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https://github.com/minetest/minetest.git
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Network: offload often changed constants to source file (#15207)
* Network: offload often changed constants to source file This prevents unnecessary recompiling when using incremental builds. There is also no need to have separate max proto version variables; as they're subject to the handshake between client and server. The code is also expected to support the same version (or higher). Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
parent
22ef4c8be1
commit
3797ca52c4
@ -1147,7 +1147,7 @@ void Client::sendInit(const std::string &playerName)
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NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
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pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) 0;
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pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
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pkt << CLIENT_PROTOCOL_VERSION_MIN << LATEST_PROTOCOL_VERSION;
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pkt << playerName;
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Send(&pkt);
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@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gameparams.h"
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#include "script/common/c_types.h" // LuaError
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#include "util/numeric.h"
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#include "util/string.h" // StringMap
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#ifdef SERVER
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#error Do not include in server builds
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@ -728,7 +728,7 @@ static void startup_message()
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print_version(infostream);
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infostream << "SER_FMT_VER_HIGHEST_READ=" <<
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TOSTRING(SER_FMT_VER_HIGHEST_READ) <<
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" LATEST_PROTOCOL_VERSION=" << TOSTRING(LATEST_PROTOCOL_VERSION)
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" LATEST_PROTOCOL_VERSION=" << LATEST_PROTOCOL_VERSION
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<< std::endl;
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}
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@ -4,6 +4,7 @@ set(common_network_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/mtp/impl.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mtp/threads.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/networkpacket.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/networkprotocol.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/serveropcodes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/serverpackethandler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/socket.cpp
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@ -19,7 +19,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "util/pointer.h"
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#include "util/pointer.h" // Buffer<T>
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#include "irrlichttypes_bloated.h"
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#include "networkprotocol.h"
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#include <SColor.h>
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66
src/network/networkprotocol.cpp
Normal file
66
src/network/networkprotocol.cpp
Normal file
@ -0,0 +1,66 @@
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// Minetest
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// SPDX-License-Identifier: LGPL-2.1-or-later
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#include "networkprotocol.h"
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/*
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PROTOCOL VERSION < 37:
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Until (and including) version 0.4.17.1
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PROTOCOL VERSION 37:
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Redo detached inventory sending
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Add TOCLIENT_NODEMETA_CHANGED
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New network float format
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ContentFeatures version 13
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Add full Euler rotations instead of just yaw
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Add TOCLIENT_PLAYER_SPEED
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[bump for 5.0.0]
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PROTOCOL VERSION 38:
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Incremental inventory sending mode
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Unknown inventory serialization fields no longer throw an error
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Mod-specific formspec version
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Player FOV override API
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"ephemeral" added to TOCLIENT_PLAY_SOUND
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PROTOCOL VERSION 39:
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Updated set_sky packet
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Adds new sun, moon and stars packets
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Minimap modes
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PROTOCOL VERSION 40:
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TOCLIENT_MEDIA_PUSH changed, TOSERVER_HAVE_MEDIA added
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PROTOCOL VERSION 41:
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Added new particlespawner parameters
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[scheduled bump for 5.6.0]
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PROTOCOL VERSION 42:
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TOSERVER_UPDATE_CLIENT_INFO added
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new fields for TOCLIENT_SET_LIGHTING and TOCLIENT_SET_SKY
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Send forgotten TweenedParameter properties
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[scheduled bump for 5.7.0]
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PROTOCOL VERSION 43:
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"start_time" added to TOCLIENT_PLAY_SOUND
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place_param2 type change u8 -> optional<u8>
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[scheduled bump for 5.8.0]
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PROTOCOL VERSION 44:
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AO_CMD_SET_BONE_POSITION extended
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Add TOCLIENT_MOVE_PLAYER_REL
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Move default minimap from client-side C++ to server-side builtin Lua
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[scheduled bump for 5.9.0]
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PROTOCOL VERSION 45:
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Minimap HUD element supports negative size values as percentages
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[bump for 5.9.1]
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PROTOCOL VERSION 46:
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Move default hotbar from client-side C++ to server-side builtin Lua
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Add shadow tint to Lighting packets
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Add shadow color to CloudParam packets
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Move death screen to server and make it a regular formspec
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The server no longer triggers the hardcoded client-side death
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formspec, but the client still supports it for compatibility with
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old servers.
