Network: offload often changed constants to source file (#15207)

* Network: offload often changed constants to source file

This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
SmallJoker 2024-10-02 11:01:30 +02:00 committed by GitHub
parent 22ef4c8be1
commit 3797ca52c4
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
13 changed files with 92 additions and 241 deletions

@ -1147,7 +1147,7 @@ void Client::sendInit(const std::string &playerName)
NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) 0;
pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
pkt << CLIENT_PROTOCOL_VERSION_MIN << LATEST_PROTOCOL_VERSION;
pkt << playerName;
Send(&pkt);

@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gameparams.h"
#include "script/common/c_types.h" // LuaError
#include "util/numeric.h"
#include "util/string.h" // StringMap
#ifdef SERVER
#error Do not include in server builds

@ -728,7 +728,7 @@ static void startup_message()
print_version(infostream);
infostream << "SER_FMT_VER_HIGHEST_READ=" <<
TOSTRING(SER_FMT_VER_HIGHEST_READ) <<
" LATEST_PROTOCOL_VERSION=" << TOSTRING(LATEST_PROTOCOL_VERSION)
" LATEST_PROTOCOL_VERSION=" << LATEST_PROTOCOL_VERSION
<< std::endl;
}

@ -4,6 +4,7 @@ set(common_network_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/mtp/impl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mtp/threads.cpp
${CMAKE_CURRENT_SOURCE_DIR}/networkpacket.cpp
${CMAKE_CURRENT_SOURCE_DIR}/networkprotocol.cpp
${CMAKE_CURRENT_SOURCE_DIR}/serveropcodes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/serverpackethandler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/socket.cpp

@ -19,7 +19,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "util/pointer.h"
#include "util/pointer.h" // Buffer<T>
#include "irrlichttypes_bloated.h"
#include "networkprotocol.h"
#include <SColor.h>

@ -0,0 +1,66 @@
// Minetest
// SPDX-License-Identifier: LGPL-2.1-or-later
#include "networkprotocol.h"
/*
PROTOCOL VERSION < 37:
Until (and including) version 0.4.17.1
PROTOCOL VERSION 37:
Redo detached inventory sending
Add TOCLIENT_NODEMETA_CHANGED
New network float format
ContentFeatures version 13
Add full Euler rotations instead of just yaw
Add TOCLIENT_PLAYER_SPEED
[bump for 5.0.0]
PROTOCOL VERSION 38:
Incremental inventory sending mode
Unknown inventory serialization fields no longer throw an error
Mod-specific formspec version
Player FOV override API
"ephemeral" added to TOCLIENT_PLAY_SOUND
PROTOCOL VERSION 39:
Updated set_sky packet
Adds new sun, moon and stars packets
Minimap modes
PROTOCOL VERSION 40:
TOCLIENT_MEDIA_PUSH changed, TOSERVER_HAVE_MEDIA added
PROTOCOL VERSION 41:
Added new particlespawner parameters
[scheduled bump for 5.6.0]
PROTOCOL VERSION 42:
TOSERVER_UPDATE_CLIENT_INFO added
new fields for TOCLIENT_SET_LIGHTING and TOCLIENT_SET_SKY
Send forgotten TweenedParameter properties
[scheduled bump for 5.7.0]
PROTOCOL VERSION 43:
"start_time" added to TOCLIENT_PLAY_SOUND
place_param2 type change u8 -> optional<u8>
[scheduled bump for 5.8.0]
PROTOCOL VERSION 44:
AO_CMD_SET_BONE_POSITION extended
Add TOCLIENT_MOVE_PLAYER_REL
Move default minimap from client-side C++ to server-side builtin Lua
[scheduled bump for 5.9.0]
PROTOCOL VERSION 45:
Minimap HUD element supports negative size values as percentages
[bump for 5.9.1]
PROTOCOL VERSION 46:
Move default hotbar from client-side C++ to server-side builtin Lua
Add shadow tint to Lighting packets
Add shadow color to CloudParam packets
Move death screen to server and make it a regular formspec
The server no longer triggers the hardcoded client-side death
formspec, but the client still supports it for compatibility with
old servers.
Rename TOCLIENT_DEATHSCREEN to TOCLIENT_DEATHSCREEN_LEGACY
Rename TOSERVER_RESPAWN to TOSERVER_RESPAWN_LEGACY
[scheduled bump for 5.10.0]
*/
const u16 LATEST_PROTOCOL_VERSION = 46;
// See also formspec [Version History] in doc/lua_api.md
const u16 FORMSPEC_API_VERSION = 7;

