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Disable placement prediction for nodes that use on_rightclick
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parent
214a8b4597
commit
365c169b43
@ -2531,7 +2531,8 @@ void the_game(
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// make that happen
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// make that happen
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const ItemDefinition &def =
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const ItemDefinition &def =
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playeritem.getDefinition(itemdef);
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playeritem.getDefinition(itemdef);
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if(def.node_placement_prediction != "")
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if(def.node_placement_prediction != ""
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&& !nodedef->get(map.getNode(nodepos)).rightclickable)
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do{ // breakable
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do{ // breakable
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verbosestream<<"Node placement prediction for "
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verbosestream<<"Node placement prediction for "
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<<playeritem.name<<" is "
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<<playeritem.name<<" is "
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@ -100,6 +100,7 @@ void ItemDefinition::reset()
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wield_scale = v3f(1.0, 1.0, 1.0);
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wield_scale = v3f(1.0, 1.0, 1.0);
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stack_max = 99;
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stack_max = 99;
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usable = false;
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usable = false;
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rightclickable = false;
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liquids_pointable = false;
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liquids_pointable = false;
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if(tool_capabilities)
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if(tool_capabilities)
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{
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{
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@ -62,6 +62,8 @@ struct ItemDefinition
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*/
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*/
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s16 stack_max;
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s16 stack_max;
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bool usable;
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bool usable;
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// If true, don't use node placement prediction
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bool rightclickable;
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bool liquids_pointable;
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bool liquids_pointable;
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// May be NULL. If non-NULL, deleted by destructor
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// May be NULL. If non-NULL, deleted by destructor
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ToolCapabilities *tool_capabilities;
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ToolCapabilities *tool_capabilities;
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@ -199,6 +199,7 @@ void ContentFeatures::reset()
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diggable = true;
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diggable = true;
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climbable = false;
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climbable = false;
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buildable_to = false;
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buildable_to = false;
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rightclickable = true;
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liquid_type = LIQUID_NONE;
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liquid_type = LIQUID_NONE;
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liquid_alternative_flowing = "";
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liquid_alternative_flowing = "";
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liquid_alternative_source = "";
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liquid_alternative_source = "";
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@ -271,6 +272,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
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serializeSimpleSoundSpec(sound_dug, os);
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serializeSimpleSoundSpec(sound_dug, os);
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// Stuff below should be moved to correct place in a version that otherwise changes
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// Stuff below should be moved to correct place in a version that otherwise changes
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// the protocol version
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// the protocol version
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writeU8(os, rightclickable);
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}
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}
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void ContentFeatures::deSerialize(std::istream &is)
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void ContentFeatures::deSerialize(std::istream &is)
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@ -334,6 +336,7 @@ void ContentFeatures::deSerialize(std::istream &is)
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try{
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try{
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// Stuff below should be moved to correct place in a version that
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// Stuff below should be moved to correct place in a version that
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// otherwise changes the protocol version
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// otherwise changes the protocol version
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rightclickable = readU8(is);
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}catch(SerializationError &e) {};
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}catch(SerializationError &e) {};
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}
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}
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@ -199,6 +199,8 @@ struct ContentFeatures
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bool climbable;
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bool climbable;
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// Player can build on these
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// Player can build on these
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bool buildable_to;
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bool buildable_to;
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// Player cannot build to these (placement prediction disabled)
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bool rightclickable;
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// Whether the node is non-liquid, source liquid or flowing liquid
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// Whether the node is non-liquid, source liquid or flowing liquid
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enum LiquidType liquid_type;
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enum LiquidType liquid_type;
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// If the content is liquid, this is the flowing version of the liquid.
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// If the content is liquid, this is the flowing version of the liquid.
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@ -1063,6 +1063,10 @@ static ItemDefinition read_item_definition(lua_State *L, int index,
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def.usable = lua_isfunction(L, -1);
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def.usable = lua_isfunction(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 1);
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lua_getfield(L, index, "on_rightclick");
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def.rightclickable = lua_isfunction(L, -1);
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lua_pop(L, 1);
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getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
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getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
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warn_if_field_exists(L, index, "tool_digging_properties",
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warn_if_field_exists(L, index, "tool_digging_properties",
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@ -4746,7 +4750,7 @@ static int l_register_item_raw(lua_State *L)
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// Default to having client-side placement prediction for nodes
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// Default to having client-side placement prediction for nodes
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// ("" in item definition sets it off)
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// ("" in item definition sets it off)
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if(def.node_placement_prediction == "__default"){
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if(def.node_placement_prediction == "__default"){
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if(def.type == ITEM_NODE)
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if(def.type == ITEM_NODE && !def.rightclickable)
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def.node_placement_prediction = name;
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def.node_placement_prediction = name;
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else
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else
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def.node_placement_prediction = "";
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def.node_placement_prediction = "";
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