,8 @@ struct SendableMedia
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{}
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};
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}
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void Server::sendRequestedMedia(session_t peer_id,
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const std::unordered_set<std::string> &tosend)
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{
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@ -2680,16 +2686,22 @@ void Server::sendRequestedMedia(session_t peer_id,
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infostream << "Server::sendRequestedMedia(): Sending "
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<< tosend.size() << " files to " << client->getName() << std::endl;
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/* Read files */
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/* Read files and prepare bunches */
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// Put 5kB in one bunch (this is not accurate)
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// Put 5KB in one bunch (this is not accurate)
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// This is a tradeoff between burdening the network with too many packets
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// and burdening it with too large split packets.
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const u32 bytes_per_bunch = 5000;
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std::vector<std::vector<SendableMedia>> file_bunches;
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file_bunches.emplace_back();
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u32 file_size_bunch_total = 0;
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// Note that applying a "real" bin packing algorithm here is not necessarily
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// an improvement (might even perform worse) since games usually have lots
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// of files larger than 5KB and the current algorithm already minimized
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// the amount of bunches quite well (at the expense of overshooting).
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u32 file_size_bunch_total = 0;
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for (const std::string &name : tosend) {
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auto it = m_media.find(name);
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@ -2728,7 +2740,6 @@ void Server::sendRequestedMedia(session_t peer_id,
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file_bunches.emplace_back();
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file_size_bunch_total = 0;
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}
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}
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/* Create and send packets */
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@ -2747,18 +2758,20 @@ void Server::sendRequestedMedia(session_t peer_id,
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data
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}
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*/
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NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
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pkt << num_bunches << i << (u32) file_bunches[i].size();
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const u32 bunch_size = bunch.size();
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pkt << num_bunches << i << bunch_size;
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for (auto &j : bunch) {
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pkt << j.name;
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pkt.putLongString(j.data);
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}
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bunch.clear(); // free memory early
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verbosestream << "Server::sendRequestedMedia(): bunch "
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<< i << "/" << num_bunches
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<< " files=" << bunch.size()
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<< " files=" << bunch_size
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<< " size=" << pkt.getSize() << std::endl;
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Send(&pkt);
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}
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