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Rename TOCLIENT_DEATHSCREEN to TOCLIENT_DEATHSCREEN_LEGACY
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Rename TOSERVER_RESPAWN to TOSERVER_RESPAWN_LEGACY
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[scheduled bump for 5.10.0]
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*/
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const u16 LATEST_PROTOCOL_VERSION = 46;
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// See also formspec [Version History] in doc/lua_api.md
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const u16 FORMSPEC_API_VERSION = 7;
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@ -19,240 +19,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "util/string.h"
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#include "irrTypes.h"
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using namespace irr;
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/*
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changes by PROTOCOL_VERSION:
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PROTOCOL_VERSION 3:
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Base for writing changes here
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PROTOCOL_VERSION 4:
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Add TOCLIENT_MEDIA
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Add TOCLIENT_TOOLDEF
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Add TOCLIENT_NODEDEF
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Add TOCLIENT_CRAFTITEMDEF
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Add TOSERVER_INTERACT
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Obsolete TOSERVER_CLICK_ACTIVEOBJECT
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Obsolete TOSERVER_GROUND_ACTION
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PROTOCOL_VERSION 5:
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Make players to be handled mostly as ActiveObjects
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PROTOCOL_VERSION 6:
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Only non-cached textures are sent
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PROTOCOL_VERSION 7:
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Add TOCLIENT_ITEMDEF
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Obsolete TOCLIENT_TOOLDEF
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Obsolete TOCLIENT_CRAFTITEMDEF
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Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
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PROTOCOL_VERSION 8:
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Digging based on item groups
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Many things
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PROTOCOL_VERSION 9:
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ContentFeatures and NodeDefManager use a different serialization
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format; better for future version cross-compatibility
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Many things
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Obsolete TOCLIENT_PLAYERITEM
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PROTOCOL_VERSION 10:
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TOCLIENT_PRIVILEGES
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Version raised to force 'fly' and 'fast' privileges into effect.
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Node metadata change (came in later; somewhat incompatible)
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PROTOCOL_VERSION 11:
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TileDef in ContentFeatures
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Nodebox drawtype
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(some dev snapshot)
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TOCLIENT_INVENTORY_FORMSPEC
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(0.4.0, 0.4.1)
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PROTOCOL_VERSION 12:
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TOSERVER_INVENTORY_FIELDS
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16-bit node ids
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TOCLIENT_DETACHED_INVENTORY
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PROTOCOL_VERSION 13:
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InventoryList field "Width" (deserialization fails with old versions)
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PROTOCOL_VERSION 14:
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Added transfer of player pressed keys to the server
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Added new messages for mesh and bone animation, as well as attachments
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AO_CMD_SET_ANIMATION
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AO_CMD_SET_BONE_POSITION
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GENERIC_CMD_SET_ATTACHMENT
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PROTOCOL_VERSION 15:
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Serialization format changes
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PROTOCOL_VERSION 16:
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TOCLIENT_SHOW_FORMSPEC
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PROTOCOL_VERSION 17:
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Serialization format change: include backface_culling flag in TileDef
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Added rightclickable field in nodedef
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TOCLIENT_SPAWN_PARTICLE
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TOCLIENT_ADD_PARTICLESPAWNER
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TOCLIENT_DELETE_PARTICLESPAWNER
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PROTOCOL_VERSION 18:
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damageGroups added to ToolCapabilities
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sound_place added to ItemDefinition
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PROTOCOL_VERSION 19:
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AO_CMD_SET_PHYSICS_OVERRIDE
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PROTOCOL_VERSION 20:
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TOCLIENT_HUDADD
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TOCLIENT_HUDRM
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TOCLIENT_HUDCHANGE
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TOCLIENT_HUD_SET_FLAGS
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PROTOCOL_VERSION 21:
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TOCLIENT_BREATH
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TOSERVER_BREATH
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range added to ItemDefinition
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drowning, leveled and liquid_range added to ContentFeatures
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stepheight and collideWithObjects added to object properties
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version, heat and humidity transfer in MapBock
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automatic_face_movement_dir and automatic_face_movement_dir_offset
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added to object properties
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PROTOCOL_VERSION 22:
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add swap_node
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PROTOCOL_VERSION 23:
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Obsolete TOSERVER_RECEIVED_MEDIA
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Server: Stop using TOSERVER_CLIENT_READY
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PROTOCOL_VERSION 24:
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ContentFeatures version 7
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ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
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PROTOCOL_VERSION 25:
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Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
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Rename TOCLIENT_DELETE_PARTICLESPAWNER to
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TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
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Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
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Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
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Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
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Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
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for standard error, keeping customisation possible. This
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permit translation
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Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
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reading u32
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Add new opcode TOSERVER_INIT for client presentation to server
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Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
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TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
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for the three supported auth mechanisms around srp
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Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
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for sudo mode handling (auth mech generic way of changing password).