@ -19,240 +19,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "util/string.h"
#include "irrTypes.h"
using namespace irr;
/*
changes by PROTOCOL_VERSION:
PROTOCOL_VERSION 3:
Base for writing changes here
PROTOCOL_VERSION 4:
Add TOCLIENT_MEDIA
Add TOCLIENT_TOOLDEF
Add TOCLIENT_NODEDEF
Add TOCLIENT_CRAFTITEMDEF
Add TOSERVER_INTERACT
Obsolete TOSERVER_CLICK_ACTIVEOBJECT
Obsolete TOSERVER_GROUND_ACTION
PROTOCOL_VERSION 5:
Make players to be handled mostly as ActiveObjects
PROTOCOL_VERSION 6:
Only non-cached textures are sent
PROTOCOL_VERSION 7:
Add TOCLIENT_ITEMDEF
Obsolete TOCLIENT_TOOLDEF
Obsolete TOCLIENT_CRAFTITEMDEF
Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
PROTOCOL_VERSION 8:
Digging based on item groups
Many things
PROTOCOL_VERSION 9:
ContentFeatures and NodeDefManager use a different serialization
format; better for future version cross-compatibility
Many things
Obsolete TOCLIENT_PLAYERITEM
PROTOCOL_VERSION 10:
TOCLIENT_PRIVILEGES
Version raised to force 'fly' and 'fast' privileges into effect.
Node metadata change (came in later; somewhat incompatible)
PROTOCOL_VERSION 11:
TileDef in ContentFeatures
Nodebox drawtype
(some dev snapshot)
TOCLIENT_INVENTORY_FORMSPEC
(0.4.0, 0.4.1)
PROTOCOL_VERSION 12:
TOSERVER_INVENTORY_FIELDS
16-bit node ids
TOCLIENT_DETACHED_INVENTORY
PROTOCOL_VERSION 13:
InventoryList field "Width" (deserialization fails with old versions)
PROTOCOL_VERSION 14:
Added transfer of player pressed keys to the server
Added new messages for mesh and bone animation, as well as attachments
AO_CMD_SET_ANIMATION
AO_CMD_SET_BONE_POSITION
GENERIC_CMD_SET_ATTACHMENT
PROTOCOL_VERSION 15:
Serialization format changes
PROTOCOL_VERSION 16:
TOCLIENT_SHOW_FORMSPEC
PROTOCOL_VERSION 17:
Serialization format change: include backface_culling flag in TileDef
Added rightclickable field in nodedef
TOCLIENT_SPAWN_PARTICLE
TOCLIENT_ADD_PARTICLESPAWNER
TOCLIENT_DELETE_PARTICLESPAWNER
PROTOCOL_VERSION 18:
damageGroups added to ToolCapabilities
sound_place added to ItemDefinition
PROTOCOL_VERSION 19:
AO_CMD_SET_PHYSICS_OVERRIDE
PROTOCOL_VERSION 20:
TOCLIENT_HUDADD
TOCLIENT_HUDRM
TOCLIENT_HUDCHANGE
TOCLIENT_HUD_SET_FLAGS
PROTOCOL_VERSION 21:
TOCLIENT_BREATH
TOSERVER_BREATH
range added to ItemDefinition
drowning, leveled and liquid_range added to ContentFeatures
stepheight and collideWithObjects added to object properties
version, heat and humidity transfer in MapBock
automatic_face_movement_dir and automatic_face_movement_dir_offset
added to object properties
PROTOCOL_VERSION 22:
add swap_node
PROTOCOL_VERSION 23:
Obsolete TOSERVER_RECEIVED_MEDIA
Server: Stop using TOSERVER_CLIENT_READY
PROTOCOL_VERSION 24:
ContentFeatures version 7
ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
PROTOCOL_VERSION 25:
Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
Rename TOCLIENT_DELETE_PARTICLESPAWNER to
TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
for standard error, keeping customisation possible. This
permit translation
Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
reading u32
Add new opcode TOSERVER_INIT for client presentation to server
Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
for the three supported auth mechanisms around srp
Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
for sudo mode handling (auth mech generic way of changing password).
Add TOCLIENT_HELLO for presenting server to client after client
presentation
Add TOCLIENT_AUTH_ACCEPT to accept connection from client
Rename GENERIC_CMD_SET_ATTACHMENT to AO_CMD_ATTACH_TO
PROTOCOL_VERSION 26:
Add TileDef tileable_horizontal, tileable_vertical flags
PROTOCOL_VERSION 27:
backface_culling: backwards compatibility for playing with
newer client on pre-27 servers.
Add nodedef v3 - connected nodeboxes
PROTOCOL_VERSION 28:
CPT2_MESHOPTIONS
PROTOCOL_VERSION 29:
Server doesn't accept TOSERVER_BREATH anymore
serialization of TileAnimation params changed
TAT_SHEET_2D
