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Notify other players of wielded item change
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88a9bae160
commit
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@ -1549,6 +1549,47 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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// get damage from falling on ground
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// get damage from falling on ground
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m_ignore_damage_timer = 3.0;
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m_ignore_damage_timer = 3.0;
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}
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}
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else if(command == TOCLIENT_PLAYERITEM)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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u16 count = readU16(is);
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for (u16 i = 0; i < count; ++i) {
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u16 peer_id = readU16(is);
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Player *player = m_env.getPlayer(peer_id);
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if (player == NULL)
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{
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dout_client<<DTIME<<"Client: ignoring player item "
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<< deSerializeString(is)
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<< " for non-existing peer id " << peer_id
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<< std::endl;
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continue;
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} else if (player->isLocal()) {
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dout_client<<DTIME<<"Client: ignoring player item "
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<< deSerializeString(is)
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<< " for local player" << std::endl;
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continue;
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} else {
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InventoryList *inv = player->inventory.getList("main");
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std::string itemstring(deSerializeString(is));
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if (itemstring.empty()) {
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inv->deleteItem(0);
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dout_client<<DTIME
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<<"Client: empty player item for peer "
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<< peer_id << std::endl;
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} else {
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std::istringstream iss(itemstring);
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delete inv->changeItem(0, InventoryItem::deSerialize(iss));
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dout_client<<DTIME<<"Client: player item for peer " << peer_id << ": ";
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player->getWieldItem()->serialize(dout_client);
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dout_client<<std::endl;
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}
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}
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}
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}
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else
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else
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{
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{
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dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
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dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
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@ -160,6 +160,13 @@ enum ToClientCommand
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u16 reason_length
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u16 reason_length
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wstring reason
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wstring reason
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*/
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*/
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TOCLIENT_PLAYERITEM = 0x36,
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/*
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u16 command
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u16 peer id
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string serialized item
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*/
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};
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};
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enum ToServerCommand
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enum ToServerCommand
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@ -2157,6 +2157,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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UpdateCrafting(peer->id);
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UpdateCrafting(peer->id);
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SendInventory(peer->id);
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SendInventory(peer->id);
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// Send player items to all players
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SendPlayerItems();
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// Send HP
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// Send HP
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{
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{
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Player *player = m_env.getPlayer(peer_id);
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Player *player = m_env.getPlayer(peer_id);
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@ -3388,6 +3391,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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u16 item = readU16(&data[2]);
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u16 item = readU16(&data[2]);
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player->wieldItem(item);
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player->wieldItem(item);
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SendWieldedItem(player);
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}
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}
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else
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else
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{
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{
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@ -3673,6 +3677,60 @@ void Server::SendInventory(u16 peer_id)
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m_con.Send(peer_id, 0, data, true);
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m_con.Send(peer_id, 0, data, true);
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}
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}
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std::string getWieldedItemString(const Player *player)
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{
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const InventoryItem *item = player->getWieldItem();
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if (item == NULL)
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return std::string("");
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std::ostringstream os(std::ios_base::binary);
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item->serialize(os);
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return os.str();
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}
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void Server::SendWieldedItem(const Player* player)
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{
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DSTACK(__FUNCTION_NAME);
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assert(player);
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std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOCLIENT_PLAYERITEM);
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writeU16(os, 1);
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writeU16(os, player->peer_id);
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os<<serializeString(getWieldedItemString(player));
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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m_con.SendToAll(0, data, true);
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}
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void Server::SendPlayerItems()
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{
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DSTACK(__FUNCTION_NAME);
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std::ostringstream os(std::ios_base::binary);
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core::list<Player *> players = m_env.getPlayers(true);
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writeU16(os, TOCLIENT_PLAYERITEM);
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writeU16(os, players.size());
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core::list<Player *>::Iterator i;
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for(i = players.begin(); i != players.end(); ++i)
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{
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Player *p = *i;
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writeU16(os, p->peer_id);
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os<<serializeString(getWieldedItemString(p));
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}
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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m_con.SendToAll(0, data, true);
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}
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void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
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void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
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{
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(__FUNCTION_NAME);
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@ -479,6 +479,10 @@ private:
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void SendObjectData(float dtime);
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void SendObjectData(float dtime);
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void SendPlayerInfos();
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void SendPlayerInfos();
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void SendInventory(u16 peer_id);
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void SendInventory(u16 peer_id);
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// send wielded item info about player to all
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void SendWieldedItem(const Player *player);
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// send wielded item info about all players to all players
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void SendPlayerItems();
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void SendChatMessage(u16 peer_id, const std::wstring &message);
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void SendChatMessage(u16 peer_id, const std::wstring &message);
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void BroadcastChatMessage(const std::wstring &message);
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void BroadcastChatMessage(const std::wstring &message);
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void SendPlayerHP(Player *player);
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void SendPlayerHP(Player *player);
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