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Add TOCLIENT_HELLO for presenting server to client after client
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presentation
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Add TOCLIENT_AUTH_ACCEPT to accept connection from client
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Rename GENERIC_CMD_SET_ATTACHMENT to AO_CMD_ATTACH_TO
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PROTOCOL_VERSION 26:
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Add TileDef tileable_horizontal, tileable_vertical flags
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PROTOCOL_VERSION 27:
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backface_culling: backwards compatibility for playing with
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newer client on pre-27 servers.
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Add nodedef v3 - connected nodeboxes
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PROTOCOL_VERSION 28:
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CPT2_MESHOPTIONS
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PROTOCOL_VERSION 29:
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Server doesn't accept TOSERVER_BREATH anymore
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serialization of TileAnimation params changed
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TAT_SHEET_2D
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Removed client-sided chat perdiction
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PROTOCOL VERSION 30:
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New ContentFeatures serialization version
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Add node and tile color and palette
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Fix plantlike visual_scale being applied squared and add compatibility
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with pre-30 clients by sending sqrt(visual_scale)
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PROTOCOL VERSION 31:
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Add tile overlay
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Stop sending TOSERVER_CLIENT_READY
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PROTOCOL VERSION 32:
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Add fading sounds
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PROTOCOL VERSION 33:
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Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
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instead of guessing based on the active object list.
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PROTOCOL VERSION 34:
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Add sound pitch
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PROTOCOL VERSION 35:
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Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
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Add TOCLIENT_CHAT_MESSAGE (0x2F)
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This chat message is a signalisation message containing various
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informations:
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* timestamp
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* sender
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* type (RAW, NORMAL, ANNOUNCE, SYSTEM)
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* content
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Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
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limited
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Add settable player collisionbox. Breaks compatibility with older
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clients as a 1-node vertical offset has been removed from player's
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position
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Add settable player stepheight using existing object property.
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Breaks compatibility with older clients.
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PROTOCOL VERSION 36:
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Backwards compatibility drop
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Add 'can_zoom' to player object properties
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Add glow to object properties
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Change TileDef serialization format.
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Add world-aligned tiles.
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Mod channels
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Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
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'zoom_fov'.
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Nodebox version 5
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Add disconnected nodeboxes
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Add TOCLIENT_FORMSPEC_PREPEND
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PROTOCOL VERSION 37:
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Redo detached inventory sending
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Add TOCLIENT_NODEMETA_CHANGED
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New network float format
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ContentFeatures version 13
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Add full Euler rotations instead of just yaw
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Add TOCLIENT_PLAYER_SPEED
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PROTOCOL VERSION 38:
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Incremental inventory sending mode
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Unknown inventory serialization fields no longer throw an error
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Mod-specific formspec version
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Player FOV override API
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"ephemeral" added to TOCLIENT_PLAY_SOUND
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PROTOCOL VERSION 39:
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Updated set_sky packet
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Adds new sun, moon and stars packets
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Minimap modes
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PROTOCOL VERSION 40:
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TOCLIENT_MEDIA_PUSH changed, TOSERVER_HAVE_MEDIA added
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PROTOCOL VERSION 41:
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Added new particlespawner parameters
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[scheduled bump for 5.6.0]
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PROTOCOL VERSION 42:
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TOSERVER_UPDATE_CLIENT_INFO added
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new fields for TOCLIENT_SET_LIGHTING and TOCLIENT_SET_SKY
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Send forgotten TweenedParameter properties
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[scheduled bump for 5.7.0]
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PROTOCOL VERSION 43:
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"start_time" added to TOCLIENT_PLAY_SOUND
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place_param2 type change u8 -> optional<u8>
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[scheduled bump for 5.8.0]
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PROTOCOL VERSION 44:
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AO_CMD_SET_BONE_POSITION extended
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Add TOCLIENT_MOVE_PLAYER_REL
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Move default minimap from client-side C++ to server-side builtin Lua
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[scheduled bump for 5.9.0]
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PROTOCOL VERSION 45:
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Minimap HUD element supports negative size values as percentages
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[bump for 5.9.1]
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PROTOCOL VERSION 46:
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Move default hotbar from client-side C++ to server-side builtin Lua
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Add shadow tint to Lighting packets
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Add shadow color to CloudParam packets
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Move death screen to server and make it a regular formspec
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The server no longer triggers the hardcoded client-side death
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formspec, but the client still supports it for compatibility with
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old servers.