Removed client-sided chat perdiction
PROTOCOL VERSION 30:
New ContentFeatures serialization version
Add node and tile color and palette
Fix plantlike visual_scale being applied squared and add compatibility
with pre-30 clients by sending sqrt(visual_scale)
PROTOCOL VERSION 31:
Add tile overlay
Stop sending TOSERVER_CLIENT_READY
PROTOCOL VERSION 32:
Add fading sounds
PROTOCOL VERSION 33:
Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
instead of guessing based on the active object list.
PROTOCOL VERSION 34:
Add sound pitch
PROTOCOL VERSION 35:
Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
Add TOCLIENT_CHAT_MESSAGE (0x2F)
This chat message is a signalisation message containing various
informations:
* timestamp
* sender
* type (RAW, NORMAL, ANNOUNCE, SYSTEM)
* content
Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
limited
Add settable player collisionbox. Breaks compatibility with older
clients as a 1-node vertical offset has been removed from player's
position
Add settable player stepheight using existing object property.
Breaks compatibility with older clients.
PROTOCOL VERSION 36:
Backwards compatibility drop
Add 'can_zoom' to player object properties
Add glow to object properties
Change TileDef serialization format.
Add world-aligned tiles.
Mod channels
Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
'zoom_fov'.
Nodebox version 5
Add disconnected nodeboxes
Add TOCLIENT_FORMSPEC_PREPEND
PROTOCOL VERSION 37:
Redo detached inventory sending
Add TOCLIENT_NODEMETA_CHANGED
New network float format
ContentFeatures version 13
Add full Euler rotations instead of just yaw
Add TOCLIENT_PLAYER_SPEED
PROTOCOL VERSION 38:
Incremental inventory sending mode
Unknown inventory serialization fields no longer throw an error
Mod-specific formspec version
Player FOV override API
"ephemeral" added to TOCLIENT_PLAY_SOUND
PROTOCOL VERSION 39:
Updated set_sky packet
Adds new sun, moon and stars packets
Minimap modes
PROTOCOL VERSION 40:
TOCLIENT_MEDIA_PUSH changed, TOSERVER_HAVE_MEDIA added
PROTOCOL VERSION 41:
Added new particlespawner parameters
[scheduled bump for 5.6.0]
PROTOCOL VERSION 42:
TOSERVER_UPDATE_CLIENT_INFO added
new fields for TOCLIENT_SET_LIGHTING and TOCLIENT_SET_SKY
Send forgotten TweenedParameter properties
[scheduled bump for 5.7.0]
PROTOCOL VERSION 43:
"start_time" added to TOCLIENT_PLAY_SOUND
place_param2 type change u8 -> optional<u8>
[scheduled bump for 5.8.0]
PROTOCOL VERSION 44:
AO_CMD_SET_BONE_POSITION extended
Add TOCLIENT_MOVE_PLAYER_REL
Move default minimap from client-side C++ to server-side builtin Lua
[scheduled bump for 5.9.0]
PROTOCOL VERSION 45:
Minimap HUD element supports negative size values as percentages
[bump for 5.9.1]
PROTOCOL VERSION 46:
Move default hotbar from client-side C++ to server-side builtin Lua
Add shadow tint to Lighting packets
Add shadow color to CloudParam packets
Move death screen to server and make it a regular formspec
The server no longer triggers the hardcoded client-side death
formspec, but the client still supports it for compatibility with
old servers.
Rename TOCLIENT_DEATHSCREEN to TOCLIENT_DEATHSCREEN_LEGACY
Rename TOSERVER_RESPAWN to TOSERVER_RESPAWN_LEGACY
[scheduled bump for 5.10.0]
*/
#define LATEST_PROTOCOL_VERSION 46
#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
extern const u16 LATEST_PROTOCOL_VERSION;
// Server's supported network protocol range
#define SERVER_PROTOCOL_VERSION_MIN 37
#define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
constexpr u16 SERVER_PROTOCOL_VERSION_MIN = 37;
// Client's supported network protocol range
#define CLIENT_PROTOCOL_VERSION_MIN 37
#define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
constexpr u16 CLIENT_PROTOCOL_VERSION_MIN = 37;
// See also formspec [Version History] in doc/lua_api.md
#define FORMSPEC_API_VERSION 7
extern const u16 FORMSPEC_API_VERSION;
#define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"

@ -135,10 +135,10 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
// Figure out a working version if it is possible at all
if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
min_net_proto_version <= LATEST_PROTOCOL_VERSION) {
// If maximum is larger than our maximum, go with our maximum
if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
if (max_net_proto_version > LATEST_PROTOCOL_VERSION)
net_proto_version = LATEST_PROTOCOL_VERSION;
// Else go with client's maximum
else
net_proto_version = max_net_proto_version;

@ -1034,7 +1034,7 @@ int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
{
lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
lua_pushinteger(L, LATEST_PROTOCOL_VERSION);
return 1;
}

@ -531,7 +531,7 @@ int ModApiUtil::l_get_version(lua_State *L)
lua_pushnumber(L, SERVER_PROTOCOL_VERSION_MIN);
lua_setfield(L, table, "proto_min");
lua_pushnumber(L, SERVER_PROTOCOL_VERSION_MAX);
lua_pushnumber(L, LATEST_PROTOCOL_VERSION);
lua_setfield(L, table, "proto_max");
if (strcmp(g_version_string, g_version_hash) != 0) {

@ -4292,12 +4292,10 @@ u16 Server::getProtocolVersionMin()
min_proto = LATEST_PROTOCOL_VERSION;
return rangelim(min_proto,
SERVER_PROTOCOL_VERSION_MIN,
SERVER_PROTOCOL_VERSION_MAX);
LATEST_PROTOCOL_VERSION);
}
u16 Server::getProtocolVersionMax()
{
return g_settings->getBool("strict_protocol_version_checking")
? LATEST_PROTOCOL_VERSION
: SERVER_PROTOCOL_VERSION_MAX;
return LATEST_PROTOCOL_VERSION;
}

@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <list>
#include <vector>
#include <set>
#include <unordered_map>
#include <unordered_set>
#include <memory>
#include <mutex>

@ -43,7 +43,12 @@ read_versions() {
# in: $1
read_proto_ver() {
local ref=$1
git show "$ref":src/network/networkprotocol.h | grep -oE 'LATEST_PROTOCOL_VERSION [0-9]+' | tr -dC 0-9
local output=$(git show "$ref":src/network/networkprotocol.cpp 2>/dev/null)
if [ -z "$output" ]; then
# Fallback to previous file (for tags < 5.10.0)
output=$(git show "$ref":src/network/networkprotocol.h)
fi
grep -oE 'LATEST_PROTOCOL_VERSION\s+=?\s*[0-9]+' <<<"$output" | tr -dC 0-9
}
## Prompts for new version