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Rename TOCLIENT_DEATHSCREEN to TOCLIENT_DEATHSCREEN_LEGACY
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Rename TOSERVER_RESPAWN to TOSERVER_RESPAWN_LEGACY
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[scheduled bump for 5.10.0]
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*/
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#define LATEST_PROTOCOL_VERSION 46
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#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
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extern const u16 LATEST_PROTOCOL_VERSION;
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// Server's supported network protocol range
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#define SERVER_PROTOCOL_VERSION_MIN 37
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#define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
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constexpr u16 SERVER_PROTOCOL_VERSION_MIN = 37;
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// Client's supported network protocol range
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#define CLIENT_PROTOCOL_VERSION_MIN 37
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#define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
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constexpr u16 CLIENT_PROTOCOL_VERSION_MIN = 37;
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// See also formspec [Version History] in doc/lua_api.md
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#define FORMSPEC_API_VERSION 7
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extern const u16 FORMSPEC_API_VERSION;
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#define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
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@ -135,10 +135,10 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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// Figure out a working version if it is possible at all
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if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
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min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
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min_net_proto_version <= LATEST_PROTOCOL_VERSION) {
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// If maximum is larger than our maximum, go with our maximum
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if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
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net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
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if (max_net_proto_version > LATEST_PROTOCOL_VERSION)
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net_proto_version = LATEST_PROTOCOL_VERSION;
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// Else go with client's maximum
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else
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net_proto_version = max_net_proto_version;
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@ -1034,7 +1034,7 @@ int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
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int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
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{
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lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
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lua_pushinteger(L, LATEST_PROTOCOL_VERSION);
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return 1;
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}
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@ -531,7 +531,7 @@ int ModApiUtil::l_get_version(lua_State *L)
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lua_pushnumber(L, SERVER_PROTOCOL_VERSION_MIN);
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lua_setfield(L, table, "proto_min");
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lua_pushnumber(L, SERVER_PROTOCOL_VERSION_MAX);
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lua_pushnumber(L, LATEST_PROTOCOL_VERSION);
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lua_setfield(L, table, "proto_max");
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if (strcmp(g_version_string, g_version_hash) != 0) {
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@ -4292,12 +4292,10 @@ u16 Server::getProtocolVersionMin()
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min_proto = LATEST_PROTOCOL_VERSION;
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return rangelim(min_proto,
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SERVER_PROTOCOL_VERSION_MIN,
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SERVER_PROTOCOL_VERSION_MAX);
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LATEST_PROTOCOL_VERSION);
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}
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u16 Server::getProtocolVersionMax()
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{
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return g_settings->getBool("strict_protocol_version_checking")
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? LATEST_PROTOCOL_VERSION
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: SERVER_PROTOCOL_VERSION_MAX;
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return LATEST_PROTOCOL_VERSION;
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}
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
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#include <list>
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#include <vector>
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#include <set>
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#include <unordered_map>
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#include <unordered_set>
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#include <memory>
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#include <mutex>
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@ -43,7 +43,12 @@ read_versions() {
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# in: $1
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read_proto_ver() {
|
||||
local ref=$1
|
||||
git show "$ref":src/network/networkprotocol.h | grep -oE 'LATEST_PROTOCOL_VERSION [0-9]+' | tr -dC 0-9
|
||||
local output=$(git show "$ref":src/network/networkprotocol.cpp 2>/dev/null)
|
||||
if [ -z "$output" ]; then
|
||||
# Fallback to previous file (for tags < 5.10.0)
|
||||
output=$(git show "$ref":src/network/networkprotocol.h)
|
||||
fi
|
||||
grep -oE 'LATEST_PROTOCOL_VERSION\s+=?\s*[0-9]+' <<<"$output" | tr -dC 0-9
|
||||
}
|
||||
|
||||
## Prompts for new version
|
||||
|
Loading…
Reference in New Issue
Block a user